All the World's a Stage: So you want to be a Tailor
This installment of All the World's a Stage is the twenty-seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.
Tailoring is another aspect of Warcraft which people tend to just gloss over without realizing it is an important element of your character's backstory and personality. "I am Zorlastine the wicked Forsaken warlock!" one might say, "I have come to wreak havoc and destruction upon this world! I also sell extremely large bags on the auction house!" Often it's an element that doesn't quite jive with the rest of one's character, but at the same time, nobody really notices. A powerful mage capable of teleportation, massive explosions, and yes, even KNITTING! Makes perfect sense, right?
No it doesn't.
So today we have gathered a few ideas for how to weave your cloth-wearing character's capability to create cloth wearables into the actual story and roleplay of your character. You think making clothes is a tedious profession? A pastime just for old ladies? No, tailoring is an avant-garde artistic activity of the elite, an excellent way for a starving hero to make cash, and even a mystical philosophy all on its own.
Fashion design
If you're feeling particularly creative, then you might want to go with an artistic outlook on tailoring. After all, seeing as in World of Warcraft we see lots of beautiful armor all over the place, you've got to wonder exactly who designed it. If it's made of cloth, then clearly someone must have woven it and stitched it right? Clothes don't make themselves, after all. Tailors do. And a tailor is just what you are.
It's one thing to play up your character as this brilliant fashion designer, but it's another thing altogether to actually whip out the clothes your character has made and prove it. The most obvious thing to do is just to say something like, "Look at this Black Mageweave outfit I made for myself! Isn't it cute? Tee hee!" But this rarely works well, as often the most beautiful piece of clothing your character has learned is something you've already seen other people making and wearing lots of times, long before your character came around. If you are diligent, though, you might be able to find rarer combinations of items other people skipped over which still look very nice when you put them together in your own way. Of course, you always have the option of sneaking in various Bind-on-Equip items you discovered in the wild (our bought at the auction) and claiming that you actually designed them yourself, too. As far as the game fiction is concerned, there's no reason this can't be true, especially if the specific combination of clothes is the fruit of your own creativity. To a lesser extent, you can also take credit for designing some of the less common cloth armor from high-level dungeons, although this way is fraught with peril, in more ways than one.
Back in the day, most high-level armor used to just turn up in the smoking remains of various evil entities, leading some roleplayers to wonder how these evil doers came to be carrying such glorious threads. To a certain extent, we still have this problem (and we continue to ignore it for the most part), but now that much of the best-looking armor is actually rewarded within the main city by turning in a token dropped by the dead raid bosses to a special exotic equipment vendor, it makes more sense that a normal person might have actually designed some of the armor -- or if not a "normal" person, then someone not hell-bent on destroying the universe, for once. Who knows, that someone could have been you!
Now, of course it is rather pretentious to say, "Ulduar Priest armor? Yeah... That was all me," but there's definitely some room for some of your character's creative expression: perhaps that pattern of light on the shoulders was your idea, or maybe you sketched out an initial proposal for the warlocks' mask thing, only yours had a hole for the eyes, so that the poor demon summoners would be able to see. Don't take credit for the whole thing, but don't hesitate to lay claim to one or two minor details and insist the whole design was a collaborative effort. Also don't hesitate to point out that if they'd followed your advice then we wouldn't be seeing so many blind warlocks bumping into things all the time.
In the end, remember, you are an artist! Fashion is every bit as much of a passion for your character as spellweaving (or whatever your character does in the way of killing monsters). Add details to particular items whenever you make them for people, describing the perfect stitching around the seams, or the awesome patterns on your very own brand-name Glacial Bag (much better than Haris Pilton's "Gigantique" bag, of course!). And in addition to making gorgeous clothes, remember to dress up as fashionably as you can, and share your opinions on fashion in general.
Clothing store
... Or don't. Certainly not all tailors are fashion designers who have to go out of their way to come up with unique and attractive designs to call their own. Your character could simply specialize in old standbys like the White Woolen Dress, or even the Tuxedo, and just hang out in your city's local tailoring shop, offering to sell or repair various items to anyone who walks in.
But what is a level 80 master mage such as yourself doing in the clothing store, you ask? Maybe the store belongs to a friend or family member, and you help out behind the counter whenever you're not saving the world from dire evil. Maybe you're vastly powerful but also vastly impoverished from all the potions and alchemical elixirs you have to buy, and so you're just trying to do something you're good at in order to get by.
Maybe knitting is just your hobby, something you don't even try to market in any way. It could be like your very own form of Zen meditation, to help you calm down from a stressful trip through zombie-infested necropoles.
