[UPDATED] Patch 3.1 PTR build 9658 Warlock changes
A new build went up on the PTRs today, and there's a little bit of good news for Warlocks. Some lingering questions are answered and some fears are put to rest. Most of the changes this patch were to Affliction, so expect more changes to the other trees in later builds. Let's have a look:Affliction
Pandemic - Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
The talent was simplified to enable Corruption and Unstable Affliction to crit, but could have been interpreted as a nerf because spells normally just crit for 50% more damage. The new build should quell those apprehensions. The spell is effectively the same for one point instead of three. That, my friends, is a buff.
Malediction - Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
With the bonus to Curse of the Elements made baseline, Malediction became a vanilla spell damage increase. The build 9658 version makes it a mandatory talent that will do crazy, sexy things to Affliction DPS. Send some donuts to Irvine. Let's make sure this makes it to the live realms.
Eradication - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
This is a reversion and an effective nerf. An earlier build redesigned the talent to increase Shadow Bolt crits, but this change nerfs the talent by forcing players to invest three points (most builds currently put only one) to get the full effect but with a lower proc rate. Hold those donuts.
UPDATE: I said before in my last post about the Warlock changes on the PTR that Blizzard seemed intent on removing Immolate from Affliction's rotation by removing all incentive to cast it. I was dead on. In fact, in the current build Immolate now shares the same debuff category as Unstable Affliction. Only one or the other can be up on one target from the same Warlock. Now Affliction Warlocks can't cast Immolate even if they wanted to. Well, they could, but why would they want to? This is a nerf. Unless the damage component of Immolate is compensated through other means, this looks like a DPS drop.
Siphon Life - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
In an effort to simplify Affliction's rotation, the Siphon Life talent was changed so that it was no longer a spell but a heal effect tacked on to Corruption. That means the life drain component was lost, which is a net loss in DPS. Ghostcrawler admitted as much, but felt that the minor nerf was offset by the fact that not casting Siphon Life freed up some GCD. Not really. The damage boost in this latest build should probably even it out, though.
Soul Siphon - Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
Napkin math indicates that this is a nerf. There are less Affliction effects to stack in 3.1 and more importantly, Warlocks can now only get the bonus from their own Affliction effects. Not that there ever was a problem with Warlock stacking, but this greatly lowers theoretical potential by a huge margin.
Demonology
Ritual of Doom - Cooldown lowered from 1 hour to 30 minutes.
Send those donuts anyway, because this is all sorts of awesome. The Doom Guard is the highest DPS pet Warlocks have right now, and the more times we can bring out this big boy, the sexier our DPS gets.
UPDATE: Doom Guard Damage reduced approximately 30%, and health reduced approximately 30%.
Ugh. So much for celebrating. Eat those donuts yourself, because having it usable every thirty minutes isn't as good considering the big bad boy has been nerfed.
UPDATE: The health bonus on Voidwalker has been reduced from 60% to 10%.
Alright now this is just stupid as hell. Sure, Voidwalkers tanked Sartharion and that wasn't intended to happen, but those guys can't hold aggro worth jack and the Sartharion fight was a special case. The nerf is massive and hurts Warlocks in a major way, particularly in PvP where they're used as damage soak. Poor blueberries.
Destruction
Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.
This is just a technical change, as the Decimation talent already allowed Soul Fires to consume no shards. Excellent talent, although a bit buggy the last time I tested it, as it didn't always reduce the cast time of Soul Fire.
There are just a few changes for build 9658, but it's enough to whet the appetite. I wouldn't get so worked up with the nerfs just yet, as there's a lot of time for things to change. The buffs are good enough that I'm inclined to let Blizzard tinker with everything some more before throwing any kind of fit. I mean, Doom Guards every thirty minutes! Those guys are on to something.
Filed under: Warlock, Patches, Analysis / Opinion






Reader Comments (Page 1 of 2)
Cedric Mar 6th 2009 5:37PM
Making the Doomguard 30 minutes and the change to pandemic makes me happy.
Now if they made soul shards stack, I'd be in heaven. Keep dreaming right?
ezmode Mar 6th 2009 5:40PM
Hey your first huh? Cool, now go die in a fire!
uncaringbear Mar 6th 2009 5:42PM
^^Fail and yay.
Shevaresh Mar 6th 2009 5:44PM
Doomguard was not the highest DPS pet. It was equal to the fully talented Felguard when run by someone who knew what they were doing. It's just that it, you know, didn't take an entire spec to make it useful.
Yeah, 0/41/30 is going away. This may be the first time I've been excited to play Affliction.
