Arcane Brilliance: Changes to the Fire tree

Each week Arcane Brilliance Blinks behind you and hurls a Fireball full of Mage content up your tailpipe. It stings, yes, but the burning sensation is only temporary. Just wait until you see what the Warlock gave you. It's nasty, and trust me when I say that it won't be going away anytime soon.
I've been neglecting Fire Mages, I'll admit it. Before you wind up a Pyroblast and point it my way, hear me out. There's a reason. Since we Mages stepped our flimsy, cloth-clad feet onto the shores of Northrend those several months ago, we've gone through a decent amount of changes. Unfortunately, very few of those changes were to the Fire tree. The news-making specs have been everyone's favorite love-it/love-to-hate-it spec, Arcane, Frostfire, and to a lesser extent, Frost. With so much to report on regarding the other specs, Fire has sort of been put on the back burner (yes, you can expect more bad puns as we proceed--you have been warned). It still blows stuff up like it always has, but does so in as quiet and workmanlike a fashion as a spec that conjures enormous explosions can. Fire Mages are still out there, Fireballing away in relative obscurity while the next Mage over throws his flashy Arcane Barrages or Frostfire Bolts, but there aren't as many as there once was.
I became a little excited when we were told that Patch 3.1 would bring "more survivability for Fire spec in PvP." Though it wasn't anything big or flashy, finally I might have something to report on regarding everybody's favorite fire-starters. Then the PTR patch notes came and went, bearing with them no real Fire-related change to speak of. I keep forgetting that the PTR notes change by the day.
PTR build 9658 has finally put Fire Mages back in the news. The changes aren't anything huge on the surface, but they speak to a new direction in Blizzard's design philosophy for the spec, and with any luck will lead to more changes. After the break, you'll find the complete changes, along with a look at the current and future state of Fire Mages as a spec. You wear your flame-retardant gear, and so will I.
PTR build 9658 Mage changes
Fire
- Fiery Payback has an additional effect - When below 35% health all damage taken is reduced by 10/20% and your Pyroblast spell's cast time is reduced by 1.75/3.5 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5/10% chance to disarm your attacker's main hand and ranged weapons.
- Impact now gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
The Fiery Payback change
A quick stroll through the official forums shows me a lot of Mages who think the Fiery Payback change is a clear nerf, simply because the updated patch notes most people are seeing don't list the second rank of the talent. It does indeed still have two ranks, and nothing about it has been nerfed. The talent simply has a new component.
And what a useful component it is (and no, I'm not being sarcastic. I really do think it's going to be useful). Every time anybody hits you with a ranged or melee weapon, there's a 10% chance they'll be disarmed. Good news for every Mage who's ever been hit 17 times in 2 seconds by a Rogue (show of hands...that's what I thought): now there's a good chance they'll lose one of their stabbing implements whilst stabbing you with it. And since the first 16 stabs got you down below 35% health, you can still blink away and hit them in the face with a 1.5 second Pyroblast. And then die. Ah, the life of a Mage. Or death. Whatever.
This does add a bit of damage mitigation for Fire Mages, but it is still very RNG dependent. There will be many a Fire Mage who bleeds out silently 20 seconds after the start of the Arena match without ever seeing it proc. I like my survivability in more controllable, dependable forms, personally. Which is why I like the next change, even though it could almost be considered a nerf.
The Impact change
We've heard for some time now that Blizzard wants to move away from stun procs, and Impact was one of the talents on their radar. Now the other shoe has dropped, and Impact as we knew it is no more. Never again will we see stuns proc at whenever they choose to, without us having to think about them. When we want a stun, we will now have to trigger it ourselves.
Impact will now be a controllable, interactive proc on par with things like Brain Freeze and Missile Barrage. I like these kinds of mechanics, in part because they're just more fun, but mostly because I have can make them happen at the push of a button. I have to wait for a proc, yes, but once it pops, I can choose the hows, whens and who's of its deployment. Instead of having to pray that the Feral Druid behind me gets a stun from my Molten Armor, I can now save an Impact proc from my initial Fireball salvo to use on him when he pounces. I like control, and this gives me control over a stunning Fire Blast whenever the talent procs.
