Patch 3.1 PTR build 9637 Priest changes
As mentioned earlier today, a new build is being rolled out on the PTR this evening. The class changes contained within aren't as extensive as we first expected, but what Priests do have is pretty incredible... and somewhat expected, since we heard about a few of them before! There are a couple that are total news to us too, though. The PvP Shadow Priest is going to be very pleased with this patch. Let's take a look, shall we?New Ability: Psychic Horror - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (Instant cast, 30 yard range, 1 minute cooldown.)
Um, yes please. This is going to be pretty incredible in PvP, especially the arena. Something like Psychic Horror is definitely a defense that the Shadow Priest needs. It's currently a 41 point talent in the Shadow tree, most certainly out of reach of Discipline or Holy. It's only a one point investment for Shadow Priests, so I fully expect this ability to make its way into a lot of PvE builds as well, at least pre-raiding. I could see myself using this quite thoroughly in 5-mans to take some heat off of the tank with the Disarm effect.
It should be noted that against an opponent with a Weapon Chain, that disarm effect is going to go down to 5 seconds. 10 second duration (5 second with a Weapon Chain) is pretty standard for disarming abilities. Dismantle, Disarm, and now Psychic Horror all have the same duration.
It should also be noted that it replaces the version of Psychic Horror that we have on Live realms, the 2 talent point investment that added a damage reduction to Psychic Scream. We trade away the Scream damage reduction for a second escape ability, and in my opinion that's a completely awesome trade. Saves me a talent point in a PvP build, too.
Vampiric Touch now causes 680 damage (at rank 5) when dispelled.
Hey, look! Debuff protection! It had to happen eventually, and I'm very glad they're finally starting to move in that direction. More than anything, this had to happen to make Shadow PvP viable. My only concern is the damage looks a little low, but we won't actually know that for sure until we know coefficients. This is something I'll be testing tonight once I can hit the PTR. If the coefficient is too low, this effect won't even be a concern to classes that can dispel. It needs to be decently high to actually be protection. I don't expect the dispel proc to be as powerful as what Warlocks have on Unstable Affliction, but it needs to be dangerous enough to be a concern.
The simple fact that this change is here means they vaguely know what we need now, which is a good sign. Hopefully this is something that makes it to live realms. Keep in mind that there's a chance it won't make it to live realms. This is the PTR. Not to be a downer, but the key thing when you're in a beta or on a test realm is cautious optimism. This change hitting live realms would be fantastic... but it might not. Keep it in mind, that's all.
Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.
This isn't quite debuff protection exactly, but it's going to help. Our DoTs are pretty expensive nowadays. It's not such a problem in raids because Mind Flay refreshes Shadow Word: Pain, but those mana costs are painful in PvP. Shadowfiend isn't particularly reliable in PvP, and we'll be using Dispersion as a defense, not as mana regen. Mana is pretty harsh for the Shadow Priest in PvP!
We can't keep reapplying our DoTs constantly if someone is on the ball dispelling them. If the Vampiric Touch change above isn't a sufficient deterrent, this will help a lot. If Vampiric Touch's dispel proc coefficient is low, these two things combined might still put the Shadow Priests in a much better place in PvP, but only time will tell. I think it's important to note that this would regenerate 5% of the Priest's base mana and not max mana. Vampiric Touch costs 16% of base mana, and Shadow Word: Pain costs 22% of base mana. 5% is somewhere around 1/3 or 1/4th of the cost of the spell. If a Paladin is on the ball with his Cleanse key, this actually might not be a very significant amount of help at all. It's something which is a good sign, but I suspect the numbers are too low if Vampiric Touch isn't a dispel deterrent.
Edit: I am a buffoon and forgot that this is a three point talent, so this would be 5% per rank. That sounds much, much better to me.
It's going to take a lot of number crunching and arena practice to know just how much these changes are going to help us, but they will help, that's for sure. It will help. How much it will help or if it will be enough is what we'll find out later on. Time will tell.
Hymn of Hope has been re-added to the game.
It was missing from the PTR up until now. It's back again. Yay, I guess?
Filed under: Priest, Patches, Analysis / Opinion, PvP






Reader Comments (Page 1 of 2)
Pharoah Mar 3rd 2009 6:08PM
Psychic Horror... about time.
On a smaller note, Hymn of Hope back... YES!
Narshe Mar 3rd 2009 8:58PM
I'm starting to notice that the authors of these articles who post about the class they play dont really know much about the class.
Edwahd Mar 3rd 2009 6:21PM
What next in the Hymn of Hope saga; illicit affairs? Illegitimate children? Child molestation allegations?
