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2-27-2009 @ 11:11AM
Well, frankly, I'm not at all concerned about the question of "bring the player, not the class" in 3.1. That should be a rather easy thing to manage now that Blizz has homogenized the classes and has designed boss fights around a simplified and rather basic set of core abilities.My real concern is another 'disaster' patch like 3.0.2 or 3.0.8, where parts of the game are unplayable, servers are down for two days, etc. I'm not too charged up about “harsh” encounters, because that might simply be a code-word for “tune hard, nerf later”, like Karazhan etc back in TBC.
2-27-2009 @ 6:35PM
Not really - the encounter didn't change at all in most cases they just didn't tune the encounter to the extreme edge of gear and player ability - the design didn't really change all that much.I think with Naxx what you are seeing is a combination of things that make people perceive it as easier. One is - many players have done the instance - either at 60 or 70, players and gear has been buffed big time - dps is far more scalable than it ever has been and finally it is tuned for entry level players.
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