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3-03-2009 @ 5:16PM
I hope this will not turn into a Quest Helper integrated - I hate this addon so much, it removes all the pleasure you can have in searching (and well, they have already removed a big part of the difficulty by making quest items spark in the environment).I have a bad feling about this.
3-03-2009 @ 5:26PM
You must be kidding. Or intensely masochistic.Or pretty new to the game, I guess.
3-03-2009 @ 5:41PM
On this, I have to disagree. The sparklies indicating quest items have been one of the best things added. At first I thought it was "easy-mode", but it allows the game designers to make more immersive and seamless environments. Instead of a Crystalsong Carrot being a big, orange, *obvious* thing so you know to pick it up, they can make it blend in perfectly with the surroundings. You only notice them if you have the quest, and they don't stick out the rest of the time.As for the quest tracking, I swear I don't have any kind of addon doing it, yet my tooltips have been showing that I have "x/y" taken care of for quest foo. Now this is only for quests I am on; it doesn't show quests the mobs might be for that I don't have (which is fine).
3-03-2009 @ 6:04PM
Well, I guess I'm masochistic since the wow vanilla beta then :P
3-03-2009 @ 6:59PM
The current build on the PTR has it as an option that is disabled by default.So if you want to keeping your gaming/levelling experience "pure", you can leave it turned off.
3-03-2009 @ 6:44PM
When questing, I use sites like Wowhead to find things that are hard to find, but addons like QuestHelper that hold your hand as you go about questing go too far in my opinion. It's not just making the game easier, it's making it stupidly easy. Perhaps useful for leveling your 4th alt to max level or something, but it really kills the whole "RP" element from "RPG" (and it doesn't have anything to do with having to be on an RP server or something). People that just click on NPCs, accept the quest, and go out and kill some mobs aren't playing the same game I am (I'd argue it's not much of a *game* at all at that point), and while it's their right to play that game if they like it, if that were how Blizzard actually released WoW, I wouldn't have purchased such a mind-numbing thing.
3-03-2009 @ 6:46PM
That said, I approve of this addition (hopefully if it's toggleable, but I'd generally have it toggled on). I don't find quest tracking to be a break in immersion, and I see this as more of an extension of that than an attempt at going the route of questing-killer addons like QuestHelper.
3-03-2009 @ 7:01PM
The "RP" elements of RPG died for me the fiftieth time some quest NPC told me "To the north" when he's standing on the southern tip of a zone.
3-03-2009 @ 10:37PM
I'm sure they're going to have an option to turn this off for people who don't want it...
3-04-2009 @ 12:37PM
Agreed, never used questhelper, I despise the idea of people skipping the objectives and following the big arrow. No wonder some people burn out on the game.
3-04-2009 @ 1:25PM
@ TuhljinThe "RP" part of "RPG" died long enough ago that we started referring to "MMORPG's" as "MMO's." We don't even consider them games any more. Just massive online places with lots of people. :P
3-04-2009 @ 4:40PM
oldwisemonk: Are you seriously arguing that WoW isn't a game? And the reason we use MMO instead of MMORPG is that MMORPG is too long for frequent conversation. "MMO" by itself isn't a coherent label except as an abbreviation of what is already an abbreviation - there's no noun in "Massively Multiplayer Online." Besides, if it's not a game to you any more, why do you "play" it? Don't tell me it's all about the social stuff, because you chat in-game without really playing it: This discussion is about questing. If questing is a chore to be carried out mindlessly (key word there) with the aid of big flashing arrows, any semblence of dialog/lore/story automatically skipped, I just don't see why anyone would consider it worth doing let alone paying a monthly subscription to do so.
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