Encrypted Text: Rogue videos from Patch 3.1 PTR
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we look at some of the new animations coming in patch 3.1.Since the departure of BigRedKitty from our site, we haven't had many new videos for you to watch while idling at work. I decided to step up to fill this gap in programming by FRAPS'ing some of my adventures on the patch 3.1 PTR. With several changes to Rogues in this latest content release, I wanted to stay ahead of the curve by testing the modifications out before they are deployed to live servers.
There were reports of new animations for several spells, as well as moves that had been changed mechanically. Catching any bugs that had slipped through QA was also a top priority. I copied my Rogue over to the PvP PTR realm and started shooting, and the results of that labor follow after the cut. A few caveats: all videos were shot without UI addons or keybindings, and so I do click quite a few of my abilities. I tried out five specs in about 30 minutes, and so my action bars are also disheveled. That said, let's review the videos.
Fan of Knives:
Not only did Fan of Knives get a new 20% damage Glyph in patch 3.1, it also received a significantly awesome graphical update. The new animation is among the most amazing I've seen for any class. The old Fan of Knives was no slouch either, with a flurry of knives striking all nearby targets. The previous noise, however, was fairly painful in a 25-man raid where multiple Rogues would be spamming this ability constantly.
The revamped version looks like a sprinkler head, spinning around in all directions for two full revolutions, throwing knives the entire time. Although the video doesn't reflect it, the sound effect was also updated. This will make it far easier on your raid mates' ears when you're spamming it on every trash pull. With Adrenaline Rush active, Rogues will be topping the trash DPS meters in every AoE-able encounter.
Hunger for Blood and Focused Attacks:
Focused Attacks' animation (when you crit with any attack) appears to be significantly longer lasting, and Hunger for Blood's red swirly effect is persistent for the entire 30 second period that the buff is active. You can see that another Rogue's Rupture enabled me to use Hunger for Blood on the Heroic target dummy, even when they weren't in my group. There is a blue-confirmed bug with applying HfB, but I was unable to reproduce it on the latest PTR build.
The current range of 30 yards should allow us to refresh Hunger for Blood on our target even if there's a nasty AoE effect happening or we're assigned to an auxiliary role. I heard there's a particular fight in Ulduar where the mobs have to be constantly stunned: having the ability to use HfB on a bleeding mob and then swap back to our stunned target will be useful. While it's still a nerf in terms of usefulness and flexibility, I believe that it will still be functional come 3.1's launch to live.
Honor Among Thieves and Ghostly Strike:
Ghostly Strike received a new graphic detail upon striking the target, though it's largely uninteresting. Since Hemo and Ghostly Strike's recent lack of popularity, it hasn't seen much action in recent times. However, HaT has been all the rage amongst the raiding community, and it received a brand new effect when a combo point is added to a target. Any of your special attack crits (or your party-mates') will show up with a new red under-effect. I wasn't able to test this with more than one or two people in a party, so we'll see if it gets overly annoying with four Hunters and their pets firing away.
Killing Spree:
Killing Spree's damage potential has increased significantly, especially against a single target. Combat's PvP viability may be close with all of the 3.1 buffs. I'm not sure how any PvP spec can perform without Preparation, and so I will be doing more testing to see exactly how effective Combat can be. However, I am working on getting a slow main hand to try this spec out in PvE. PvP with Killing Spree's oddities will be another story.. Wish me luck!
Shadow Dance:
Shadow Dance had a new bar created just for it, removing the need for macros and action bar switching. However, it seems that it has also been either nerfed or bugged in the latest PTR build. As discovered by Reckful (one of the few Gladiator-quality Rogues using Shadow Dance on live), when activating Shadow Dance, your energy bar disappears and you no longer generate energy. Relentless Strikes also fails to yield its normal 25 energy return.
This means that you're capped at an unlikely maximum of 130 energy to use during the Dance, greatly reducing its effectiveness. Leaving the glyphed duration ShD with 0 energy also leaves you incredibly vulnerable after it wears off. If this change is intended, the last nail in deep Subtlety's coffin will be hammered into place.
Switching between dual specs:
With the ability to switch specs on the fly for no cost, it will give us the freedom to choose both PvE and PvP specs without trying to find a hybrid spec that is less than perfect for each. As covered in a previous edition of Encrypted Text, Rogues are amongst the least affected by the dual spec option. However, I still think that it is well worth the 1,000g that it will cost to add this to your repertoire. It takes only 20 respecs to pay for this investment, if you're at the 50g limit.
Tricks of the Trade exploit:
As discovered by a few forum Rogues, there is currently an exploit that allows a Rogue to cast Tricks of the Trade on themselves. It only works out of combat and is unusable in the arena, but it should still be addressed as soon as possible. It is in no class' favor to have bugs and exploits skewing our output and causing Blizzard to work with inaccurate data. This burned Rogues when the HaT and double poison proc Mutilate bugs were corrected without compensation for the nerf that they resulted in.
Filed under: (Rogue) Encrypted Text, Rogue, Patches, Analysis / Opinion, Bugs, Odds and ends, Features






Reader Comments (Page 1 of 1)
Vul Mar 4th 2009 11:16AM
Some cool new animations and effects. Shame there's no audio in the videos, especially since you're showing off the new Fan of Knives and talking about the sound. Would have liked to hear it.
