[Updated] Blood Pact: They're not pets, they're minions

The week has rolled around, the planets have aligned, and it's time again for Blood Pact! Here to keep you up to date with all the unspeakable horrors perpetrated by Warlocks. Presiding over this week's dark ritual is Nick Deathcaller -- I mean Whelan.
I've long been of the opinion that Warlock minions are far more similar to a Warrior's stances than they are to a Hunter's pets. Hunter pets are very much a separate entity from the hunter them self. They have their own talent trees, different abilities they can train, and regardless of spec can account for 25% or more of the Hunter's total DPS in any given encounter -- closer to 50% if the Hunter is speced beast mastery! Warlock minions, on the other hand, have no customisability whatsoever, save the various talents which can be used to improve them. Often times a minion is used for no other reason than for the buff it provides -- or in the case of affliction Warlocks -- as a mana battery for Dark Pact.
The recent exploits of the voidwalker have garnered him some attention as of late, but the day-to-day uses of this minion tend to be less glamorous. For Warlocks who haven't spent points improving him -- and most agree that it's generally a poor idea to do so -- the voidwalker is only useful now and again when attempting to solo an elite. For any content that is intended to be soloed, there are faster and more efficient methods; and most group content is beyond the voidwalker's ability to be be helpful in without, well, a group. I've actually had a great deal of time to compare the voidwalker to Hunter tanking pets, since my girlfriend plays one. Frequent changes have made this comparison rather variable, but what it boils down to is that the voidwalker has a great deal of damage mitigating ability compared to a hunter pet, but the Warlock's inability to Feign Death, and the somewhat high threat generation of Health Funnel makes it a very precarious balance to avoid pulling aggro off of the voidwalker even when Health Funnel is the only spell being cast.
I think Ghostcrawler summed up the succubus best when he mentioned that out of all the minions, she's doing the worst job of pulling her weight. Considering she can't weigh more than 90 pounds, this is a pretty serious issue. The main draw of the succubus is the crowd control she lends to the class. I remember dozens of times back in Shadow Labs when my Mage-less guild needed me to seduce one mob and Banish another in some of the more difficult pulls. Problem is, seduction is insanely difficult to wield effectively, and while three points in Improved Succubus can make it a little less unwieldy, most Warlocks avoid that otherwise useless talent altogether. Those three points are much better spent elsewhere, particularly considering how very infrequently Seduction is actually needed in a modern instance, and how very unreliable it is compared to other forms of crowd control. I sincerely hope that the talent will eventually be removed and, its affects integrated into the base skill -- much like what they're doing with Curse of Elements and Enslave Demon.
The felhunter is my minion of choice as an affliction Warlock, though that is a somewhat controversial choice. Many people prefer the imp as a dark pact battery, because it has faster mana regeneration, can Phase Shift, and Blood Pact allows for more life-tapping. And while these are all good reasons, I feel the benefits of using the felhunter as a mana battery outweigh them. The felhunter's mana pool regenerates slower, but it's also larger than the imp's, so you can Dark Pact several times before needing to wait, instead of just once or twice. As for phase shifting, I've used my fel puppy almost exclusively since level 75, and have yet to see him pull something I didn't want him to pull. And best of all, the buff he provides turns into 720 mana, 20 spell power, and 0.29% crit chance. Not a bad tradeoff for an HP buff that works out to about one-third of a life tap. I should add, however, that I don't feel Improved Felhunter is worth the two points. The improvements to Fel Intelligence are neglidgable, and the faster mana regeneration only works if the felhunter is attacking at melee range, which very quickly results in a dead minion on most bosses, even with the recent HP boost.
Even if they're not my favorite affliction minion anymore, imps still have an important role to play. With the numerous buffs available in talents and glyphs, and the passive bonuses to fire spells attainable through Master Demonologist, the imp is like a miniature Godzilla in destructive ability. And, with the ever growing population of Warlocks who are dividing their talent points almost evenly between demonology and destruction with the intent of maximizing their fire damage, we're sure to see plenty of them around. I've seen reports which show an imp's contribution as a whopping 20% of a Warlock's overall damage. And Blood Pact serves as a nice little bonus on the side that the whole raid can enjoy!
