Patch 3.1 PTR build 9658 Warrior changes
Matthew's caught up in the tangle of this thing called RL, so don't be surprised to have a different voice going over the Warrior changes this build. Don't worry, though, it looks as though most of the changes this round are aimed squarely at PvP, so I'm covering for him in the meantime. I'd like to call this build the Brown Pants Edition for PvP Warriors. Are you ready? Get a pair of brown pants, because you'll need them.Battle Stance - Increases the armor penetration of all your attacks by 10%.
This is a straight up buff, and because Armor Penetration is a better PvP stat now than it is for PvE, this is clearly going to help. Considering armor reduction effects are now percentage-based, this buff is going to help quite a bit. Nothing exciting yet, right? Right. I hope you've got those brown pants on, because the next one is downright insane.
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
I just had to put that in bold letters and underline it. Aren't you glad I told you to wear brown? Warriors are now one of only two classes that can break a Paladin's Divine Shield or a Mage's Ice Block. It's a baseline ability, which means that all Warriors will have access to it. This improves Warrior viability in a Paladin-dominated Arena environment substantially. It's on the same cooldown as the aforementioned invulnerabilities, as well. This means that every time Paladins or Mages put them up, a Warrior can demolish it. Just in case you missed it -- Shattering Throw also deals damage and reduces armor (and it's likely used when in the armor penetrating Battle Stance!). Not only do you remove their precious invulnerabilities, you spank and strip them, too. That's just naughty.
Berserker Stance - Now increases all damage taken by 5% (Down from 10%)
Warriors are primary targets for an instagib in Arenas because Berserker Stance is just too painful. As the recent matches in the ESL Arena Tournament show, sitting on a Warrior throughout the match yields excellent results. Blizzard isn't having any of that. This buff should tone down Warrior vulnerability a tiny bit.
Intimidating Shout - Cooldown has been lowered from 3 min to 2 min.
What is there to say? This is one of the best peels a Warrior has in Arenas, and lowering the cooldown is a great way to improve their viability and survivability. Straightforward buff. Good times.
Defensive Stance - Now reduces damage caused by 5%. (Down from 10%)
This took us at WoW Insider some time to digest, but Eliah pointed out that this buffed Warrior damage while in Defensive Stance (we initially read it to mean that damage reduction was nerfed to 5%). It wasn't a necessary buff but Blizzard gave it, anyway. It turns out even Protection gets some love in this build.
Disarm - Now disarms the enemy's main hand and ranged weapons.
The new version now works similarly to Dismantle, and should help Warriors dominate Hunters even more. With Hunter representation in Arenas at an all-time high, and Warriors becoming more and more scarce, abilities like this contribute to evening things out. Ghostcrawler makes no secret about the changes this build -- they're aimed at PvP. He points out that Paladins are "extremely powerful in PvP right now", and that Warriors "are weak". A Disarm that also removes ranged weapons won't be needed against Paladins, but it sure as heck doesn't hurt.
Blizzard seems extremely serious about balancing things for PvP, and these changes -- every single one of them a buff -- all work together towards that goal. They also have some minor impact on PvE, but for the most part these just mean that Warriors should find themselves a little less gimped in PvP. Most of the changes are just baby steps, but Shattering Throw is a giant leap forward. Enjoy this moment and hope that these changes (and more) make it live. Now run along and change those pants...
Filed under: Warrior, Patches, Analysis / Opinion, PvP
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Reader Comments (Page 4 of 4)
Jugg Mar 19th 2009 8:19PM
This is only in regard to PvP.
To the paladins saying that finally they are able to compete and not being underpowered anymore.. You have never been Underpowered.
Underpowered means that compared the the average class you aren't as good and that has never been the case, it doesn't mean that one class is better. Since it's impossible to balance everything 100% there will allmost always be one class that is slightly OP compared to certain other classes.
I can agree that druids were OP from s2-s4. It wasn't anything game breaking though but they were a bit too good. Since s1, every season i have had a 2k+ rating with different healers (and with a lock in s4. I'm a warrior btw). In most seasons the easiest class to get 2k+ with for me has been paladins. It required very little skill to get there.
In regards to Shattering Throw why don't you all stop your crying till you atleast know whether it's gonna be OP or not. I mean noone can know yet. It certainly looks nice but there are many ways to work around this so the warrior will be controlled or not in LoS of the paladin when he bubbles. All this means is that the paladin bubble isnt just an idiot save button the paladin can use whenever he wants (as long as he is not facing a priest). Now paladins that face warriors actually have to show a little skill and not just run around like headless chickens without any worries.
Jugg Mar 19th 2009 8:22PM
I will agree though that from a Lore PoV this is a very strange and unfitting ability for warriors.
Marti Mar 26th 2009 11:33AM
I play a prot warrior and i've never been able to kill a pally as prot just because of bubble and the fact they are plate that can heal a but ton. And while i love this new ability (like really it makes me ecstatic) it does seem a little well OP. being able to pop the one thing that really makes a pally a pally. but that being said it's a 1.5s cast time so that means it can probably be interrupted or as other people said stunned or feared so that it doesn't cause as much of a threat. But what i wanna know is what application this ability will have in PVE combat. Because from what i can reason out it has none. so please correct me if I'm wrong.