Raid Rx: 3 steps to assigning healing roles
Raid Rx has returned from retirement! Every Thursday (usually), Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week we're going to cover the steps in figuring out who heals who!
Last week I looked at addons for the healing lead. I suggested using a combination of macros and addons like Surgeon General. But what about the actual logic and process of assigning healers themselves? As in deciding who covers who? That's a much more trickier process that comes with time and experience. I'll share some of the basic mindsets here.
This week's Raid Rx is inspired by a topic from Plusheal. When assigning healers, I try to have a general idea of what the players and the classes excel at. I keep that in mind when picking out the healers and tanks.
Breakdown of class strengths
Here's a really quick summary of how I classify healers.
Paladin
- Single target
- Endurance healing over a period of time
- Burst
- Durable
Druid
- Either single or raid
- Excels at stabilizing health with constant HoTs
- Ability to Healing Touch spam and bomb heal a player (if specced and glyphed)
Holy Priest
- Single or raid
- Covers group healing really well and quickly
Discipline Priest
- Single target
- Damage mitigation
- Endurance healing
Shaman
- Smart and efficient chain heals
- Earth Shields
- Endurance healing
Note that these are generalizations. At the same time, I also expect every healer to be able to step into each other's role if the situation calls for it. A Paladin can raid heal. A Discipline Priest can raid heal. Can they match the Shaman or Holy Priest's ability? No but the point is that they can do it if it is necessary!
Now let's go over the process from a disorganized mess to a streamlined operation.
Step 1: Ascertain tanks
Before you can dole out your healers, you have to know who is taking damage. Talk with your tanks and your raid leaders. Find out who is tanking what, who is doing what, and what the expected level of damage is going to be. Remember, it may not always be tanks who need healers as well. Players in specific roles may need healing because of what they are doing.
A tank who is holding aggro on Sartharion is going to need a different healer than the Rogue who is assigned on dispelling fire elemental enrages (and possible aggro pulls as a result).
Step 2: Figure out your healers
What healers do you have available? This is where your judgment comes into play. For example, I've always been a reflexive and twitchy type of player. That comes from years of playing Counterstrike. I don't think. I act. This allowed me to raid heal really well since raid damage is often unpredictable and you just have to bail out that guy who stood in the rain of fire one second too long.
Have a handful of Priests, some Druids, and a Shaman? You're going to have to make some decisions about who or which combination will heal the main tank. By default, I make sure all the tanks have at least one single target healer first. Those are the players that you know will take damage for sure.
Once that's taken care of, see who you have left. Have an extra Druid handy? Have them HoT up the tank for added insurance along with anyone else at their discretion.
Step 3: Location, location, location
The last step is something a little overlooked. Sometimes where a healer stands can make all the difference in the world. This applies more to players healing the raid as opposed to specific tank healers.
I'll use Kel'Thuzad as an example. During phases 2 and 3, players have to spread out to avoid incoming mana bombs and frost tombs. If they stand to close other players, those affected will blow up or chain raiders around them.
With 6 healers, I set up 2 on the left, 2 in the middle and 2 on the right. This maximizes the area of healing that can be covered. While the healers on the right will not be able to cover the ones on the left, the healers on the right can rest assured knowing the rest of the team is handling that "sector". The healers in the middle are able to heal down the line in the middle and most of the right and left sides.
If you picture each healer as being in the center of a 40 yard circle then you know that players within the 40 yards will be covered and taken care of.
Warning: Raid does not equal raid minus tank
I've seen this mistake happen a lot. When I say heal the raid, I literally mean heal the entire raid. For some reason, I've had players misinterpret this as "heal everyone else BUT the tank". Don't get caught into this trap. If you're a raid healer and you can sneak in Renews, Rejuvs, Gifts of the Naaru or what else have you on a tank, don't be afraid to do it especially if you can afford it mana wise.
Jump up and pinch to help the rest of your team out even if it may not be necessary.
Beware the obsessive and possessive healer
The relationship between a tank and a healer is often a healthy one. I know one of my Druids likes to be responsible for our main tank but she's willing to share the healing and relinquish control to someone else on challenging content.
That's because she knows she is better suited doing something else.
What you have to watch out for is the really obsessive and compulsive healers. They're the type of healers who are virtually attached to another tank through their hip. I think most of you have seen this before.