Indeed, this can be looked at as something of a nerf. Though the proc rate has remained steady at 10%, Fire Mages now have to click an additional button to make the stun happen, adding lag time to the process. In addition, the proc can only be used if Fire Blast is actually off cooldown. This means that in practice, the stun will occur less frequently during a fight after the patch hits than it does now.
Still, given the choice between a proc I can't control and one I can, I'll take the one I can control every day of the week and twice on Sunday. Once Impact procs, the buff stays up until you cast your next Fire Blast. You can save it for whatever you want. My personal plan would be to keep each proc in my pocket to use as a spell interrupt, or a way to get distance when needed. This change, in my opinion, is a positive one. You may disagree, and the argument can certainly be made that this is a nerf overall. Still, I prefer to look at it as change, nothing more, nothing less, and this change just happens to be one that fits my style of play.
The current state of the Fire Mage
I've said before in this space that for a very long time I was a Fire Mage, and the spec still holds a very special place in my heart. Fire is still my preferred PvE spec of choice. My Mage on the PTR is currently sporting a dual spec of Arcane for PvP and deep Fire for PvE. I just love to blow monsters up, and nobody makes their enemies explode like a Fire Mage. I switched to a hybrid Arcane/Fire build in the middle of the Burning Crusade for purely PvP purposes (the spec worked well with my Arena team composition), and when Blizzard unveiled the sexy new state of the Arcane tree with patch 3.0, I went full Arcane and haven't looked back.
Others were lured in by the obscene numbers of the new Frostfire spec, and still others remain tried and true Frost Mages (still the most consistently reliable PvP spec for Mages). The sad fact is that there are no Fire Mages left in my guild, at least none that raid with us regularly. We have Frost Mages, and Frostfire, and a glut of Arcane, but no straight-up Fire Mages. Inspecting random Mages in Dalaran this morning, I noticed the same trend holds true in the general populace. Though my census was in no way comprehensive, scientific, or even conducted in a professional manner (I clicked about 20 Mages over the course of 30 minutes while eating pop tarts), I only saw one Mage whose talent allocation could be considered a Fire spec, and even that little Gnomish pyromancer might have been a Frostfire Mage. It's hard to say. He was the only Mage I saw that had gone far enough in to actually pick up Living Bomb, so I'm counting him.
The Fire Mage, so common during BC, is becoming something of an endangered species. Where have they all gone? The spec itself hasn't gone anywhere. A properly constructed Fire Mage can still top the DPS charts in raids, and their AoE capabilities are still second none. When they blow something up, it stays blown up. No, the Fire tree hasn't gone anywhere, it is Mages who have left the Fire tree.
Perhaps it's time we came back.
The future of the tree
If nothing else, these two comparably small changes point to a larger chenge in the way Blizzard seems to be looking at the class. Both changes are directed at improving the spec in PvP, an area in which the Fire spec has always been somewhat limited. Coupled with the earlier statement that they were working on improving Fire's survivability, these changes are further evidence that Blizzard wants this spec to be PvP viable. My guess is that we'll see more changes in this vein as the PTR goes forward.
Survivability still hasn't been properly addressed. Fire Mages have always had a very clear problem in PvP--one that out-weighs any offensive threat they may pose--and that is that they have no real way to mitigate incoming damage. Arcane Mages have multiple damage-reduction and avoidance talents, and Frost Mages are still the kings of survivability as far as Mages are concerned. But Fire Mages...well, they just don't last very long against anybody. Neither of these changes will bring Mages back to the spec for PvP purposes unless more changes happen to allow Fire Mages to live long enough to make good use of them.
