Patch 3.1 PTR build 9658 Druid changes
As far as druids are concerned, Build 9658 is a Balance build. Sure, there are a few token changes for the other two trees, but Boomkins get by far most of the attention here. I'll get the lesser builds out of the way first:
- Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec) I am actually really pleased with this. Having my FFF fall off the mobs is simply irritating, and I don't always have space in my rotations to re-apply it.
- Restoration: Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana. Can't complain about that.
On to the main substance of the Druid changes: Balance.
- Starfall cooldown has been lowered from 3 min to 1.5 min. "Please use Starfall more often."
- Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire. Eclipse has had what I think is called a "checkered past," which means it's been everywhere from in the gutter to sky-high. Buffs are buffs; no complaining from me here.
- Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only) That will significantly increase PvP defense against casters, I expect.
- Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%. Less offensive, more defensive. It will now be more attractive for soloing; the previous stun was pretty much PvP-only.
- Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.) This is slightly difficult to interpret for me. I guess it makes spells with long casting times easier to cast; if you're casting for three solid seconds after you gain the buff, you gain 0.6 seconds instead of 0.5.
They've also altered the re-worked Glyph of Starfall; the previous PTR build had it at a 90-second reduction to Starfall's cooldown. The new one is a 30-second reduction. But do note that the base cooldown of Starfall has been lowered from three minutes to 1.5 minutes, so the previous glyphed cooldown is the new base cooldown, and the new glyphed cooldown is a mere one minute. It seems they really want to push a 51-point talent that is often skipped - but is a talented AoE worth it in a world where "trash doesn't matter?"






Reader Comments (Page 1 of 2)
Paggos Mar 6th 2009 7:38PM
New Moonfire spell animation?
Thats the FIRST time I've noticed.. looks nice
Soatari Mar 6th 2009 11:30PM
....
I see what you did there.
Jaffarn Mar 7th 2009 12:51AM
atleast they're not just goin First First zomg i was first
Satorri Mar 7th 2009 7:29AM
I love the new animation, I want them to make a gussied up Starfire effect to match.
Oh, and on cast timing, I did some quick math. 20% after a crit when you're spam casting, it will apply so long as you start the cast before the effect ends, so from my balance set:
Wrath = 1.3 sec cast => (with Nature's Grace) 1.04 sec
Starfire = 2.6 sec cast => (with Nature's Grace) 2.08 sec
That means I could start 3 Wrath casts (almost 4), or 2 Starfire casts, totaling 0.78 sec total cast time reduction on Wrath and 1.04 sec total reduction on Starfire. In addition, if you've got strong crit in your gear you could probably chain this along rather well, provided they don't put a hidden/internal CD on it.
Reygle Mar 6th 2009 7:41PM
Not a word for feral? Spec-ist.
Eliah Hecht Mar 6th 2009 7:42PM
Hey, I don't make the patch notes, I just comment on 'em. And besides, the very first bullet point is for the furries. My own druid is Bear, btw, and I'm not best pleased with it right now, but we'll see how Savage Defense goes.
Elvrag Mar 7th 2009 7:40PM
Theres already enugh feral changes coming up... Let moonkins have this one! Its about time we get some attention!
bundee Mar 9th 2009 6:05PM
As someone who plays both specs:
"Yay!" and "Doh!"
Jamesisgreat Mar 6th 2009 7:44PM
Bah - I was hoping for a 'we've realised we were wrong with the whole SotF nerf' patch note.
Reygle Mar 6th 2009 7:45PM
Eliah- Seriously, this new push of PTR has nothing for feral?
Still no Savage Defense to test?
Seriously weak. :/
Macbook Mar 6th 2009 7:46PM
Hell yeah at the Moonkin changes :D
I approve of the Starfall CD change.
Macbook, http://Moonkin.info
Pointman Mar 6th 2009 7:46PM
Nature's Grace change = No more overlapping your GCD on Wrath spam?
Hell.
Yes.
Punjab Mar 7th 2009 3:49AM
My thoughts exactly.
mitch Mar 7th 2009 4:13AM
Actually now that you mention it, that's a very good point.
I didn't think of that so I guess you can call it a buff for people with 250+ ping :D
ps. lol @ Lamb. You just troll me irl and in game don't you ;)
mitch Mar 6th 2009 7:46PM
Hmm, not sure I like the new nature's grace mechanic. I guess the Eclipse buff makes up for it. It's kinda 6 of one, half a dozen of the other - I doubt there'll be many hairs split over it.
Not a HUGE concern to me though as a Holy Pally but my GF and best mate both play boomkins so I'm pretty intune with them.
Lamb Mar 7th 2009 3:28AM
Don't lie, you have no friends and as for a girlfriend... NPC's don't count. On a more serious note, i like the new natures grace for pve and i gave up on boomkin pvp a long time ago so meh. I
Kuroo Mar 7th 2009 6:32AM
GREAT! This does up much! I was wondering when a upgrade would be coming!
Heilig Mar 6th 2009 7:48PM
Nature's Grace is a nerf. People were using it to sneak in super fast Wrath casts since, with a decent amount of haste, it could reduce wrath casting time by 40% or more. Now it will just increase haste. It has the exact same benefit for all spells rather than being biased toward using Wrath, but it is definitely an overall DPS nerf.
Macbook Mar 6th 2009 7:51PM
Wrath + NG + Haste = Bumping into the GCD.
Macbook, http://moonkin.info
Firestride Mar 6th 2009 8:14PM
Heilig: Wow, have you been misusing Nature's Grace.