Why too many currencies actually helps progression
Badges of Justice, Battleground marks, Marks of Honor Hold and Thrallmar, Spirit Shards, Stone Keeper's Shards, Emblems of Valor, Emblems of Heroism, and now Emblems of Conquest: Ulduar will add yet another currency item into the game and Cypruss of Draka wonders, rightfully, if it's all just too much. The good news is that since the currency system was introduced, all of this stuff is out of our bags, but wouldn't it just be easier if instead of creating a whole new token system, Blizzard just charged a lot more for the gear?Bornakk says no -- he says that if they just kept the same tokens and charged more per item, people would end up doing Naxx, Ulduar, OS, and any other instances that dropped that token every single week rather than actually moving up through the content, which is what Blizzard wants us to do. He also says that the Emblem exchange mechanic is designed to help this -- you can do Ulduar and go backwards for the gear, but you can't do Naxx ten extra times to get Ulduar gear.
Which, we have to give it to Blizzard, is actually pretty smart. Yes, it does keep players from farming up the tokens (Blizzard knows that if you could run all the instances per week just to get one kind of token, there'd be lots of players who would), but it also keeps people progressing to get gear they can upgrade to. As Bornakk says, they've been trying to improve the Badge system ever since it was introduced in BC, and this method of introducing new currency to send players up the ladder is a result of their work there.
Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Raiding, Bosses, Making money, Battlegrounds
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Reader Comments (Page 4 of 4)
Esher Mar 6th 2009 12:59PM
I agree 100% with every progression dropping a new currency. My problem is with the name. I shouldn't have to rely on other people and other websites to tell me what something is for or how to get it in game. Just call it "Emblem of Ulduar" and "Emblem of Naxx" or whatever. This Emblem of Conquest nonsense is what adds the confusion and it's silly.
Peridan Mar 6th 2009 12:54PM
The problem I have is that there is no longer any reason to run heroics or 10 man raids. I went through the badge gear so fast there's no reason to even bother with them. Now they just pile up. I liked the old system better where new badge gear would come out and you could upgrade your stuff rather than hit a brick wall and now all that I can run to possibly get improved gear is H Naxx and maly.
Maerae Mar 6th 2009 12:53PM
Makes sense to me... already the way the emblems are tiered keeps me uninterested in 10 man runs for the most part.
Sakari Mar 6th 2009 1:21PM
hey this says Marks of Thrallmar and Spirit Shards are already in this tab? but mine are still in my bags. I was always thinking they should be there. So am I misreading/confused? or am I maybe glitched and it never took affect?
also things like apexis shards, nagrand powder, warbeads should be there too lol cause I really need all the room I can get after 4 years of play.
bundee Mar 6th 2009 1:28PM
You're supposed to be turning that stuff in, no hoarding it for 4 years
Sakari Mar 6th 2009 2:35PM
Yea I didnt mean i was hording it for 4 years Ive been playing for 4 years so Ive accumulated a lot of stuff and dont have room for the extra currency.
barth Mar 6th 2009 1:36PM
It's funny because the very same people who complain about there being too many types of currencies are probably the same people who would run Naxx 250 times to get an upgraded set... then complain about how boring it is. This is a smart idea I think.
BioHazard Mar 6th 2009 1:54PM
So by the looks of it, the item level progession looks like this?:
3.0-heroics / 3.0-10man : iLevel 200
3.0-25man / 3.1-10man : iLevel 213
3.0-special / 3.1-25man : iLevel 226
3.1-special : iLevel 239
That doesn't really look like all that huge of a geal level gap to me. Would it really be that hard to start doing Ulduar-10 after gearing through heroics? Currently you can start Naxx-25 straight after Heroics and it looks to be the same gear level as Ulduar-10. Am I misunderstanding something?
zappo Mar 6th 2009 2:26PM
I don't know why they don't introduce some new gear. I mean it doesn't even have to be super fantastical gear, just something different. I've been wearing rune casters mantle on my priest since 2 days after I hit 80. I think raiding and gear should go together sure, but I also believe Blizzard is sort of shooting themselves in the foot here. Some of us don't have time for raids but still like to run a few heroics. Really we're pretty much the backbone for people gearing up at 80 AFTER 3.1. As it stands now, many of us will have nothing to gain and eventually simply stop playing. How are people new to the game even going to gear up enough to do endgame content?