Guydebord Mar 7th 2009 1:07PM
Actually, 0/41/30 isn't totally going away. Current Elitist Jerks 3.1 simcraft runs shows, in equal gear:
#1 @ 6457 DPS for 0/40/31;
#2 @ 6457 DPS for 0/41/30;
#3 @ 6298 for 3/52/16;
#4 @ 5198 53/0/18;
#5 @ 6147 DPS for 0/56/15;
#6 @ 6091 for 0/13/58
Hardly going away at the moment, in fact, it's even more potent then ever. But on the plus side, the variance between all of the main specs is less than 400dps, or around 6%. If your raid has all the buffs, you can now play the spec you like!
Guydebord Mar 7th 2009 1:10PM
Whoops - Typo. #1 should be 6528 DPS for 0/40/31.
artifex Mar 8th 2009 6:43AM
So, uh, I take it that 2/64/0 would be deemed to suck as the split for my 75 lock, then? :)
I really love my demon form. I really wish they would add more abilities to it, or at least reduce the cooldown. As it is, it's my last defense when suddenly I'm the last guy standing besides the trees, my felguard's down so I've got all the aggro, and 10 seconds might mean the difference between wiping or saving the fight. But I've never tried to study techniques for fighting, wouldn't know where to look to know what's "right."
Oh, seems to help a bit if I can manage to switch to it at the first inkling of world PvP, too. But maybe only because very few people seem to use it outside, so it surprises.
Shevaresh Mar 9th 2009 2:29PM
Not likely that anyone will read this at this point, but in case Artifex does, I used to [post-3.0, pre-wrath] use metamorph as part of my spec - actually OT'd Dragonhawk [well, first egg phase at least] when the OT paladin dc'd during a timed run.
Ryuker Mar 6th 2009 5:44PM
I'm so glad there are still people in the world who post "FUR5T!1!" on forums.
I think the doomguard change is nearly on par with Hearth's cooldown. Yay :D
chained Mar 6th 2009 5:49PM
Sorry, if this sounds like a noob question since I'm not very good at making builds.
I'm used to the fg/emberstorm spec however with the new talents to demonology I wonder if I should stick to fg/ember or to skip emberstrom.
Swimswimmy Mar 6th 2009 5:57PM
Anyone else wondering why Blizz lists Decimation under Destruction when the talent currently lies within the Demonology tree?
The talent itself feels like it does belong more within the Destruction tree anyway, aesthetically and functionally, as all spells involvd with the talent are in fact destruction spells. I might be a tad biased since I have been enjoying destro the most since the change to the conflag glyph, but the placement of this talent just strikes me as a bit odd. It also leaves destro as the only tree without an "execute-esque" talent.
I'm also not saying that Demonology specs don't deserve such an interesting talent. I applaud Blizzard for their work in trying to balance all three talent trees. Trolling the EJ forums shows that most of the popular specs are within 1-2% dps of eachother. This really allows players to play what they enjoy the most. No more "SB spam or bust."
barbasol Mar 6th 2009 7:51PM
These aren't Blizz notes. These changes are from mmo-champion I presume (no credit?). They probably categorized it under Destruction because Soul Fire is a Destruction spell.
Balius Mar 6th 2009 5:57PM
So now a warlock can have a doomguard available half the time, unless it dies? It does still last 15 minutes, yeah?
PeeDub Mar 6th 2009 6:09PM
Still gonna cost a shard and 10 seconds to replace once it's gone.
They need to make either the Infernal and Doomguard refund a shard when they despawn, or better, insta-summon the minion you had when you summoned them. Then they'd be real cooldowns you can use all the time.
Dominika Mar 6th 2009 9:11PM
Doomguard and Infernals cost their own, unique reagents, purchasable from any reagent vendor, NOT soul shards.
Naix Mar 6th 2009 6:04PM
Win
sephirah Mar 6th 2009 6:13PM
The new Eradication is a buff respect to the live version and not a nerf because, as just posted by GC, it has no internal cooldown.
It was the 30 secs CD that made it quite bad.
Lab Monkey Apr 14th 2009 12:06PM
Oh yay! That's really good news.
Psy Mar 6th 2009 6:15PM
ezmode, change your name to Anon and we have ourselves winner.
Adox Mar 6th 2009 6:39PM
This may be a noob question but here goes. My lvl 26 Affliction 'lock has Glyph of Corruption which is almost identical to Nightfall with 2 points. The only difference I see is that Nightfall includes drain life as a way to proc the insta-nuke shadowbolt. Does the talent stack with the Glyph giving 8% chance to proc? Or am I better off putting those 2 points elsewhere?
Any help is much appreciated. Thanks.