Common symptoms
- Refuse to heal other tanks in 5 mans
- Incessant request to always be assigned to "their" tank
- Blows off other healers who are healing that player's tank
- Throws a tantrum (seriously)
- Considers other healers "inferior"
- Always wants to be in the same group as "their" tank
These are all signs of confidence problems, I've always thought. It's absolutely ridiculous. Any player in a leadership role needs to identify those healers immediately and apply a large dosage of reality.
To them I say pull your head out of your ass! Healing is a team effort! It can't be done alone! Healers that possessive over tanks will get no where in this game if they're not willing to share. Not only that, this type of behavior is a big sign of distrust in the healers corps. The one group where distrust cannot be afforded is in the group of healers. Your healers have to trust each other to do their jobs. Otherwise what's going to happen is they're going to start compensating for another for no reason. Assignments are deviated from. Eventually crap hits the fan and the raid wipes.
Why? Because a player couldn't shelve their own ego and bring themselves to trust the other players.
Don't allow you or the rest of your team to fall into the above traps. With the steps in mind, you should be well on your way to assign healing.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check.Filed under: Druid, Paladin, Priest, Shaman, Raiding, Guides, Wrath of the Lich King, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
sladedarkonis Feb 26th 2009 7:35PM
I dread assigning heals >.<
Hopefully this will help!
Acts Feb 26th 2009 7:59PM
A great read for someone like myself that is leveling to be a Holly pally.
Thanks guys...
Korenn Feb 26th 2009 8:02PM
Here's a tip for starting 25-man raid leaders:
Don't do the healing assignments yourself! Delegate by having the most experienced healer (other than yourself) do them instead. While he's figuring out who heals what, you can go over tactics and answer any questions. Usually by the time you've gone over the tactics the healing assignments are done and you can go fight the boss.
vexis58 Feb 26th 2009 8:44PM
Wait, there are druids who still use Healing Touch? I took that spell off my bar months ago. I might pull it out to heal the understudies on Razuvius every now and then, so it isn't quite collecting as much dust as Nourish, but unlike Nourish, I'm not planning on bringing it out after the next patch either.
Anuine Feb 27th 2009 3:51AM
I do totally agree with you.
I don't think druids are using healing touch to heal on a regular basis. Instead, they probably use regrowth, with its high crit chance.
From 3.1, I don't think druids should be considered as raid healers. With the nerf to regrowth, it's probably safer to assign druids to a tank, so they can unleash the great power of nourish.
Grom Mar 10th 2009 2:40PM
I think he's referring to glyphed/talented HT, which I've seen many droods use to top the healing charts. Almost like an improved flash heal as it's cast time is sub 1 sec. Not saying I think it's ideal, but it does look good on the charts....
sheva7 Feb 26th 2009 9:06PM
Druid can last the longest, I doubt they use mana for healing =P
Shaman : good at raid healing. Smart in this article confuses me, pls elaborate more.
Also, top healing in healing meter doesn't mean anything, heal leader has to see the overhealing chart and compare mana regeneration between same class
example: resto shaman A has more mana regen than resto shaman B,C,D. Normally, the reason is Shaman A also has the least overhealing, and perhaps better gears. If that's not the case, something is very wrong.
A friendly message from me (resto shaman) to melee group and range group: unless enemies have aoe dmg, STICK TOGETHER OR U'RE NOT GETTING HEALED.
Zach Feb 26th 2009 10:06PM
"Smart" means your Chain Heal will automatically jump to people who are damaged, not just people who are closest. It's smart, and therefore full of win. As a Resto Shaman myself I love Chain Heal, even though I don't just spam it like I used to.
huarmamuaala Feb 27th 2009 7:48AM
Another very important factor is instant-cast capability and healing during lockouts. The Loatheb fight and Malygos' Vortex ability are good examples of this. In both cases, Disc priests' shielding is very important. During Vortex, Druid HoTs are very important--a Shaman can't do hardly anything during Vortex.
- Huar healing officer
Othor_NL Feb 27th 2009 5:46AM
Ola,
Nice startingpoint voor assiging healers:
Tip for Holy Pals on raid assignment: place beacon of light on the MT or OT and then focus on healing the rest of the raid. Furthermore I judge the main/off tanks targets with Judgement of Light.
What i'm missing in this article is how to take in account the abilities to remove curses, diseases and magic effect.
Greetz,
Othor_NL
ih8scrnms Feb 27th 2009 2:54PM
For Disease/Poison/Curse/Magic dispelling in my Raid group, we usually have a priest take care of the Magic while I cover the rest as my Resto Shammy. Some people swear by Decursive, but I tend to like Grid+Clique setup to show only the ones that I can remove with a 5-button mouse.