I'm not going to try and pretend I can speak about the felguard with any sort of real authority. The only time any one of my Warlocks has ever even had the ability to summon him was on the PTR for patch 2.3 when I speced demonology on a lark. Someday soon I really must spend the 100 gold to spec demo for a day, so I can get some real experience with this minion. All I can say with certainty for now is that a lot of people love them for leveling, a lot of people love them for PVP, and too many people bring them to raids, only to perform abysmally on the DPS meter.
Infernals are actually quite a bit more useful these days than they were in days of yor. With their massive amount of HP, quick summon time, and high damage output, I've occasionally used them to tank the last few seconds of a boss fight after the tank was slain. Even if the tank doesn't die, the infernal's massive DPS can be handy for affliction or destruction Warlocks looking to eek out some extra damage in the last seconds of an intense boss fight.
In light of the improvements made to the infernal, I took my doomguard out for a spin, and ended up with a somewhat conflicted view. Once I had one enslaved, the doomguard was absolutely unstoppable. I was literally sending him at groups of three or four of level 78 mobs and watching him solo them with ease in under thirty seconds. As a tanking or soloing minion he would be unmatched...if he would just stop turning all that unstoppable power against me. Even with Curse of Elements on him, to make him weaker against my Enslave Demon spell, I had a pretty rough time keeping him under control for more than a minute. Hopefully the upcoming changes to Enslave Demon will deal with that problem. Unfortunately, even if the doomguard is transformed into the model of minionly servitude, the rather arduous methods required to summon one mean that he won't see much action outside of soloing. Update: As numerous comenters have pointed out, I made an error in saying that the doomguard is difficult to maintain control of. I was using Curse of Doom to summon this minion, and having a great deal of difficulty holding onto it after enslaving it. I didn't think to experiment using Ritual of Doom (which I have since taken the time to do,) which provides all that doomguard bad-assery, with none of the pesky 'turning on its poor clothie master and eating him' issues. Of course, the summon still has a very limited duration, but the doomguard can be dismissed without setting it free on a group of unsuspecting party members. Now the only remaining issue is convincing four other people to help you summon the thing!
Warlock minions are a great class feature, and knowing how and when to use each minion is an important skill for any soul-draining Warlock. That said, I'd really like to see some improvements on this front in the near future, and thankfully Blizzard seems to agree. The improvements to their health were a good start, but there's still a long way to go for some of the less useful minions -- particularly the voidwalker, succubus, and doomguard. Giving the felhound more survivability would also go a long way towards making Improved Felhunter worth taking.
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 4 of 4)
optional Mar 2nd 2009 5:40PM
Warlock pet AOE threat cooldowns are a bunch of BS!
Tenacity pets doing 10s AOE threat with thunderstomp?
Warriors now hitting every mob with thunderclap?
Druid swipe...
Everybody out there is now an AOEfest. I'd like to see suffering become a reduced threat 10s cooldown instead of the worthless 2 minutes.
generositus Mar 2nd 2009 5:57PM
you obviously don't run with competent aff locks then Trivium, I was running a 25 man naxx pug the other day and there was a lock running 41/30 who definitely out geared me but I spanked him on every boss fight. He would of course spank me on every trash pull but the dmg difference on the boss fights was so great I took the number 1 overall dps spot by the end of the night.
Not that it isn't a great spec, I ran 41/30 for a long time and loved it but it doesn't scale as well with gear. If both players are of equal skill and gear and aff lock will beat 41/30 every time at higher gear levels.
Though according to theory crafting 41/30 beats out aff on the PTR if your hard hit capped.
Damon Mar 2nd 2009 6:03PM
I don't know what you are all on about, his post is good. Perhaps he did miss a few things, but seriously, who really cares? What he has said about them are true, and I am 100% positive that he is great at raiding though he isn't in a raiding guild.