Kwinto Mar 4th 2009 6:43PM
About FoK animation:
Now it's not only ugly as hell but also is blurring the game view like any other classes AoE.
In 25 raid AoE situation there is already so much mess on the screen (with "spell effects" set to maximum) that melee players don't see much behind explosions, FXs, flashes etc. Rogue AoE was a noble exception here - it was pretty and subtle, not only didn't obscure the view, but also showed correct range of spell and mobs it affected.
This is in fact step into wrong direction - to make game graphic more clear, informing and beautiful Blizz should consider changing more AoE to be subtle like FoK, not the other way.
Alex Mar 4th 2009 11:29AM
Meh, I miss shadowstep. I don't like relying on a 2 min CD t0 win my arena games. But I do like how its viable and people are using it. Its nice to know that when they toss Mut into the gutters I can at least spec DS. Really looking foward to the new Mut glyph, that I can partner with my T7.5 bonus to get off 42 energy Muts =D.
Thalium Mar 4th 2009 11:19AM
come on. Takes five minutes to set up keybindings.
Plonkeror Mar 4th 2009 12:58PM
So? For the purpose of bringing us these videos he doesn't need to map all his keys, have a complete U.I OR be conscious about whether to click or to press.
sephirah Mar 4th 2009 11:22AM
"we haven't had many new videos for you to watch while idling at work."
What?
Watching videos at work?
Never!
*closes the browser as the boss enters the office*
Arkeband Mar 4th 2009 11:29AM
Hopefully the new FoK has less framerate lag, I kinda liked the old one better... the 'dagger spray' is less convincing than tossing out a bunch of knives randomly like the old one. Let's hope they update TtT at some point so we aren't doing some insane swooshy dance the entire time we raid, too.
Grubba Mar 4th 2009 12:36PM
I hate the current FoK animation and sound both. My guild has a running joke about "the sprinkler."
The new animation looks awesome.
Superthrust Mar 4th 2009 11:47AM
it seems like every time there is a new bug or something for classes, this website is the first to "out" it to everyone...which results in it's fixing.
thanks for that...sarcasm intended...especially when it is beneficial to your own class which has needed a buff ever since OP-knights have came out...paladins, dks and warriors are all a threat since wrath now...dodging dont work cause warriors eat you. pallys, just spam consecrete. DK's are able to 2 shot almost anything with their attacks and theres no sense in running either, cause death grip and diseases take you out.
3.1 is the patch of the DK...again...when will other classes get a MUCH NEEDED overhaul?
Azhural Mar 4th 2009 12:18PM
yeah it's on the ptr, someone there would have pointed it out sooner or later. the whole point of the ptrs is to find the design errors, not making one class superior over another.
Grubba Mar 4th 2009 12:34PM
Get over it. Bugs should be fixed for any class, even our own.
McRaider Mar 4th 2009 11:49AM
Erm.. killing spree.. on one target...
Holy Moses! Über damage!
Azhural Mar 4th 2009 12:15PM
I started playing ShD PvP on Sunday, because I got sick of raiding (after finishing my t7 10man), and I actually like it a lot. I didn't want to go mainstream spec, just for the heck of it.
As a dual spec I will definitly choose ShD for pvp, as long as the nerf doesnt go live. I usually use shadowdance after applying a kidney shot and start spamming ambush/evi and without energy regen the burst will be lost making the spec obsolete. (did I spell that right?)
FireStar Mar 4th 2009 12:30PM
So dual spec can replace All your action bars? not just the main bottom one?
Docseuzz Mar 4th 2009 12:50PM
so they can store 144 extra action bar settings per character - but not increase the size of our default backpack 'cause it will use too much space on the servers' ?
:)
Ogre Mar 4th 2009 5:45PM
What you're missing is simple. They may be saving additional buttons for anyone that is dual specced, which will effect mains and alts that people want to put it on. But it will only be for people willing to use dual specs (numerous players don't care about this feature), compared to expanding the default bag further, which is for every character made. Bank alts and all, that's a lot more information to handle.
They've also said they want to do it, but will need to do it in a fashion that requires a certain requirement like dual specs.
Dankie Mar 4th 2009 3:18PM
I really enjoyed watching these. I really think you're coming into your own with reporting.
>.> now if only I could get recount on ptr so I can check to see if my combat dps has improved at all. If a certain boss needs to have certain things stunned, I think it'd be easier to be combat in that instance - less to juggle.
Anyway, thanks for a nice set of vids. Makes me want to go play on ptr.
Quantumflea Mar 4th 2009 8:23PM
Seriously someone ban this asshat please. I've heard of people being removed for sharing difference of opinion, but yet we have spamming advertisers? Awesome.
Nelron (firetree) Mar 17th 2009 11:49AM
I have been a rouge since I started to play WOW. I have not even made a Alt yet because I spend all my time on him. Well everything I just saw from 3.1 looks great. Cant wait. Don't change a thing you got my vote.
Rogues deserved all of this to go up against Pallys,Unholy&Blood Knights. I mean its not like we dont stant a chance but all rogues know every once in a while theres that 30k pally that you cant get him down past 10k. Well its looking like things might change once again.