WoW Patch 3.1 PTR Druid glyphs and undocumented changes

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.
Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

FAERIE FIRE and FERAL FAERIE FIRE: Now decreases armor by 5% (previously decreased armor by a set amount).
It's (probably) a buff against more heavily-armored bosses, a nerf against less heavily-armored bosses, but otherwise falls in lockstep with changes to armor-reduction skills elsewhere. To what effect this will be seen versus present or Tier 8 bosses, I'm not sure -- outside of the 10% buff to boss armor in the beta as a means of nerfing physical DPS classes, I actually have no idea what kind of armor current bosses are rocking, and of course nobody knows what Ulduar's going to be like in this respect.
SAVAGE ROAR: Changed to increase physical damage done by 30% (previously increased attack power by 40%).
This I'd like to test as soon as possible, provided the PTR server cooperates. If I had to make a call right now, I would say you won't see much of a change at the moment, but it trends toward a long-term buff if it isn't already a short-term buff. It says a great deal about how badly Cat DPS scales with attack power that in raids you may need three times the AP of a pure physical DPS even to think about competing with them.
Between this and what we've already noted concerning the new Primal Gore talent, strength is not necessarily your best buddy anymore. I would expect to be gemming for agility and agility/hit if I were you, which is what we were doing in BC anyway, and (as Kalon notes) means there's a little more overlap now between Bear and Cat gems and enchants.
MAIM: Now a Stun effect instead of an Incapacitate.
The first thing I thought of while reading this was that Mages can Blink out of stuns but can't Blink out of incapacitates, and that this is definitely a nerf versus the ubiquitous Frost Mage in arena. Beyond that, it's also a nerf to Feral CC in forms anyway, as changing Maim to a stun now means it shares diminishing returns with Pounce and Bash. However, while classes can use damage-reducing abilities while stunned (think: Barkskin), Maim may also last the full duration now before DR before breaking. Feral in arena right now is doing better than any other Druid spec, so...yeah. Consider this an effort to try to stop the lolmelee juggernaut in arena right now, even if we're not necessarily the worst offenders.

(NEW ABILITY) SAVAGE DEFENSE: Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
SURVIVAL OF THE FITTEST: Now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33% (previously 22/44/66%).
I'm yoking these because you really can't discuss one without discussing the other. Much ink has been spilled...well, pixels abused, anyway, discussing the upcoming changes to how Bears mitigate damage. On most boss fights you're not likely to notice much of a difference outside of the universally-cited Patchwerk OT model. You and your healers are likely to notice much more of a difference on trash, as each crit now functions as a version of block, and the lack of block was one of the underlying (though not articulated) reasons behind healer complaints concerning Bear tanks in heroics. One of the things that makes Warriors and Paladins easier to heal against smaller, faster hits is block, which is greatly lessens or outright negates damage from this source. With decent gear it's almost impossible not to land a crit by Swiping 3+ mobs, so this is a pretty big buff to the ease of healing Bears who are multi-mob tanking, particularly if the shields stack.
But the Bear high-armor model was one of the things that made them take more predictable damage versus heavy-hitting raid bosses. Again, on most bosses this isn't going to wind up mattering much in overall damage taken, but the armor nerf does mean that unshielded hits that do land are going to be felt more and seem more "spiky." Minimizing the frequency of this means you'll be looking for more agility, +hit, and +crit, on top of getting as much attack power as possible to get bigger shields. Getting more mitigation from offensively-oriented stats may also solve some of the current issues with bear threat if people re-gear accordingly.
Savage Defense isn't yet live on the PTR (this has been confirmed as a bug) so I have no idea if it stacks or not, and I'm also not sure if you gain rage through a shielded attack. I'll have information on this as soon as a new build gets patched.
Otherwise, I can't say I'm looking forward to Maexxna or Sartharion 3D with Shadron's acolyte and/or Vesperon's acolyte up (for which most tanks will stop attacking Sartharion entirely), but situations where the tank either can't attack or is incapacitated should be pretty rare.
