Patch 3.1 PTR build 9658 Warrior changes
Matthew's caught up in the tangle of this thing called RL, so don't be surprised to have a different voice going over the Warrior changes this build. Don't worry, though, it looks as though most of the changes this round are aimed squarely at PvP, so I'm covering for him in the meantime. I'd like to call this build the Brown Pants Edition for PvP Warriors. Are you ready? Get a pair of brown pants, because you'll need them.Battle Stance - Increases the armor penetration of all your attacks by 10%.
This is a straight up buff, and because Armor Penetration is a better PvP stat now than it is for PvE, this is clearly going to help. Considering armor reduction effects are now percentage-based, this buff is going to help quite a bit. Nothing exciting yet, right? Right. I hope you've got those brown pants on, because the next one is downright insane.
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
I just had to put that in bold letters and underline it. Aren't you glad I told you to wear brown? Warriors are now one of only two classes that can break a Paladin's Divine Shield or a Mage's Ice Block. It's a baseline ability, which means that all Warriors will have access to it. This improves Warrior viability in a Paladin-dominated Arena environment substantially. It's on the same cooldown as the aforementioned invulnerabilities, as well. This means that every time Paladins or Mages put them up, a Warrior can demolish it. Just in case you missed it -- Shattering Throw also deals damage and reduces armor (and it's likely used when in the armor penetrating Battle Stance!). Not only do you remove their precious invulnerabilities, you spank and strip them, too. That's just naughty.
Berserker Stance - Now increases all damage taken by 5% (Down from 10%)
Warriors are primary targets for an instagib in Arenas because Berserker Stance is just too painful. As the recent matches in the ESL Arena Tournament show, sitting on a Warrior throughout the match yields excellent results. Blizzard isn't having any of that. This buff should tone down Warrior vulnerability a tiny bit.
Intimidating Shout - Cooldown has been lowered from 3 min to 2 min.
What is there to say? This is one of the best peels a Warrior has in Arenas, and lowering the cooldown is a great way to improve their viability and survivability. Straightforward buff. Good times.
Defensive Stance - Now reduces damage caused by 5%. (Down from 10%)
This took us at WoW Insider some time to digest, but Eliah pointed out that this buffed Warrior damage while in Defensive Stance (we initially read it to mean that damage reduction was nerfed to 5%). It wasn't a necessary buff but Blizzard gave it, anyway. It turns out even Protection gets some love in this build.
Disarm - Now disarms the enemy's main hand and ranged weapons.
The new version now works similarly to Dismantle, and should help Warriors dominate Hunters even more. With Hunter representation in Arenas at an all-time high, and Warriors becoming more and more scarce, abilities like this contribute to evening things out. Ghostcrawler makes no secret about the changes this build -- they're aimed at PvP. He points out that Paladins are "extremely powerful in PvP right now", and that Warriors "are weak". A Disarm that also removes ranged weapons won't be needed against Paladins, but it sure as heck doesn't hurt.
Blizzard seems extremely serious about balancing things for PvP, and these changes -- every single one of them a buff -- all work together towards that goal. They also have some minor impact on PvE, but for the most part these just mean that Warriors should find themselves a little less gimped in PvP. Most of the changes are just baby steps, but Shattering Throw is a giant leap forward. Enjoy this moment and hope that these changes (and more) make it live. Now run along and change those pants...
Filed under: Warrior, Patches, Analysis / Opinion, PvP






Reader Comments (Page 1 of 4)
Chocolate Orc Mar 6th 2009 8:27PM
for paladins
TO THE GROUND BABY!
D:
Dunkurk Mar 6th 2009 8:09PM
Woo we can pop bubles and look good doing it, awesome and much needed buffs.
James Smith Mar 7th 2009 12:04AM
Now you have something else to complain about this is more OP then A death knight!
Phil Mar 6th 2009 8:11PM
Oh Em Gee...