Some of the best players I know aren't in raiding guilds, and they know their stuff. Nick, please -do- tell us what you are writing for and don't assume we all know. But, I really enjoyed reading this and I would love to see some more for what it is worth.
singingzombies Mar 2nd 2009 6:04PM
I really wish the author will edit the article to appropriately address the doomsguard summon. It is a very viable pet now and incorrectly stating a flaw that no longer exists due to the Ritual of Doom (which doesn't even kill a player anymore) is irresponsible imo.
Azureblood Mar 2nd 2009 6:22PM
i have no idea what you're talking about. felguard does very well in raids.
the FG/Emberstorm build pumps out a lot of dps. you should really try it out. and the people you said have bad dps should learn how to play.
jeanericuser Mar 2nd 2009 6:34PM
Interesting read. Sure some things are a little inaccurate but then again no one is perfect despite what some more boastful users may believe they are.
As for comparing them to hunter pets they actually do share some similarity to how some hunter pets work. Each pet has a different role and strategies for how it can be used. Some handle agro like tanks while some work better simply as givers of constant buffs. Like warlock pets, each is good in its own way.
That brings me to what I think really needs to be done with warlocks. I think the solution to pets is to completely redo the system for enslave pet acquisition. As a demo talent, allow locks to enslave a demon and store it in a one use soul shard for later one time use. This way the demon that is stored inside the shard would become a sort of backup for the usual summon. Each time you need a demon in battle, you use the soul shard for that demon and voila you are ready to go. Plus think of all the demons out there. Some would be ripe pickings for lvl 80 locks plus it would provide much needed variety to the otherwise stale offerings of current lock pets. Why go with an old felguard when you can have a demon with a chainsaw attacked to an arm and an acid attack that eats through armor like a knife through butter. It certainly would give locks a formidable reputation not to mention the fact that no one could know exactly what kind of demon you would summon next. Could you be carrying a bigger version of an imp that also can melee or could you be carrying a dreadlord. That certainly would make someone piss their pants if you go from fighting something that is easy to suddenly facing something that could rip through you like a knife through butter.
MorrieB Mar 2nd 2009 6:44PM
The changes to the Doomguard make me QQ sad. I will miss playing russian roulette or frantically trying to save low levels from its killing rampage. As for miss information about a minion that, til now, was pretty pointless is nothing. I'm sure the "readers who don't know any better" will be alright now.
I agree with Jermayan and Damon on this, and about not liking raid pugs or raiding guilds, I agree with that too. Most raiding guilds suck the fun out of everything and more seem to forget one has a real life to manage. As Damon said some of the best players are not raiders since anyone can raid now that pugging is s0 easy and anyone can grind gear.
jim carey Mar 2nd 2009 8:34PM
you just dont joke about those things.
dbodinem Mar 2nd 2009 10:15PM
maybe i'm playing it wrong...but on my affliction specced warlock (lvl 65)...i tend to enjoy the voidwalker the most.
Admittedly, i play solo a lot, not in pugs or instances. and find i can take most of the group quests (ones that feature taking out 1 mob) just by dotting it up.
Am I playing it wrong? Most of the time I send my VW in, toss a shadow bolt, COA, Corruption and then use wand or close for staff and use Drain Soul to get my mana back at the end of the fight.
Prior, I was loading up regular mobs w/ all my DOTs but found that I had to replenish my mana too much. So, yes, the fights go slower, but I'm able to grind mob after mob after mob w/o having to replenish mana very much.
Upon doing the reading to make sure I was at least competent as a warlock (my main is a druid), it said Drain tanking didn't work the same as it did before, so I try to keep the mob off me and let my VW take the abuse. Felhunters, from my experience, failed miserably at keeping mobs off me.
So help me out. Is a Felhunter a better minion for a solo affliction warlock and why? What rotation should i be using then?
Would a Felhunter perform better under these conditions. Usually it doesn't hold aggro nearly as well.