PREDATORY STRIKES: Now increases now includes Moonkin Form in its effect.
Out of curiosity, does anyone running a Balance build even have this talent?
IMPROVED REGROWTH renamed NATURE'S BOUNTY: Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25% (previously increased just Regrowth crit by 10/20/30/40/50%).
Nature's bounty, now with less bounty! This is a giant buff to Nourish and a giant nerf to Regrowth, and I'm not sure how I feel about the latter. A 50%+ crit rate on Regrowth was basically the only thing that made Living Seed a viable talent. Now, whether it was worth taking is another argument, but a high crit rate on Regrowth was the only thing that made Living Seed even possible in the first place for a HoT-oriented healer.
What comes to mind most when looking at this is wondering what Ulduar itemization is going to be like. It's possible that there's a lot of leather +spellpower and +crit gear coming up that would have made a glyphed Regrowth one of the most insanely overpowered spells of all time. Because there's some bleed-through between Balance and Restoration gear right now, Restos have become accustomed to seeing +crit pop up fairly regularly even on their tier set, and the scaling of that on Tier 8 gear in addition to raid buffs might have made not critting on a Regrowth almost impossible. So, while it's a nerf, it'll allow Resto to scale better with +crit, although it's kind of a pain that we don't get any other bonuses from crit like Priests and Shamans do -- and for Restos without access to raid gear with heavy stat allocation toward +crit, the Regrowth nerf is a just a flat-out nerf, period.
Between Nature's Bounty and Glyph of Nourish (see below), I would also expect to be using Nourish a bit more frequently, and Living Seed's getting a substantial buff, so eh.
INTENSITY: Now allows 17/33/50% of mana regeneration to continue while casting (previously 10/20/30%).
Seems like a buff on the outside, but Spirit's being heavily nerfed to reduce the Oo5s mana regeneration. I'll actually have an article coming on this soon because this is a pretty damn big change for Priests and Druids who are used to relying on the 5-second rule. This will additionally have an effect on Balance, so stay tuned.
Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes






Reader Comments (Page 1 of 1)
Ishnai Feb 25th 2009 7:42PM
Thank you for naming yourself the first idiot of the hour.
TJ Feb 25th 2009 7:51PM
What is the point of not documenting all the changes? I don't see why blizzard does this kind of thing.
Mark Feb 25th 2009 8:19PM
I agree, it's pretty stupid. It's like "Here, be distracted by these shiny new changes, while we sneak these ones in under the table." If they're changing anything that impacts on the way we play, why show us only part of what they're changing? I mean really, what's the point of patch notes if they're not complete?
It's not so bad when its on the PTR, because it is yet to go live, and they may always tinker with it further, but it's terrible when they just sneak them into the live game, hidden under other changes they do list.
While I'm ranting, another thing that annoys me is when they implement changes into the live game without first being on the PTR, and say things like "we'll monitor the effect this has on gamplay." Excuse me? Isn't that the entire point of the PTR?
Kal Feb 25th 2009 8:24PM
It's not a matter of a point or not. The fact is, the people that make the changes (developers) are not the ones that write about the changes. A lot of times those people don't even directly talk, or the notes are based on an outdated build.
It's usually not deliberate. It's just a matter of resources; would you rather each patch took an extra day or two to make sure all notes were correct and translated into each language properly?
bundee Mar 3rd 2009 4:46PM
Resources? You saying they don't make enough money to hire enough people to get this right?
Ishnai Feb 25th 2009 8:13PM
Well, the Argent Tournament wasn't really stated either. I think the main reason why there are undocumented changes is because they are going to see if it does work out on the PTR servers before actually putting forth it onto the actual patch. Afterall, wow players are creative; they might come up with a new way of tanking Sarth 3D with some of the proposed changes and Blizzard doesn't want to make that too easy...well until the new expansion and stuff...
Stealthfire Feb 25th 2009 8:19PM
I don't have a source to cite but I'm almost certain that some blue said that both bears and warriors will gain rage through absorbed damage now. I seem to remember reading it on mmo-champion around the same time Savage Defense was first announced.