In general, the person giving out healing assignments should also know some details about the various healer classes, and set up the groups to best benefit the group make-up.
Specifically, I find myself having to remind the raid leaders that certain totems (the pulsing ones) don't affect the entire raid, and only work on the people in the same group as the Shaman.
I typically ask the leader to move my Shaman around based on the fight we are on. For Grand Widow Fraelina and Maexxna in Naxx (and most of the spider-wing), I have them put me in the same group as the melee/tank so that the poison cleansing totem can clear them when I can't. This little change in group can make a big difference, especially when Maexxna is doing her soft-enrage while poisoning the tank and webbing up the raid. This has saved me from having to waste a GCD on removing the poison from the tank before using my insta-crit-big-heal macro.
For most other fights I have the leaders put my Shaman in the same group as the healers, excluding the Healadin in my guild that seems to have a static blue bar beneath his health, that bastard...
Maraetha Feb 27th 2009 6:41AM
It's indeed a nice summary of the healers and their strenghts, thou (as you said) it's not because you're a paladin that you can't raid heal. (A recruit showed me that a week ago by healing the raid very well at Sapph).
Ps: no I didn't assign him on the raid he was the MT healer (whom he barely healed), he got some comments about that, nevertheless I was impressed.
Manoos Feb 27th 2009 7:50AM
I was thinking about assignment for holy paladin on Loatheb. My idea was to task him with topping the tank and perhaps one other player (the most damaged one at the moment).
More/better ideas anyone?
Hollywood Ron Feb 27th 2009 9:12AM
In my 10-man we have the following: Healadin, Resto Shaman, and Resto Druid. Here's how we do healing on Loatheb
The resto shaman, tree, and all the casters stand together. The healadin (me) stands outside of the range of Glyph of Holy Light. I set my focus as the shaman and Beacon of Light myself. The Shaman chain-heals the melee, I Holy Light the Shaman and the casters (thus healing myself) and the tree heals the tank or whoever needs it, with our Elemental Shammy throwing down extra chain heals as needed.
Occasionally, depending on who takes damage, you can change your focus to someone else in the caster group, but I wouldn't take focus off the other healers if I were you. If you time your casts right, you can get off two Holy Lights and a Holy Shock in the time the healing window is open.
Jiffah Feb 27th 2009 2:32PM
for loatheb, we usually have a holy pally and a holy priest (me) and the holy pally cannot do much in the short time in between necrosis auras, but by timing my prayer of healing (I ask to be put in the caster's group) then my CoH on the MT and a Shield, I get the entire raid topped off. The Pally just tries to keep up, but he's usually throwing flashes on my 'leftovers'
but him and I are on par for the overall healing done in a single run, so Holy P's are a good team, but for loatheb, a single holy priest can do it...
h8rain Feb 27th 2009 8:51AM
I healed the main tank for Loatheb (I think, the boss that blocks healing) as a disc priest, and it was really easy. Disc shields still work, and we can cast heals very fast for that small window. IMO as a disc priest that is probably the easiest boss fight to heal.
Agathon Feb 27th 2009 10:04AM
Healing Touch when combined with Nature's Swiftness is a great "Oh shit" Instant big heal... besides that I do not use it... not going to waste talents for improving it either... maximize HOTs and overall healing....
If I have to spam, I use Nourish because I know I always have a HOT on the target... on the base of the spell, you get two Nourish's for the same cast time as HT for more healing PLUS you get another 20% healing on the target.
I also prefer using Swiftmend if I need another instant "Oh shit" heal. With the Glyph that does not remove the HOT, its a must have.
Teresa Feb 27th 2009 10:01AM
Hooray for Matt! Highly knowledgeable, and knows what he's talking about.
Jinintaanik Feb 27th 2009 10:04AM
"The one group where distrust cannot be afforded is in the group of healers."
I have noticed that good healers are usually a very close knit group. Where as some players identify themselves by their class, our healers identify with their role first.
Braille Feb 27th 2009 12:23PM
"Your healers have to trust each other to do their jobs. Otherwise what's going to happen is they're going to start compensating for another for no reason. Assignments are deviated from. Eventually crap hits the fan and the raid wipes."
This is precisely why I make the distinction between "raid healer" and "tank healer." If my raid healers are compensating for a lack in my tank healer (or the tank), I need to know that. Yeah, if it's an emergency for the tank and the raid doesn't need healing at that time, sure, but if it's being done often, that tells me something is wrong with my tank healers, or the tank they are healing.