So all I would request is essentially "badge gear", just make it Nax 10 quality. I mean 100 badges to get a T7 level shoulder piece is still a LOT of work, and it would probably be way faster just to run Nax, but an option for others.
Also blizzard has gotten lazy as hell with item designs. Maybe they should pay someone to come up with something that actually looks different from the 3 different looks across classes - and make THAT badge gear.
SDevil Mar 6th 2009 2:41PM
As someone with not a lot of time and not a lot of people in my guild, I would probably have been upset with the changes. Except that they did indeed make raiding more accessible to everyone. Wanna raid? You no longer need 5 of certain classes to get the buffs to everyone, you no longer even have to have 25 people to get into the raids. I love it.
jay Mar 6th 2009 2:59PM
I'd love to see a way to get past heroic level gear without having to spend 5 hours/3 nights a week. I enjoy the zero-level commitment the 5-man heroic pugs require. As it stands I'm either going to level another toon or put WoW on the shelf until some new content comes out.
After all the point of the game is gear, right? Of course...after having fun and all.
Matchu Mar 6th 2009 2:59PM
Make Emblems of Honour bind on account, that way you can gear up any char you bring to 80 since Naxx is unlikely to be run on a regular basis.
Jon Mar 6th 2009 3:51PM
1. Would there be any harm in introducing new emblem items like they did when they added SSO? These were pretty nice rewards of the next iLvl gear? i.e. EoH would be able to purchase iLvl 213 gear and that would be then end of them. Don't continue the process of upgrading the lower level emblems any further.
2. Add an astronomical exchange rate from EoH to EoV. Something like 20-30 to 1. This means full clearing all 4 raids in a given week on 10 man yeilds 1 to less than 1 EoV. It also reduces the value of heroics.
3. Separate raid emblems from heroic emblems. Heroics can be turned in for gear. Raids can be turned in for gear and upgraded to EoV.
4. Add 5 man instances that are as challenging as adding H-Magister's Terrace was to Burning Crusade. They would need to have a difficulty to justify perhaps a slightly better loot system but would allow casuals to run them. Perhaps the 2-3 bosses would drop iLvl 200. The difficulty would like the size of the pulls. The CC, positioning, spells, abilities, etc. These would require groups to actually think about they way they would want to run it and even perhaps an optional boss that has a random element to it like Prince and his infernals.
I understand that high level emblem gear shouldn't be obtainable by running 10 man raids and entry level heroics. I do feel that there should be some sort of outside raid level progression and 5 mans are where that's at. I can also understand the difficulty in creating and tuning that content. I don't envy them and some of these choices.
Amaxe Mar 6th 2009 6:33PM
Well I can see why they want to control how lower tokens are used for higher gear. It's one thing to use gear for where you are at. It's another thing to stockpile tokens to the point that you can buy new gear when released without having to slog through the new material.
One thing I think the hardcore raiders may not understand about the "worthless" lesser tokens. The lesser tokens can be useful for the players who can't yet reach the higher instances, and some of the lower level things still have value. I still use the Stonebreaker Totem because it is better than the badge totems for LK (I don't do Arena), so there is reasons for the Enh Shaman to farm KZ for example. IIRC, the Arena totem is only about 10 dps higher and requires a 2000+ rating. Not everybody can do Arena at that level.
Once I got all I could use of the BOJ I turned the rest to gems (still got a fair price at the time).
TL:DR Farm until you have the badges you need for your desired gear. Then move on to the next level
Verit Mar 6th 2009 10:58PM
Every patch this game seems like some horrible social experiment designed to mess with us and record what we do.
Jimsonweed Mar 7th 2009 9:58AM
RIP Heroics
I can't believe so few people see how bad a thing this is for the game as a whole...