Those of you who loathe PvP and consider every change made for PvP purposes a slap in the face will hate these alterations to the Fire tree. Myself, I want Blizzard to make the effort. More needs to be done, but I like the good intentions this new PTR build displays. Blazing Speed needs to be reworked, and some sort of damage mitigation mechanic needs to be added, but it looks as if Blizzard may be working in a good direction. Let's just hope this isn't the end of the changes to the Fire tree.
For what it's worth, here's my humble request:
Dear Blizzard,
More DPS please.
Love,
Christian
PS: Warlocks suck.
Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Talents, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Ilnara Mar 7th 2009 5:19PM
ehh... that doesn't exactly inspire me to fear the fire magus any more..
I actually prefer Frost for PvE. I leveled 70-80 as frost, am currently FFB spec for raiding and have pretty mch given up on playing my mage outside of instances. When the patch hits, I'll get dual spec, Run Frost on one and FFB on the other and finally get back to the pew pew I love so much.
Although, my DK has been lots-o-fun too.
Trippy Mar 7th 2009 5:22PM
Just a wake-up call to you, Frostfire spec mages that opt for the fire version take Living Bomb.
You can recognize a true fire(ball) mage if they have the Improved Fireball (tier1) talent. That's a talent that doesn't benefit Frostfire Spec mages at all and thus is 99% of the time ignored by frostfire mages that opt for the fire based spec.
And yes it's a shame fireball mages have become rare. I must admit, even I switched to arcane after recent patches. And I didn't even do so for PVP, my arcane spec does more damage in PVE than the (most common) frostfire spec.
Ilnara Mar 7th 2009 6:03PM
"my arcane spec does more damage in PVE than the (most common) frostfire spec."
You must massively out gear or out
skill the FFB magus you're using as basis.
Trippy Mar 7th 2009 6:09PM
Either that, or arcane just suits me better than FFB :)
Bistramo Mar 7th 2009 6:30PM
@Ilnara
A properly geared arcane (57/3/11) mage *should* be outdpsing a properly geared FFB (and sometimes fireball) mage.
Max Mar 7th 2009 8:42PM
yeah dude. arcane rocks my socks.
It can keep up with FFB now.
I average about 3.4k dps with arcane, and I was only pulling like 2.9 as frostfire.
Fierna Mar 7th 2009 5:24PM
I think the main trouble with deep fire is needing so much more hit gear to raid.
Thander Mar 7th 2009 10:21PM
I agree. I thought about switching to Fireballer spec just because I had so much fun with it when leveling. The problem is you get no hit talents for Fire spells if you go with the best DPS Fireball spec (Fire/Arcane for Torment the Weak). I can't get my hit rating that high without gimping my DPS too much. Better gear would probably fix this, and that's the problem. Your average Joe Mage who gets to 80 needs to get a lot of gear before they can go with the best Fireball spec. Otherwise, it's less DPS than Frostfire and Arcane.
Khalis Mar 7th 2009 5:34PM
I'm not sure if you are considering a fire mage as one that uses Fireball as the primary nuke. If that's the case, I think they are all gone. Frostfire Bolt is far superior to either Fireball, or Frostbolt.
I consider fire mages right now to be FFB as the main nuke with Pyro on Hot Streak procs and LB on cooldown. This is what I see in 90% of PvE mages these days.
I run into an Arcane mage from time to time, but not much any more since the AB nerf. One of the mages I run with tried deep frost on a Naxx25 run, and went from 1rst over all to 11th. He respecced after the first wing, and never looked back. It was nice for me though since I didn't have to keep Imp Scorch up because of his Winter's Chill, my DPS went up quite a bit.
Jack Mar 7th 2009 5:50PM
I'm still a old-school fire mage (http://eu.wowarmory.com/character-sheet.xml?r=Darkspear&n=Yassia)
Due to the changes to TTW in 3.0.8, this spec is actually superior to FFB, once you have enough hit to make it viable+have a slow effect on the target.
