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2-27-2009 @ 9:41AM
In fact, the development teams learn a lot about class balance by watching us play the content. GC mentions that they expect Ulduar, specifically in heroic mode, "to shine a much harsher light on class balance."This equates to admitting that they do not intent for content to be perfect on first release. It should work bug-free, ideally, and be balanced fairly well, but new raid content liek Ulduar is also an opportunity for study.this to me means Blizzards more less using wow to gain expreince still since they have no way to predict wtf is going to happen which is kinda funny shouldnt they be testing theyre project internally before release then ptr it and have some more confidence in it then decent? in all honestlty this new way blizzards been developing the last couples years is bullshit i'm sick of paying to play a giant beta. this is why im done with MMO's for now hopefully Blizzard will take all the experience from this and actually devieler some good old polished content.
2-27-2009 @ 9:47AM
There's no simulation software I can think of that can predict the ideas, problem-solving and ingenuity of 11 million people.Players, given enough time, will find ways to game the system. Unless you're prepared to wait till 2012 for ulduar, they're going to be doing class-balance testing on live.Also, L2Grammar. Jesus.
2-27-2009 @ 9:54AM
"This equates to admitting that they do not intent for content to be perfect on first release. It should work bug-free, ideally, and be balanced fairly well, but new raid content liek Ulduar is also an opportunity for study."Other than the obvious spelling issues, I don't take the same point away from GC's statement. PC software is notorious for the "ship it now, patch it later," but I think the statement Blizzard doesn't *intend* for content to be perfect on first release is an oversimplification. As for D33Zy: Saying it's all one big beta is just being childish.Not subscribing to fanboyism, but I believe Blizzard take a more realist vice idealist stance. As with any system, changes can be amplified or dampened unexpectedly, and I take blue posts more as, "things work like how we want them to now. Ulduar/3.1 might change that depending on fights/gear," and those will in turn need incremental adjustments. I think they *do* publish content with the intent of it being as good as it can get, but an internal check of maybe a hundred people at most (who are often so mired in the development they have difficulty taking a fresh look) compared to thousands of people who are willing to datamine and look for exploits for free before the patch is "official"? Why would you not do the latter? If you don't like PTR's, then don't do them.
2-27-2009 @ 10:11AM
Did it not occur to you that the size of these projects require loads of testing, more testing than any PTR could possibly provide, let alone pre-PTR release?? Do you not realise that the ultimate testing period for any new content is when this stuff actually goes live?You assume you know everything that is going on at Blizzard atm. I'm assuming that most of their dev team are on Uldar right now, but when this goes live the bulk of the team will be looking at patch 3.2, leaving probably a few to iron out the bugs found in live releases. My assumptions here are most likely wrong, but I reckon closer to the truth than yours.However I do agree with your comment about paying for an eternal Beta - not ideal. I've also questioned that maybe Blizzard might be slacking a bit because we are seeing a large number of bugs coming out, more than usual it seems. However I'm not a games designer. The mechanics they are creating are pretty new tbh. There are no games before this one for them to look to for ideas and solutions to bugs. I consider that some of this stuff is cutting edge and yeah, some bugs will make it to live. Maybe more than usual recently so ok, little poke at Blizzard to step up a bit more, but you can't expect live releases to be 100% bug free.
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