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2-26-2009 @ 4:15PM
i predict them not going through witht his change due to massive community backlash.
2-26-2009 @ 4:24PM
They have to find something to entice good players to keep paying their monthly fees too. Is it really that much of a problem for casual players that there are some rewards out of their reach? Doesn't it give people who are struggling something to work towards? The idea that maybe someday their guild will be the sort of guild that can obtain rare mounts before they are removed.
2-26-2009 @ 6:12PM
"They have to find something to entice good players to keep paying their monthly fees too."Thats pretty insulting to "good" players. I happen to know quite a few that can 10m3D that don't feel that this removal of titles*/mounts "entices" them to play WoW :-D. If anything they're pissed that they know if they reroll, they wont have an opportunity to get a title*/mount that they may genuinely love and/or want. I mean it still kills me that I couldn't get a zabear on my alt war, who I re-rolled as my main right before wotlk came out." Is it really that much of a problem for casual players that there are some rewards out of their reach? Doesn't it give people who are struggling something to work towards?"WoW CURRENTLY isn't about work imo, it's about play. I've done casual (currently) and progression (vanilla + bc), and I think it's pretty clear that the aim of the game has shifted greatly from the original mmo models (like EQ and FF) that required your game time to be on par with a full time job into what you and others call EZMODE WOWLOLZ. The WoW mmo paradigm has changed, even if "hardcore" players and their apologists haven't. You and others have mentioned that this particular change ( putting a time frame on titles*/mounts via raid achievements) is aimed at giving the hardcore players (or the non-casuals or whatever it is you want to call them) a "reward," but I think you're making a mistake in delineating players that way. Wotlk has only one kind of player, and that is the casual player. Anyone trying to be otherwise is still playing Vanilla WoW or to a lesser extent bc wow. When I see a change like this, it's clear to me that it's not "meant" to exclude people from getting what they want, but rather to reward those playing the game within a particular timeframe and difficulty setting. It seems reasonable to me that these meta-raid awards were meant to be dynamic and change with the content, which is why I'm so disappointed that the best idea Blizz could come up with is to remove, replace, and reposition rewards meant to both customize and highlight a person/guild that is doing higher/highest level content, especially given the strong natural desire most players have to customize their toons with any and all semblance of uniqueness that reflects the player onto the toon (I for instance love iron maiden and thus love my "The Hallowed" title. I'm lucky in that it's a seasonal title is what fills that customization role for me). If Blizz JUST sticks to removing a specific color of protodrake, then okay no real big deal (because at least the capacity to earn a protodrake exists, even if it isnt a color that matches your hello kitty themed room), but when/if they start removing availability of titles (which they have from bc->wotlk), or the capacity to earn Drakes, I think you're going to have a lot of backlash- provided that it's within wotlk's time (so before the next xp).*I'm assuming more currently existing titles are next to go after mounts in 3.2->4.0.
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