Spell-weaver metaphor
Finally, tailoring could be a kind of philosophy, and an extension of your character's magic abilities, especially if you were to couple it with enchanting as your secondary profession. As Rylka mentioned in a comment on last week's article, it makes a lot of sense for spellcasting characters to see themselves as a "weavers" of things, starting with understanding how physical cloth can be woven or unraveled, later learning how to enchant or disenchant magical items with threads of magical energy, and finally mastering how to weave (or unravel) the raw threads of the world's magical energy, or even life itself. (In this vein, your character's flying carpet mount could be a sign of achievement in weaving magic and physical cloth together, rather than just a cool toy to impress your friends.)
Take tailoring as a kind of metaphor for your character's relationship to magic, and let it showcase how you see everything in the world in terms of threads and patterns, raveling and unraveling in accordance with the will of those who wield power over it. Your character may seek to become a god of the world through ultimate mastery of the essential threads of existence, or may submit humbly to a Greater Power and see his or her own soul as one of many threads woven by the hand of the ultimate Master Weaver into the great pattern of history.
All the World's a Stage continues this series on roleplaying within the lore with this week's look at being a tailor. Be sure to check out last week's article on roleplaying alchemy, and have a look at Insider Trader for the best tips on how to use and train in your chosen profession.
Tailoring is another aspect of Warcraft which people tend to just gloss over without realizing it is an important element of your character's backstory and personality. "I am Zorlastine the wicked Forsaken warlock!" one might say, "I have come to wreak havoc and destruction upon this world! I also sell extremely large bags on the auction house!" Often it's an element that doesn't quite jive with the rest of one's character, but at the same time, nobody really notices. A powerful mage capable of teleportation, massive explosions, and yes, even KNITTING! Makes perfect sense, right?
No it doesn't.
So today we have gathered a few ideas for how to weave your cloth-wearing character's capability to create cloth wearables into the actual story and roleplay of your character. You think making clothes is a tedious profession? A pastime just for old ladies? No, tailoring is an avant-garde artistic activity of the elite, an excellent way for a starving hero to make cash, and even a mystical philosophy all on its own.
Fashion design
If you're feeling particularly creative, then you might want to go with an artistic outlook on tailoring. After all, seeing as in World of Warcraft we see lots of beautiful armor all over the place, you've got to wonder exactly who designed it. If it's made of cloth, then clearly someone must have woven it and stitched it right? Clothes don't make themselves, after all. Tailors do. And a tailor is just what you are.
It's one thing to play up your character as this brilliant fashion designer, but it's another thing altogether to actually whip out the clothes your character has made and prove it. The most obvious thing to do is just to say something like, "Look at this Black Mageweave outfit I made for myself! Isn't it cute? Tee hee!" But this rarely works well, as often the most beautiful piece of clothing your character has learned is something you've already seen other people making and wearing lots of times, long before your character came around. If you are diligent, though, you might be able to find rarer combinations of items other people skipped over which still look very nice when you put them together in your own way. Of course, you always have the option of sneaking in various Bind-on-Equip items you discovered in the wild (our bought at the auction) and claiming that you actually designed them yourself, too. As far as the game fiction is concerned, there's no reason this can't be true, especially if the specific combination of clothes is the fruit of your own creativity. To a lesser extent, you can also take credit for designing some of the less common cloth armor from high-level dungeons, although this way is fraught with peril, in more ways than one.
Back in the day, most high-level armor used to just turn up in the smoking remains of various evil entities, leading some roleplayers to wonder how these evil doers came to be carrying such glorious threads. To a certain extent, we still have this problem (and we continue to ignore it for the most part), but now that much of the best-looking armor is actually rewarded within the main city by turning in a token dropped by the dead raid bosses to a special exotic equipment vendor, it makes more sense that a normal person might have actually designed some of the armor -- or if not a "normal" person, then someone not hell-bent on destroying the universe, for once. Who knows, that someone could have been you!
Now, of course it is rather pretentious to say, "Ulduar Priest armor? Yeah... That was all me," but there's definitely some room for some of your character's creative expression: perhaps that pattern of light on the shoulders was your idea, or maybe you sketched out an initial proposal for the warlocks' mask thing, only yours had a hole for the eyes, so that the poor demon summoners would be able to see. Don't take credit for the whole thing, but don't hesitate to lay claim to one or two minor details and insist the whole design was a collaborative effort. Also don't hesitate to point out that if they'd followed your advice then we wouldn't be seeing so many blind warlocks bumping into things all the time.
In the end, remember, you are an artist! Fashion is every bit as much of a passion for your character as spellweaving (or whatever your character does in the way of killing monsters). Add details to particular items whenever you make them for people, describing the perfect stitching around the seams, or the awesome patterns on your very own brand-name Glacial Bag (much better than Haris Pilton's "Gigantique" bag, of course!). And in addition to making gorgeous clothes, remember to dress up as fashionably as you can, and share your opinions on fashion in general.
