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3-03-2009 @ 11:58PM
Oh, yay, -another- way for a class that already had a fear spell to make my enhance shaman useless in PvP.
3-04-2009 @ 12:09AM
1 fear on a 30 second CD.You have a tremor totem. Which I can't mindflay, so I have to blow a 5 second or a 12 second cooldown to take care of it unless I want to waste time wanding which burns 2 GCD's.Priests are by far the least of your worries as a shaman.
3-14-2009 @ 7:49PM
what kind of a retard doesnt use tremor against warlocks/priest teams?
3-04-2009 @ 1:24AM
What annoys me the most about this isn't necessarily that Priests are Shaman killers of some kind, but that the dev team is bothering to give MORE CC to a class that ALREADY HAS IT instead of giving some to a class that has zero until level 80. Way to make the rest of us feel appreciated there guys.
3-04-2009 @ 5:50AM
A class that already has it? Sir, I do believe you may be mad. If you are in Shadow form you can't cast healing spells. You can only gain a trickle of health by DPSing cursed targets. If you are a Priest, you don't have Mail armor. If you are a Shadow Priest you use a single school of magic that makes you a free HK with a simple school lockout. If you are a Shadow Priest you have 0 melee ability. If you are a Shadow Priest you have no pets that do actual damage or can peel players, or passive damage and buff/debuff mechanisms. Based on the above, the only way you can stay alive is to keep opponents out of melee range... which means you need some type of control. If you are a Shadow Priest you have 1 (one) baseline form of CC currently, a very weak fear on a long cooldown, and 1 (one) talentable silence, also on a long cooldown. I'm sorry, but... really... of all the people to pick on, if Shadow Priests aren't the most hobbled right now in PvP they're quite close. Shammies do also have trouble in PvP... but, really, kvetch about DKs or Pallys or Mages or Rogue stunlockery. If all the Spriests in the world disappeared, would PvP really get that much better for Shammies?
3-04-2009 @ 6:03PM
Wow, if you missed my point any more you'd be replying to a different website.
3-05-2009 @ 1:01AM
Okay.. I was kind of hoping you would also get what I was saying... however... Shammies can heal, have multiple casting schools, and can (if specced) be powerful melee combatants. They also have powerful debuff/buff mechanisms (totems). I agree the use of totems is diminished in the mobile combat that is PvP, but they are quite useful, and you still have them. Shammies also can have useful pets (Ghost Wolves hurt). So.. what I'm saying is Shammies have options. Spriests have 1 option... kill the enemy at range or die. I take it your beef is with adding any CC to the game. The problem is that Spriests need CC in order to do anything really. The devs could remove all CC, but then to compensate they'd have to lower all melee damage and spell damage by a drastic amount... or they'd have to give Spriests 8 times the health they now have. What I'm saying is that Shammies have a lot more options and are a lot more resilient than Spriests in general. That's just the way the classes are designed. I agree CC is annoying. Remeber.. I run a clothy... any Rogue that uses half their stuns can blow me up in an instant. Spriests are very fragile and lack the CCs, escapes and roots that other classes that have stronger burst, heals, defensive cooldowns and better melee and magic mitigation have. The problem is that very powerful and resilient classes have multiple CCs, while some classes that aren't resilient or capable of heavy bursts, which legitimately would need multiple CCs, don't have them. Yes, adding CC sucks... however I'd gladly give up all my Spriest's CCs if Pallys and DKs lost theirs, and Rogues and Mages lost 1 or 2. Until then though I have to deal with those classes as much as you do... and given the options Shammies have, I think an extra Spriest CC is fair (unless you want Spriests to be able to direct-heal themselves...oh man that would be great).
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