There's arcane and FFB mages in my guild with similar gear and im always above them on damage meters, if not no.1
Demonicwiz Mar 7th 2009 5:46PM
I was FFB for about a month after 80 but as soon as i could make the ebonweave robe to push my hit to 17% i respeced fireball because it felt like home *cuddles with flameing pebble* and i think that i bring a bit more to my raid even if it is one more buff...
and i'd like to say FFB mages are Elementlists not fire mages seeing as how there spell is an multi elemental spell and good 'ol fireball is still my #1
Reihert Mar 7th 2009 6:04PM
I can't see any those changes making fire mages even considerable for pvp.
On the pve side, Fire mages are defunct. Yes, they can outdps FFB (and pve arcane by around 30 dps), but the only great thing about it is that they bring scorch. Period.
Fire requires way more hit gear to work, not only that, it's mana efficiency is terrible, with no 2 min evocation to back them up.
Great AOE? Yes. But it doesn't make it "above" other speccs on that matter (FFB has iBlizzard, Arcane PoM+Flamestrike and AP+IV+Blizz.
I believe that fire mages need a buff to make them more atractive again... at least some help in +hit talents (and who knows a better looking fireball?)
Utakata Mar 7th 2009 6:10PM
This is actually a bit misleading. FFB spec is infact a Fire spec. Because most of the spec is spent in Fire. And not a combination of Fire and Frost around 50/50 it eludes too. But there is also a Fire spec that uses points spent in Arcane instead of Frost. We don't call it AFM build and thus treating as an abritation unto itself. So there are 2 viable Fire specs for PvE. One uses Frost, the other uses Arcane. Please keep the distinction that way.
Sorry, it's a pet peeve of mine.
Fizzl Mar 7th 2009 6:15PM
If you have the hit 18/53/0 WILL do more DPS than FFB.
http://forums.wow-europe.com/thread.html?topicId=8136624306&sid=1
Seriously berate your mages until they switch spec.
Christian it is your duty to make an Aracne Brilliance about it and tell people who still use FFB that they are doing it wrong.
uncaringbear Mar 7th 2009 6:39PM
"Seriously berate your mages until they switch spec."
That's a rather short-sighted thing to say, imo.
Your deep fire spec is fine and all, but for mages who may not meet the hit cap, it's not the optimal way to go. A lot of specs will put out massive DPS, but it's highly dependent on your gear and the buffs available in your raid.
Ilnara Mar 7th 2009 7:04PM
This Arcane v. FFB debate reminds me a lot of the Fire v. Frost debate in BC.
Could Frost be competitive in Raids? Sure.
Was it common compared to Fire? No.
Why? Mainly because, compared to fire, It took a lot of work and great gear to make Frost work well. (today it's laughable)
Now, my point isn't to argue that "you're all insane and lying" it's that, it takes more than simply 'specing' arcane to top the damage meters, unlike FFB if you catch my drift here.
*still wishes he could raid frost*
Mognet T Mar 7th 2009 7:21PM
He is right though, the numbers don't lie. Fire/Arc is slightly better than FFB as long as the your gear meets the hit cap.
Tirin80 Mar 7th 2009 7:02PM
One benefit of the Impact change-It won't screw up Blast Wave anymore. Stunned/Rooted people don't get tossed. I really dislike proccing impact right as I'm about to blast wave people off LM.
Tirin80 Mar 7th 2009 7:36PM
Regarding "the future of the tree", I think more mitigation is actually what we don't need. Frost and Arcane mitigate. Fire is about blowing stuff up faster than it blows you up.
Attach an effect to Fiery Payback where we do a fireball volley on death, damage dependent on how much mana we've got left in the tank. Make it nasty. So it won't wipe out a group, but if you focus the mage, and he's at full and his group's alive, they'll wipe you out in the aftermath.
That's survivability in Fire style.
Belna Mar 8th 2009 11:17AM
I want to explode with a huge mushroom cloud if someone kills me, taking with me all mobs in an area of about 40 yards.
That's what I would call a Fiery Revence.