Stealthfire Feb 25th 2009 8:30PM
Well, I was sort of right.
http://blue.mmo-champion.com/1/14990472390-class-change-highlights-parts-1-2--3.html
Under Warrior changes,
"You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield. "
Whether that includes bears and savage defense, or even made it to the PTR, I have no clue. Guess we have to wait until the thing works after all.
Kemikalkadet Feb 26th 2009 6:37AM
It would make more sense for that change to be listed under druid changes, since it doesn't affect warriors a great deal. While a warrior being shielded while tanking a boss will affect rage gen a little, we're already in an almost unlimited rage situation. With savage defense druids are going to be shielded much more meaning they would feel the rage loss if they didn't gain rage when shielded.
What i was hoping to see for warriors is gaining rage when attacing a shielded enemy. This is a pretty big problem for warriors in PvP since absorbed hits make us fairly useless.
Snuzzle Feb 25th 2009 8:21PM
Getting out of Moonglade is time-consuming? How? Hop a (free) bird to TB (~8 minutes of AFK time) or Darn (considerably quicker) or ... take a normal bird anywhere on the continent.
But I'm super excited about Savage Defense! Woot! Although the tree was bloated already D:
Triforceelf Feb 25th 2009 8:53PM
I think you answered your own question with that 8 minute bird. Its a long flight to org or theramore to get back to northrend, and it involves a long boat ride as well.
Drahliana Feb 27th 2009 12:09AM
Or for that matter just take a Shattrah/Dalaran portal to any capitol city with a Druid trainer. Such as Darnassus, Thunder Bluff or Silvermoon City (!?!)
Snuzzle Feb 26th 2009 10:47AM
"8 minute bird OR ..."
:P
Drad Feb 25th 2009 8:54PM
To answer your question for a Moonkin using Predatory Strikes
No.
No Moonkin in their right mind would get that.
Fern Feb 25th 2009 10:01PM
The Maim change is so bad.
It shouldnt go live and I am reporting it on the PTR feedback and the forums. If enough people do it blizzard might not do it.
Elvrag Feb 25th 2009 10:03PM
Where is the Moonkin love??
Max Feb 25th 2009 10:07PM
Nice. Completely forgot about the Moonkin screw job: Owlkin Frenzy nerf/Improved Barkskin going to Restos.
Smacklab Feb 26th 2009 2:38AM
I'm gonna flip my lid if they dont give boomkins something to go on soon... I know we got some great stuff in the patch before LK, but most of it (starfall, typhoon and the buffs to force of nature) are basically useless in a raid spec...
also I am starting to become a hater, thanks to hunters (who dont like... use magic and stuff) some how out (or near) dpsing me on Aoe targets... i mean... im a caster.. so if i can cast a big feckin storm i can... If they summoned birds to drop stones or kamakazi into mobs fine... but some how they can just shoot way up in the air realy fast?... nah... they can do heaps of things better then me.... how about some repect for a caster...
PS i know i can Battle rez and innovate healers etc... but i would like to lay the smack down rather then always using a pot cause the healer doesnt need to... or saving a wipe rezing a healer or tank for them to get the praise after it...
Cadychan Feb 26th 2009 1:13AM
This article had me at 'plotzing' and 'chutzpah.' /high five
But seriously, everything looks great. Good to know where I should be shuffling my glyphs and whatnot.
J Feb 26th 2009 6:07AM
Allison you're going to have a hard time writing your 'gear for 3.1 changes' ;)
-If- Savage Defence becomes important the current leather available is simply not catered for it.
For instance, you have an old low ilvl epic, and it has great crit and haste and AP ratings - but a brand spanking new ulder epic drops that's loaded with agility and stamina.
Now if you don't have another slot piece which can substitute those haste/crit/ap stats, then you're stuck using it until you find a replacement.
Seems like never before Bears will have to really understand their stats and gear - aiming for specific numbers. Hope someone works out those numbers for me ;p
All depends on how necessary SD turns out I guess.