Datamined Ulduar boss information, with analysis
Yes, yes, we know you're curious about what the Ulduar boss encounters will be like, loyal readers. With 14 bosses, 11 hard modes, and an optional heroic boss, we wonder, too! We'll be able to test some of these encounters on the 3.1 PTR soon, but there are, of course, those of us who just can't wait to know anything about what's going on in Ulduar.
Luckily, ever-resourceful players and dataminers have acquired information about spells and abilities related to bosses in Ulduar from the 3.1 PTR files. There's a lot of of stuff in here -- some of it may make it into the live game, some may not, and some may be related to vehicles or other sundries involved with encounters. I'm going to go into detailed analysis of those encounters for which detailed spells exist.
It goes without saying that these will be huge spoilers to anyone who doesn't want their Ulduar experience to be anything but pure, so don't read past the jump if you don't want to know!
The datamined information comes from this thread on the official forums, with links to the appropriate spells on Thottbot.
Yogg-Saron
Dominate Mind - Mind controls a target temporarily and reduces Sanity by 20.
Low Sanity Screen Effect - Just a visual.
Psychosis - 20000 Shadow damage and reduces 20 Sanity.
Sanity - 100 stacked buff, if it reaches 0 you are permanently mind controlled. One Sanity regenerates per 3 seconds.
Touch of Dominion - Subjugates the target to the will of Yogg-Saron, weakening it (-10% HP and damage), yet "conferring a subtle control". Appears to stack every 180 sec.
Preliminary analysis:
Yogg-Saron's fight appears to be a sanity-based encounter, and if you're not already thinking of Eternal Darkness, we're not friends. There's a sanity meter, a mind control/reduced effectiveness debuff, even a low sanity visual effect. Your sanity regenerates by one point every three seconds, and it ticks down as you engage him, take damage from him, or are temporarily mind-controlled. If it reaches zero, you're permanently under the thrall of Ol' Yoggy.
Hodir
Flash Freeze - Freezes the target in a block of ice. Other spells mention that a frozen target hit by flash freeze dies instantly, and that it is in fact Hodir's ability.
Hodir's Fury - 15000 Frost damage and a 9 second stun to all enemies.
Shatter Chest - Most likely Hodir's loot mechanic.
Toasty Fire - Likely a player ability. Creates a fire which prevents the effects of Freeze and Biting Cold. Extinguished by "falling ice shards" or "powerful frost magic" - most likely Blizzard and Flash Freeze.
Blizzard - 1.5k (10), 3k (25) frost every 2 sec for 10 sec.
Biting Cold - A la Keristraza, only only "diminished" by movement, not removed.
Winter's Embrace - Absorbs 185k damage, and while active increases physical damage dealt by 100%.
Preliminary analysis:
Unsurprisingly, the Watcher of Winter encounter appears to be based on cold! In order to survive, you have to light fires to prevent your raid from succumbing to the Biting Cold debuff and freezing. Blizzard and Flash Freeze appear to put the fires out if they contact them. If you do end up getting frozen, Flash Freeze will instantly kill you.
Freya
"Reduces Freya's Attuned to Nature stacks by 25" (spells also exist for other amounts)
"The presence of Elder Brightleaf increases magic damage dealt by Freya and her Allies of Nature by 50%"
Freya Summon Chest - it would appear that we do not kill her. There are eight spells of the same name, presumably for various difficulties.
Ironbranch's Essence - Increases damage dealt by Allies of Nature by 50%.
Lifebinder's Gift - Summons an "Extraplanar Spore"
Stonebark's Essence - Increases physical damage dealt by Freya by 50%.
Summon Allies of Nature
Touch of Eonar - Heals Freya for 6000/s (10) or 24000/s (25).
Preliminary analysis:
It looks like Freya's fight is a straight-up Sartharion-style encounter. There are three Elders -- Brightleaf, Stonebark, and Ironbranch -- who will grant Freya powers if they're alive. The existence of 8 summoned chests confirms this, with each chest corresponding to a difficulty level on normal or Heroic. She likely summons in Allies of Nature a la Twilight Whelps, and the Attuned to Nature stack she has likely has to do with how we damage her.
Most of the other encounters only have bits and pieces of their spells so far. For those wondering about this -- I was! -- it looks like even though you fight him, Thorim might still help you after all.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Patches, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Wazooty Feb 25th 2009 3:46PM
aww...I liked freya.
trogdor7 Feb 25th 2009 3:51PM
It doesn't look like you kill her. She seems to have an ability called "summon chest", implying that she gives you a reward when you save her.