Stay tuned to find out!
tk Mar 3rd 2009 6:50PM
woot, these changes are imba. myt convince me to start my subscription again.
also: FIR....nah forget it
Feinel Mar 3rd 2009 6:13PM
Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.
Remember that it's 5% per rank, so it goes up to 15%. Think you forgot that for a moment. :)
Radiophonic Mar 3rd 2009 6:13PM
Now if they'll give back reflective shield and cease taking spells and abilities from priests and other classes...
Arkkis Mar 3rd 2009 6:14PM
Thanks for having the SPriest changes up first yet again. I like some in depth analysis to help sort out whats good and bad about the changes :) One thing though is that the talent calculator that mmo-champion has up for this build shows that with 3 points in Shadow Affinity you will receive 15% mana back when your spells get dispelled. Not sure which is correct but if it is 15 that is not bad at all as it will make VT almost free yet with the added damage from being dispelled :)
Tridus Mar 3rd 2009 6:20PM
Well, I'm glad they're dealing with the joke of mana regen they turned Holy into by putting a useless Hymn back in.
Ferahue Mar 3rd 2009 6:23PM
Pretty awesome I really pushed back in beta for a mana drain/mana restore effect as dot protection. It keeps us semi-unique from UA, and it really opens up the doors for different partners.
I'm pretty astounded by the attention they are giving shadow. Long overdue.
Addoluciano Mar 3rd 2009 6:26PM
What the heck? No Holy Priest love? No arena love for healing Priests? If I were shadow I would be impressed.
HolyHeals.com
Andrew Welch Mar 4th 2009 1:56AM
respec disc
Wyred Mar 4th 2009 7:42AM
Have either of you read the patch notes for disc and holy? Disc is getting nerfed, holy's getting buffed. This article happened to be about changes to the shadow tree
shadowwolf007 Mar 3rd 2009 6:33PM
Definitely some awesome changes, though I can't even begin to agree with you re: psychic horror in PVE builds.
I don't think Shadow Priests should expect ( or get ) DoT Protection like UA Locks do. Honestly, I think they could do something with that mana restore change and maybe expand it:
"Dispelling Vampiric Touch or Shadow Word: Pain instantly restores x% of the priest's and her party members' base health and mana."
[This implies removing the dispel damage entirely]
No, it's not a lot but it's definitely significant. You could dispel those dots but you have to keep in mind that you're restoring mana & health to the other team.
I feel like that fits closer to the "theme" of Shadow Priests ( restoring health & mana to your team ). It might need some numbers adjustment, but base% never scales so it wouldn't ever get outlandishly powerful.
Craig R Mar 3rd 2009 6:53PM
not a fan of adding the mana return to shadow affinity. threat is obviously 99% irrelevant in pvp. I don't feel like the talent has enough weight to be pvp worthy when we have so much other stuff we still need to pick up as shadow pvp.
not complaining, I know we have mana issues, I just don't think this is the way to deal with one of the main causes of our mana issues in pvp.
Sanguinefrozenboy Mar 3rd 2009 7:05PM
Wow I'm really taken back by the changes. Honestly I was just happy thinking it was going to force us to be in close proximity to get the disarm, but that's really different.
I'm very curious though as to a few things.
1. Does this replace our current psychic scream?
2. Does it share a CD with psychic scream like Divine Hymn?
3. Is it a terror/horror effect like death coil?
I agree that the dot protection doesn't seem huge, but if it does scale well like VT then it might be really powerfull for a shadow priest who stacks spellpower or if it can crit then crit too.
I'm actually really glad to see shadow affinity go, I honestly have never used it before.
The only other concern I would have is where my points are going to go if the changes make it live.
I really really hope at least one of them makes it live!
gs Mar 3rd 2009 7:35PM
So how are these changes going to stop shadow priests from being 2 shot by any melee dps?
Maurina Mar 3rd 2009 10:59PM
Inner Fire Glyph. But its not nearly enough.
Magnus Mar 3rd 2009 11:58PM
Oh, yay, -another- way for a class that already had a fear spell to make my enhance shaman useless in PvP.
Mennoknight Mar 4th 2009 12:09AM
1 fear on a 30 second CD.
You have a tremor totem. Which I can't mindflay, so I have to blow a 5 second or a 12 second cooldown to take care of it unless I want to waste time wanding which burns 2 GCD's.
Priests are by far the least of your worries as a shaman.
sal Mar 14th 2009 7:49PM
what kind of a retard doesnt use tremor against warlocks/priest teams?