Clothing store
... Or don't. Certainly not all tailors are fashion designers who have to go out of their way to come up with unique and attractive designs to call their own. Your character could simply specialize in old standbys like the White Woolen Dress, or even the Tuxedo, and just hang out in your city's local tailoring shop, offering to sell or repair various items to anyone who walks in.
But what is a level 80 master mage such as yourself doing in the clothing store, you ask? Maybe the store belongs to a friend or family member, and you help out behind the counter whenever you're not saving the world from dire evil. Maybe you're vastly powerful but also vastly impoverished from all the potions and alchemical elixirs you have to buy, and so you're just trying to do something you're good at in order to get by.
Maybe knitting is just your hobby, something you don't even try to market in any way. It could be like your very own form of Zen meditation, to help you calm down from a stressful trip through zombie-infested necropoles.
Spell-weaver metaphor
Finally, tailoring could be a kind of philosophy, and an extension of your character's magic abilities, especially if you were to couple it with enchanting as your secondary profession. As Rylka mentioned in a comment on last week's article, it makes a lot of sense for spellcasting characters to see themselves as a "weavers" of things, starting with understanding how physical cloth can be woven or unraveled, later learning how to enchant or disenchant magical items with threads of magical energy, and finally mastering how to weave (or unravel) the raw threads of the world's magical energy, or even life itself. (In this vein, your character's flying carpet mount could be a sign of achievement in weaving magic and physical cloth together, rather than just a cool toy to impress your friends.)
Take tailoring as a kind of metaphor for your character's relationship to magic, and let it showcase how you see everything in the world in terms of threads and patterns, raveling and unraveling in accordance with the will of those who wield power over it. Your character may seek to become a god of the world through ultimate mastery of the essential threads of existence, or may submit humbly to a Greater Power and see his or her own soul as one of many threads woven by the hand of the ultimate Master Weaver into the great pattern of history.
Filed under: All the World's a Stage (Roleplaying), Mage, Priest, Warlock, Tailoring, Lore, Guides, RP







Reader Comments (Page 1 of 2)
Sean Riley Mar 1st 2009 11:17PM
My human rogue was a tailor. ("Seamstress", she preferred.) It was an excellent cover, as being good with knives was part of cutting fabric.
These days, I'd think Jewelcrafter is the best rogue cover. It's very Fagin.
Calybos Mar 3rd 2009 9:27PM
Speaking of Hunter tailors...
I notice that this article assumes the tailor will be a cloth-wearing spellcaster. It actually says "your cloth-wearing character" and later makes reference to "your character's view of his/her magic and spellcasting."
I have a hunter tailor too... she doesn't wear any of her own creations, having moved on from leather to mail. But she's still a tailor, because that's her family's trade.
epicboyz Mar 1st 2009 11:19PM
no comment... wait... damn.
mtsadowski Mar 1st 2009 11:25PM
I wish that when you create items, you can give them a look. For example, when you make a Black Mageweave chest piece, you can rename it and select a design from "X" number of choices. Same stats, but different looks.
Same for Blacksmithing. I'm not a fan of the shoulder pads that are so big they have their own zip code. I rather enjoy the old fashion look. I want to make a sword that looks like a real sword... what can I say, I'm a sucker for simplicity. But that would be my choice. Others can make them outlandish.
It would be cool. Won't happen, but it would be cool.
amazon Mar 2nd 2009 12:02AM
For a character that's less drawn to raw power I prefer to focus on the more basic elements of tailoring. Perhaps its a cliche, but a priestess going into trance/meditating while spinning or weaving works well.
Besides which, all that cloth has to come from somewhere... I mean really, what sort of bandit actually carries around large lengths of perfectly pristine cloth?
Adamanthis Mar 2nd 2009 12:05AM
I went with something close to your second option. For my gnome mage, I conceived her as coming from a famous family of tailors in Loch Modan. They used their mercantile fortune to pay for her studies at Dalaran. She still keeps up to date on the family business, but mostly as a hobby.
Jason Mar 2nd 2009 12:11AM
The photo caption is a bit of a stretch...but I'll take it. :P
onetrueping Mar 2nd 2009 3:55AM
It looks like a Chaos Servitor from the Warhammer 40,000 game, actually.
Rijthul Mar 2nd 2009 4:17AM
I always did like the idea of tailoring as a habitual pastime of my mage. Killing zombies/dragons/liches/manifestations of the evils infecting the world (Cthun, and soon to be Yogg-Saron) may be his duty, but turning cloth into things of beauty/immense power is a welcome relaxation from the chaos of the world. After all, in a life full of destruction, who doesn't like creating something every now and then?