Haarits Feb 25th 2009 4:29PM
8 distinct "Summon Chest" spells for Freya... 8 ways to defeat her:
0 Elders
3 Elders
1 Elder A
1 Elder B
1 Elder C
2 Elders AB
2 Elders AC
2 Elders BC
Just so it's spelled out. I haven't even tried Sarth 1D yet, but it's cool to think that killing Brightleaf could give different loot than killing Stonebark. Or, the spells could just be tied to the elder IDs but the loot's the same for any 1E or 2E encounter.
Nindle Feb 25th 2009 4:58PM
I see it more as
1 - Freya with no Elder (Normal)
2- Freya with 1 Elder (Normal)
3-Freya with 2 Elders(Normal)
4-Freya with 3 Elders(Normal)
5 - Freya with no Elder (Heroic)
6- Freya with 1 Elder(Heroic)
7-Freya with 2 Elders(Heroic)
8-Freya with 3 Elders(Heroic)
Kakistocracy Feb 25th 2009 4:51PM
Or...
0 elders (10 person)
1 Elder (10 person)
2 Elders (10 person)
3 Elders (10 person)
0 elders (25 person)
1 Elder (25 person)
2 Elders (25 person)
3 Elders (25 person)
Unless we have a compelling reason to believe that there are, in fact, 16 sets of possible chests.
AyaJulia Feb 25th 2009 5:00PM
"0 Elders
3 Elders
1 Elder A
1 Elder B
1 Elder C
2 Elders AB
2 Elders AC
2 Elders BC"
Erm, I'm guessing it's more like:
0 Elders norm
1 Elder norm
2 Elders norm
3 Elders norm
0 Elders heroic
1 Elder heroic
2 Elders heroic
3 Elders heroic
Haarits Feb 25th 2009 5:33PM
Ack! Fail. I didn't even think about normal vs. heroic. Ah well, that works too. The thought that choice of specific elder to kill/leave was just too intriguing a concept that it blinded common sense.
sd Feb 25th 2009 8:19PM
I'm pretty sure it must be like this:
0 elder (10man)
1 elder (10man)
2 elder (10man)
3 elder (10man
0 elder (25m)
1 elder (25m)
2 elder (25m)
3 elder (25m)
Just makes sense that way
Adorialea Feb 25th 2009 3:46PM
+10 points to this article for using an Eternal Darkness screen.
Bill Feb 25th 2009 4:07PM
Spotted that image in my feed reader and got giddy thinking this was an Eternal Darkness 2 announcement.
As a gaming blog WoWInsider should know better to tease a guy with ED ...
cronos1212 Feb 25th 2009 4:17PM
Yes, it's best to not tease a guy with ED... *snicker*
Remen Feb 25th 2009 4:53PM
Hey-Oh
takatobell Feb 25th 2009 3:46PM
yay
kozom Feb 25th 2009 3:56PM
yay! i knew yogg would make it in!!!! PAYBACK TIME.
vasich Feb 25th 2009 3:50PM
Woot! Give me Ulduar plz.
Mithgroth Feb 26th 2009 2:14AM
Ulduar seems fun!
Jason Feb 25th 2009 3:59PM
You got CoC in my WoW! Ia! Ia! Yogg-Saron!
I doubt anyone missed the obvious Call of Cthulhu references with Yogg-Saron (Yogg-Sothoth), but a Sanity mechanic is entirely too damn cool.
They should add a /gibber emote where you curl up in the fetal position and rock back and forth while babbling incoherently.
kabshiel Feb 25th 2009 5:17PM
Yeah, I'm not sure what this Eternal Darkness stuff people are talking about is, but CoC was doing sanity long before and it's obviously what the encounter is based on.
Eisengel Feb 25th 2009 6:54PM
Hrm.. would break class homogeneity, but I'd so love for Shadow Priests to get some kind of buff or special role here... like the ability to raise a target's Sanity by casting mind-control on it, or increased Sanity. I mean, they are Priests of the Forgotten Shadow, and probably the only people on Azeroth that really are in contact much with it... sure Warlocks use it, but they are much more focussed on Fel and demonic energies than purely Shadow.
Moskvin Feb 25th 2009 3:58PM
Kudos for the Eternal Darkness pic, loved that game...