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Reader Comments (Page 1 of 1)
3-01-2009 @ 1:13AM
Yoyoma said...
Whine like school girls, druids - you kids needed this nerf/balance tweak, whether you care to admit it or not. I've main-healed 50k HP bears in Naxx on flash heals alone during boss fights, even finding time to DPS in between, with no problem in the least.
And don't even get me started on the how much of a powerhouse a decently played druid in BGs and arenas is. Really, this balance tweak was much-needed, like it or not. Don't like it? Jump on the DK bandwagon, or roll a Moonkin, or hell, cancel your account.
Reply
3-01-2009 @ 3:04AM
Ferf said...
@Yoyoma
WWS, screenshots, or it didn't happen.
None of the raid groups I run with and none of the hardcore guilds on my server use a bear as a MT. OT maybe if they're lucky, but never MT. That's always given to pallys, warriors, or DKs.
A powerhouse? As what? Feral? Boomkin? Resto druids haven't been a powerhouse in BGs and arenas since BC.
That being said, keep yer hats on people. It's still WAY early in the PTR. Although I will say if this thing goes live as is, I'm changing my main. Doubtful it will, just saying.
3-01-2009 @ 1:56AM
nadda said...
Really? I only hit over 50k hp if i use the full frost resist set stacked with all hp gems. I take a huge hit to my threat and dodge, and i only use that set to tank sarth with 3d up. You must have run with a sub par dps group. How long did it take you to kill a boss? If you're druid was wearing that during a naxx run, he's a fail druid.
I agree with F.Denoms. I'm getting tired of being yanked around and regearing due to a mechanic change in each patch.
3-01-2009 @ 1:23PM
censorman said...
says a paladin.
haha.
3-01-2009 @ 4:57PM
Frapter said...
Well perhaps Yoyoma didn't put it the most delicately he could have, but he wasn't lying about the health of druid tanks. They scale hugely as it is now (our bear tank has from 50-55k HP in regular tanking gear with buffs, not pure stamina gear), but maybe that IS necessary to make up for survivability losses through avoidance and reduction.
Remember that 3.1 also introduces Ulduar, with another tier of raid gear. That means even crazier health levels, and Blizzard may just have decided that with 20% more stamina, bear tanks are getting to points of invincibility. I have absolutely no idea, but with gear from Ulduar I'd think druid tanks could have up to maybe 60-70k HP with the very best gear. That would be a nightmare for any PVP situation and probably any PVE situation.
None of us have numbers yet, so the argument is kinda silly, but I'd think that Blizzard would prefer to sacrifice scaling in Naxx to keep druid tanks from getting too powerful.