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Reader Comments (Page 1 of 1)
3-03-2009 @ 9:25PM
Drocket said...
On my server, Horde (which I play) is outnumbered by Alliance about 3-1. On Wrath's release, Wintergrasp was roughly balanced with Tenacity. The Alliance had a SLIGHT advantage, in that they occasionally managed to win a defense, which the Horde pretty much never did, but overall, both sides managed to control WG more-or-less evenly.
Once they added the southern towers, though, forget it - its all but a given that Horde loses. The Alliance is able to put up a good defense of the keep while also putting out a team to nuke the towers. The Horde has the choice of trying to defend the towers (losing because there's not enough people on offense) or they can stay on the attack and lose because with the towers down, its easy for the Alliance to run out the clock.
WG is rather thoroughly broken right now for unbalanced realms.
Reply
3-03-2009 @ 10:43PM
jaenicoll said...
Agreed.
Although Tenacity was a nice attempt at trying to overcome realm inbalance it doesn't help with 2 major problems:
Having high health is irrelevant if you can be stunned, feared etc. I don't think tenacity scaling affects the duration of stuns, fears, snares etc on a diminishing returns formula but if it does then then it sure needs to be boosted. Health advantage is worthless if it can't be used.
Tenacity doesn't reduce the disadvanatge of missing man power. Put simply, too few players and an effective spread of offense (towers) and defense tactics can't be implemented.
Hopefully Blizzard will continue to tweak Tenacity buff because at the moment it and lag are letting down an otherwise awesome experience.
Jae
3-04-2009 @ 6:11AM
Sierro said...
This is the case on EU-Eonar. Horde usually has tenacity 7 or 8, but occasionally much higher. It's near impossible for us to win in these cases because alliance have 2 full raids going, and the towers drop before any horde can get there. There's just not enough time left for us to win.
Before the change, WG used to change hands frequently. Alliance would easily win on offense, and horde would just about manage it in time on offense.
Now horde can only win if we happen to be fighting at a time when alliance can't be bothered.