Azureblood Mar 3rd 2009 12:19AM
well, if you're level 65 then you should already have UA and all that fun stuff.
so if you look on the forums the highest damage output for your rotation would be:
UA, immolate, corruption, CoA, Siphon life.
and with that you would either use imp for darkpact or felhunter.
but what i found faster was having a felguard out. It would probably be faster if you specced into demonology just for that extra dps from the FG.
but it doesn't really matter while you level. just do whatever you like just make sure what you like is a viable pve spec as well.
hope this helps.
vocenoctum Mar 3rd 2009 12:24AM
I used to call my felpup a "3 second tank", I'd send it in and it'd hold agro just long enough for me to dot up the mob before it came at me. Pup doesn't hold agro, but also doesn't have the health to do it for long anyway, so it's worked for me.
Now though, when soloing, it's generally more of a run&dot, haunt the first pull, then run by with a siphonlife, corruption, curse, then grab the next mob with SL/Cor/Curse and so on until I've got to run back down the line to loot the corpses. (and of course, get ready to Howl if you pull too many. :)
hootmcgoot Mar 3rd 2009 3:15AM
@dbodinem
i preferred my vw for soloing on my aff lock much like you up until the mid 70s when i started being able to nuke things so fast that i didnt need to worry about aggro. my point is that in my experience it will be much easier to play with different pets in solo as you near 80
dbodinem Mar 3rd 2009 10:31AM
Thanks...
I kept reading that the Felhunter was the way to go for Affliction, but couldn't see why.
In testing it out a bit yesterday, I do indeed to more dps w/ a Felhunter than a VW, but VW's superior aggro management means in a bad pull I can just concentrate on the first one, lightly dot up the 2nd and 3rd mob and 4th and then switch as the VW switches w/o having to resort to fear because the VW has used its taunts to keep them off of me.
Indeed I'll prolly switch to a different pet, when I do group quests or instances, but for solo grinding it seems to be doing well.
Mordiss Mar 3rd 2009 2:16AM
Ok.. i have to take exception to the locks with fg doing abysmal dps. I run 41/30. 4.6 dkps on patchwerk in 25 mans. As far as affliction locks sucking on trash you can take that even further. They suck on every boss that isn't a straight tank and spank. Which pretty much leaves patch the only boss they don't suck on and that's when there's no lag (Tuesday??) Contrary to popular belief trash does count. Do raids wipe on trash? Yes. Does trash drop loot? Yes. Trash counts. Not to mention that fact that as a lock I abhor the idea of a mage doing anything for me. I'll aoe my own trash thanks.
csdx Mar 3rd 2009 10:32AM
I love how everyone complains about the mis-information, and then whenever the authors do get things right, are accused of copy pasting from EJ forums. Seriously, you can't win with the commenters.
Todd Mar 3rd 2009 10:32AM
It's a pet, not a minion.
The water elemental, temporary as he is, is a minion. A pet is around a whole long longer.
David Mar 3rd 2009 11:55AM
You meant "eke".
http://dictionary.reference.com/browse/eke
Moramor Mar 4th 2009 9:37AM
Just a not on Felguard and leveling. I LOVED my felguard, and level in outlands with him, and then picked him up again when I leveled in northrend. I don't like using him in raids, I'm full affliction now, but for leveling or for grinding there is nothing like the FG. He can keep elites better on him, keep and finish off two to three mobs, and puts out nice dps to finish a mob off while you DOTing something else. If you are leveling a lock after 50 I recommend Aflic/Demo with Felguard.
ScorpionJim Mar 4th 2009 4:43AM
Hey all,
I'm curious what everyone thinks the best destruction spec is, I know it's not the most popular warlock spec at the moment but there must be some of you out there who still love the old destro. I was wondering if some of you could give me a decent build idea of what to do and then a decent rotation to go with.
Jim
Xavierlives Mar 4th 2009 1:06PM
I hear Locks have a new talent in 3.1!
Thick skin: Ability to take all the crap thrown your way.
Don't Give up Nick W!