...Mining, however, is strictly motivated by the sheer potential profit that it can garner...
ayalafatalis Mar 2nd 2009 6:35AM
I have nothign to contribute to this topic except that:
that picture is fucking creepy. I love it.
I do have a tailor though, my hunter. He's not going to be a serious raider so I gave him tailoring for the Northrend Scavenging for bandages on my main, and maybe some good BoE's for my shadow priest. Oh yea, and the carpet. :)
DeathPaladin Mar 2nd 2009 6:48AM
I have a low-level warlock alt who is a tailor. His fine silk robes are one of only things that doesn't make him look like a deranged hobo. I'm not sure whether the excessive amounts of mustache wax adds or subtracts from the hobo factor, since it can go either way.
I figure that it'd be interesting to play a lock who's a tailor as a result of being crazy. I know that there have been instances where I've sent my voidwalker after a mob, dotted the mob, then realized that I had a bunch of loose cloth in my bags. So this creature is fighting desperately for survival against a creature of shadow and death while its body rots from the inside out, and one of the last things it sees before it dies is a manic gnome weaving cloth.
Vikingman Mar 2nd 2009 6:51AM
That guy in the pic looks like one of those "dogs" from The Chronicles of Riddick :) Creepy tho.
And i am a tailor on my mage, it kinda sucks exept its good to have besides enchanting cuz i make cheap greenies and DE them :) And to make myself bags and leg enchants.
Other than that i hate choosing tailoring.
Rylka Mar 2nd 2009 8:25AM
Thanks for the mention David!
And thanks for including tailoring in your series. As I mentioned in my previous response, tailoring has been an integral part of my character from the beginning. I look forward to seeing how others have included it in theirs.
tailor Mar 2nd 2009 9:04AM
End game tailoring is pretty worthless atm, and you won't make money at it, other than farming cloth.....
Suzaku Mar 2nd 2009 9:20AM
I've got to say, though it's not really mentioned, that tailoring works very well just as a simple extension of your character's class and their own search for power. A warlock devoting their time to craft their own set of armor, sewn from felcloth or imbued with shadow, makes just as much the same way that one might craft their own powerful magic artifacts or forge their own weaponry. Not really a huge need to go deeper than that unless you want to.
That said, really wish they'd make crafting armor sets worthwhile at endgame, makes tailoring feel so useless when you never wear the stuff you craft.
skreeran Mar 2nd 2009 9:28AM
Heh, being that I'm currently reading the Silamrillion, that third possibility reminds me of Vairë the Weaver. Perhaps there is some titan or goddess of similiar nature that hasn't yet been mentioned in Warcraft lore?
Edmunt Mar 2nd 2009 10:54AM
I'm thinking about making a rogue that fights with fist weapons and have them run a tailoring shop that they use to leave there bloody past behind. Kinda like the guy from Kung Fu Hustle :P
Jim H. Moreno Mar 2nd 2009 11:27AM
Ahh, glad to see you hitting on the professions David, and this is yet another great article.
I would add to keep in mind that tailoring (and all professions) can be roleplayed from a variety of angles. There is of course that actual act of tailoring, that is, taking all the required components and stitching together the final product. There is also the supplier, the one who ventures to the corners of the world to gather the materials. Or perhaps you specialize in gathering only the best silks, or mageweave. I once even had an Ultima Online avatar who was employed as a bodyguard to a tailor, 'cause, you know, those sheep can sometimes get rowdy. :) On the other end of the business ladder, perhaps you could create a full tailoring guild, managing a host of tailors each with specific skill sets, and your job is simply to take orders and dispatch that certain person who is best for the job. Do a little RL online homework about the process of how clothes are currently made, then just improvise and adapt that into the game. Roll on!
Drahliana Mar 3rd 2009 10:35AM
One of the smaller character defining moments in the Belgeriand is when the boy-hero Garion comes across his "aunt" Polgara sewing one of his old doublets (old english for shirt :). He chides her saying that she's above such things and that he's probably not going to wear that shirt again anyway.
She tells him that knitting relaxes her and then she runs her finger over the rip magically mending it. She then rips the shirt again and starts sewing it again. "And now you see how pointless it actually is." For her knitting helps focus her thoughts and is an aid for setting her long range plans. At that instant it's als an opportunity to teach the hero some etiquette but that's another thing entirely. :)
Eddy Mar 2nd 2009 2:17PM
My priest's tailoring is a large part of her backstory, because her father was a somewhat famous tailor in his day, when High Elves were reclusive and didn't really engage in combat. Now that they're Blood Elves, things are different, but she still returns home when she can to train with her father in the art of garmentry. He tried to teach her older brother to fashion jewelry, but he gave up on that and became an enchanter instead.