TheOne Mar 6th 2009 8:09PM
This seems to be too good to be true. Well needed buffs. Especially after the 10% dmg nerf to TG.
Cheers.
Craig R Mar 6th 2009 8:12PM
I don't even roll a warrior, but my jaw hit the floor and kept on going.
this is BEAST.
Phil Mar 6th 2009 8:13PM
Please make arms PvP Arms good again and I'll reroll in a heart beat.
Zeldaguard Mar 6th 2009 8:19PM
WOOT!
Johnzim Mar 6th 2009 8:18PM
Wow. I'm not a paladin but that Shattering Throw looks like a savage nerf for them.
As a priest, Mass Dispel was just about fair because there aren't many priests around necessarily and it costs a ton of mana.
However warriors AND priests bursting bubble? That's kind of silly.
Heilig Mar 6th 2009 8:26PM
This is my only complaint with the skill. It is WAY too low cost for it to be able to break a class-defining skill that is a paladin's ONLY defense against being focus fired. I hope they at least make the effects sequential, i.e. it tries to do damage first, then lower armor, THEN break immunities, so paladins aren't COMPLETELY screwed by this one skill.
ash Mar 6th 2009 9:38PM
This will not stand!
Horrigan Mar 7th 2009 6:21AM
QfuckingQ... god forbid warriors get something actually HELP them. Go cry in your cornflakes.
Johnzim Mar 7th 2009 7:55AM
I'm not QQing, Warriors needed a buff but perhaps it could have been handled a little differently.
This change is a Hoser, unimaginative design.
Kanuris Mar 7th 2009 11:40AM
Any Warrior who doesn't see that as OP in it's current form is an idiot. It breaks the main defensive spell of a Paladin for 25 rage and 1.5 seconds.
Needs a way higher rage cost to be balanced.
Zul Mar 7th 2009 1:25PM
Paladins bubble shouldn't even be allowed in arena in the first place. It is not class defining it is OP. A instant spell that stops 100% of inc dmg for 12 secs! So you can sit and heal yourself to fool.
Plastic Rat Mar 6th 2009 8:26PM
For the love of god, I don't think I will ever be able to properly convey exactly how much I wish the PvE and PvP in this game were totally separate.
twh Mar 6th 2009 8:42PM
For crying out loud!
Wasn't four seasons of arena dominance enough for you overgrown bitches?!
Wulfhere Mar 6th 2009 8:46PM
Dear mister paladin,
Kiss your bubbles goodbye. As a shammy, I'm going to be making friends with a warrior post haste and we're going to come destroy you again and again and again.
Sincerely,
Everyone you screwed over with your ridiculous immunity
Angus Mar 7th 2009 11:01AM
Dear Wulfere,
As a former shaman, kiss off. twh pointed out how Warriors were dominant in 2v for 3 seasons. I would like to point out that people are complaining about Paladin dominance right now. They did that Season 1. Paladins ate a huge number of nerfs, became jokes and Druids and Warriors became gods for 3 seasons.
Yet again, warriors and druids are weak and paladins are strong. So watch them get boosted into the ground while paladins and shaman become jokes.
The shaman changes are pretty much the opposite of what are needed. Pre-BC Shaman were kings of burst and they ruined it with resilience and the BC changes to the class. Now, again, PVP is about burst, and shaman are weak at it. So they give us stuff we wanted when CC was dominant. Yea, they are still a season behind. Getting a warrior to carry you won't help.
dpoyesac Mar 6th 2009 8:45PM
The combination of Shattering Throw (IF it goes live -- I have my doubts, it's just too tasty) and the interrupt/silence of Heroic Throw + Gag Order means Prot warriors will just eat up them little mages like so many tasty treats.
Personally, I'm OK with that.
On a side note: even though I don't do arenas, I think trying to balance the PvP aspects of classes still has merit. The vast majority of my HKs since Wrath have been at various summoning stones -- but that doesn't mean I don't want to be competitive in the battle for who can summon raid members to Naxx.