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3-01-2009 @ 12:36AM
On the one hand I can see the argument that the developers have to keep themselves somewhat above the players, a player might not see the game the same way the dev does, hell most players don't see eye to eye all that well. But on the other, the game is meant as a consumer product that we play a subscription fee for. What this means is that customer feedback is important, if people don't like something they can change it, if people want something they can add it. The idea is to make a game that is fun and appealing as well as offering something enjoyable for everyone involved. It also brings up some simple questions, why is the game lessened by a lower cooldown on Hearthstone? Why is the game lessened if engineers get some form of self buff (limited though it is) especially in light of the changes that their ability to make ammunition means due to hunters no longer being at one less bag slot. It isn't a bad thing to make a game accessible and fun for people, and while you might not be able to make everyone happy you should try to make the majority happy. And remember, plenty of the changes that we have now, that we take for granted, weren't in the original version. Caving to QQ is also a game adapting to a market and looking at what others do and what works.
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