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Reader Comments (Page 1 of 1)
3-03-2009 @ 6:33PM
shawn said...
I'm glad to see this sort of thing be implemented. Of course I'm probably in a very small minority when it comes to my opinions on grind in mmos. Coming from Guild Wars, where the max level is 20 and you can hit it in a day, I longed for the ability to just create a pve character which starts at the max level, just as you can with pvp-only characters. Why waste a day going through content you've already seen? Just create a max level and map-travel instantly to the start of the real content. (Three expansions + free content updates full of level 20 content. The game only starts at max level, there's no need to raise level caps or grind.)
This grind "problem" is made worse by my rl-friends/guildies all being level 80, whereas I only started playing in January. Where it not for the pointless timesinks, I could be having a hell of a lot more enjoyment in the game, because collecting murloc heads on my own sure isn't the best of pasttimes. Due to that, in terms of gameplay and quests/grind, WoW feels incredibly archaic sometimes, and anything that can speed that up those boring bits is welcome. - Speaking of which, hell, how about removing the blatant timesink of flight, and include an option to double the cost of a flight path to teleport there instantly? Seriously, what does having to go afk for 5-10 minutes while you fly around really accomplish? Immersion? To hell with that, I'd much rather *play the freaking game I'm paying for.*
But I digress. Long story short: Good addition. Let's hope Blizzard continues adding more fun content, while minimizing the time spent on grinding and timesinks. I already have one job - I'd rather not pay to play something that feels like a second one.
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