Skip to Content
3-04-2009 @ 9:05AM
"I don't see how requiring my 10-man raid to bring one of five specific DPS specs, or face the consequences, makes the game more fun."Is it really that hard to find a group that includes one of 5 different specs? Your group would be imbalanced if it didn't have one of these 5 specific dps specs. BTPNTC just means that paladins are sitting outside of Sunwell again, waiting to buff the raid inside every 30 minutes.I think it would be harder to find a 10 man group that didn't include a dps class with replenishment.
3-04-2009 @ 9:13AM
Saying "bring the player, not the class" is just hypocrisy.
3-04-2009 @ 9:37AM
I do not see how it is mandatory to bring any replenishment class. I got tired of people bitching in raid about bringing one over another, so I ran one raid without using replenishment(shadow priest VT). The difference was definitely noticed by the healers but we still had no troubles until we were fighting boss' that we had not downed yet. 2d and 3d caused a major issue, but in Naxx there was only minor mana issues. Keep in mind that my guild is not one of those guilds who only brings 2 healers into Naxx and has top kills. Replenishment definitely helps but spec and gear make a much bigger difference. I personally do not drop below 50% mana in Naxx and still go all out making the top 5 in dps.
3-04-2009 @ 9:42AM
I'm the raid leader of a small guild and I've never heard a complaint or argument about bringing a replenishment class to a raid. We've cleared all the current content (no Sarth 3d yet), and it hasn't been an issue.I think people like to blow things out of proportion and make them a bigger problem than they actually are. Many people think that Shaman are great for heroism, but we usually don't run with one. I guess we've grown accustomed to running an unusual group and working with it, but I'd much rather bring someone who has high dps than someone who has replenishment and low dps.
3-04-2009 @ 11:18AM
To the last two posters, Blizzard has specifically said replenishment will be required for Ulduar raiding. You can get away with it now when bosses go down fast or there's little breaks in the battle. When Ulduar comes out everyone will be taking more damage being undergeared and the battles will last longer. Even after everyone is geared, you might still need replenishment. Blizzard officially stated all the Ulduar fights will be balanced around 100% replenishment uptime.
3-04-2009 @ 11:36AM
Which soundskind of funny if you think about how they wanted to nerf mana regen on priests /druids/pallies.
3-04-2009 @ 1:47PM
Yes?I have a raid group for ten mans that has no shadow priest - all our priests are needed for healing. We have a paladin - who cannot be ret as they are needed as a tank. We sometimes have a shaman who can drop a mana totem, sometimes. Our hunters aren't a regular contribution to the team either.We are very melee heavy. Death Knights, Warriors. Overall, we are lucky to have three ranged dps. Replenishment is always something the healers are desperately craving on fights because we have no mana return and our group is very new to raiding and are a bit low on DPS still - meaning long fights.We went up against the first boss in construct and it took us three attempts to get him down simply because the healers were OOM. One of them went and respecced to a holy priest crit build so she could have a lot of free heals and it made a humongous difference.Without being able to use more than one mana potion per fight, and with the decreased mana regen outside of casting, the removal of a mana regeneration skill for priests - we are going to be BONED by the lack of replenishment and it really, really irritates me that our progression is going to be ground down by that.We aren't hardcore raiders - we just dabble - but the idea of homogenizing skills and abilities was to make it easier for the 'casuals'. Well - it's made it harder for us.
3-04-2009 @ 5:07PM
"Honestly, I do think Replenishment should be removed – I don't see how requiring my 10-man raid to bring one of five specific DPS specs, or face the consequences, makes the game more fun. But it's good to have some insight into the developers' mindset."I get frustrated at how this comment is so greatly misrepresented.Saying that encounters are designed with the assumption of replenishment does not remotely mean that anything is required.They make a bunch of default assumptions when they define encounters.They assume X DPS.They assume Y Tank HealthThey assume Z damage avoidanceThey assume Q downtime of melee effectivenessThe list goes on and on.Replenishment is also on that list.The sum of all these factors define the difficulty of the scenario.All of them are assumed and none of them are required.If you only have 90% of X DPS, you are going to need better health and or avoidance and better heals.X DPS is the balance point. It is assumed for design purposes. And if the party doesn't have it they must make up for it in some other way or they will fail. But it is not required.yeah, there are gear checks. For Patchwerk, your DPS = target or you fail. But those examples are clear cut. There is nothing like this for replenishment.If you don't have replenishment you have in no way whatsoever failed to meet a design requirement. You simply have to compensate. DPS faster so the same mana gets the job done. Or last longer so you can regen the mana with replenishment. Either of those options work and I'm certain there are groups out there proving it.To keep repeating the severe misrepresentation that a design assumption constitutes a "requirement" is a really counter-productive effort.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.