Arcane Brilliance: Changes to the Fire tree

Each week Arcane Brilliance Blinks behind you and hurls a Fireball full of Mage content up your tailpipe. It stings, yes, but the burning sensation is only temporary. Just wait until you see what the Warlock gave you. It's nasty, and trust me when I say that it won't be going away anytime soon.
I've been neglecting Fire Mages, I'll admit it. Before you wind up a Pyroblast and point it my way, hear me out. There's a reason. Since we Mages stepped our flimsy, cloth-clad feet onto the shores of Northrend those several months ago, we've gone through a decent amount of changes. Unfortunately, very few of those changes were to the Fire tree. The news-making specs have been everyone's favorite love-it/love-to-hate-it spec, Arcane, Frostfire, and to a lesser extent, Frost. With so much to report on regarding the other specs, Fire has sort of been put on the back burner (yes, you can expect more bad puns as we proceed--you have been warned). It still blows stuff up like it always has, but does so in as quiet and workmanlike a fashion as a spec that conjures enormous explosions can. Fire Mages are still out there, Fireballing away in relative obscurity while the next Mage over throws his flashy Arcane Barrages or Frostfire Bolts, but there aren't as many as there once was.
I became a little excited when we were told that Patch 3.1 would bring "more survivability for Fire spec in PvP." Though it wasn't anything big or flashy, finally I might have something to report on regarding everybody's favorite fire-starters. Then the PTR patch notes came and went, bearing with them no real Fire-related change to speak of. I keep forgetting that the PTR notes change by the day.
PTR build 9658 has finally put Fire Mages back in the news. The changes aren't anything huge on the surface, but they speak to a new direction in Blizzard's design philosophy for the spec, and with any luck will lead to more changes. After the break, you'll find the complete changes, along with a look at the current and future state of Fire Mages as a spec. You wear your flame-retardant gear, and so will I.
PTR build 9658 Mage changes
Fire
- Fiery Payback has an additional effect - When below 35% health all damage taken is reduced by 10/20% and your Pyroblast spell's cast time is reduced by 1.75/3.5 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5/10% chance to disarm your attacker's main hand and ranged weapons.
- Impact now gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
The Fiery Payback change
A quick stroll through the official forums shows me a lot of Mages who think the Fiery Payback change is a clear nerf, simply because the updated patch notes most people are seeing don't list the second rank of the talent. It does indeed still have two ranks, and nothing about it has been nerfed. The talent simply has a new component.
And what a useful component it is (and no, I'm not being sarcastic. I really do think it's going to be useful). Every time anybody hits you with a ranged or melee weapon, there's a 10% chance they'll be disarmed. Good news for every Mage who's ever been hit 17 times in 2 seconds by a Rogue (show of hands...that's what I thought): now there's a good chance they'll lose one of their stabbing implements whilst stabbing you with it. And since the first 16 stabs got you down below 35% health, you can still blink away and hit them in the face with a 1.5 second Pyroblast. And then die. Ah, the life of a Mage. Or death. Whatever.
This does add a bit of damage mitigation for Fire Mages, but it is still very RNG dependent. There will be many a Fire Mage who bleeds out silently 20 seconds after the start of the Arena match without ever seeing it proc. I like my survivability in more controllable, dependable forms, personally. Which is why I like the next change, even though it could almost be considered a nerf.
The Impact change
We've heard for some time now that Blizzard wants to move away from stun procs, and Impact was one of the talents on their radar. Now the other shoe has dropped, and Impact as we knew it is no more. Never again will we see stuns proc at whenever they choose to, without us having to think about them. When we want a stun, we will now have to trigger it ourselves.
Impact will now be a controllable, interactive proc on par with things like Brain Freeze and Missile Barrage. I like these kinds of mechanics, in part because they're just more fun, but mostly because I have can make them happen at the push of a button. I have to wait for a proc, yes, but once it pops, I can choose the hows, whens and who's of its deployment. Instead of having to pray that the Feral Druid behind me gets a stun from my Molten Armor, I can now save an Impact proc from my initial Fireball salvo to use on him when he pounces. I like control, and this gives me control over a stunning Fire Blast whenever the talent procs.
Indeed, this can be looked at as something of a nerf. Though the proc rate has remained steady at 10%, Fire Mages now have to click an additional button to make the stun happen, adding lag time to the process. In addition, the proc can only be used if Fire Blast is actually off cooldown. This means that in practice, the stun will occur less frequently during a fight after the patch hits than it does now.
Still, given the choice between a proc I can't control and one I can, I'll take the one I can control every day of the week and twice on Sunday. Once Impact procs, the buff stays up until you cast your next Fire Blast. You can save it for whatever you want. My personal plan would be to keep each proc in my pocket to use as a spell interrupt, or a way to get distance when needed. This change, in my opinion, is a positive one. You may disagree, and the argument can certainly be made that this is a nerf overall. Still, I prefer to look at it as change, nothing more, nothing less, and this change just happens to be one that fits my style of play.
The current state of the Fire Mage
I've said before in this space that for a very long time I was a Fire Mage, and the spec still holds a very special place in my heart. Fire is still my preferred PvE spec of choice. My Mage on the PTR is currently sporting a dual spec of Arcane for PvP and deep Fire for PvE. I just love to blow monsters up, and nobody makes their enemies explode like a Fire Mage. I switched to a hybrid Arcane/Fire build in the middle of the Burning Crusade for purely PvP purposes (the spec worked well with my Arena team composition), and when Blizzard unveiled the sexy new state of the Arcane tree with patch 3.0, I went full Arcane and haven't looked back.
Others were lured in by the obscene numbers of the new Frostfire spec, and still others remain tried and true Frost Mages (still the most consistently reliable PvP spec for Mages). The sad fact is that there are no Fire Mages left in my guild, at least none that raid with us regularly. We have Frost Mages, and Frostfire, and a glut of Arcane, but no straight-up Fire Mages. Inspecting random Mages in Dalaran this morning, I noticed the same trend holds true in the general populace. Though my census was in no way comprehensive, scientific, or even conducted in a professional manner (I clicked about 20 Mages over the course of 30 minutes while eating pop tarts), I only saw one Mage whose talent allocation could be considered a Fire spec, and even that little Gnomish pyromancer might have been a Frostfire Mage. It's hard to say. He was the only Mage I saw that had gone far enough in to actually pick up Living Bomb, so I'm counting him.
The Fire Mage, so common during BC, is becoming something of an endangered species. Where have they all gone? The spec itself hasn't gone anywhere. A properly constructed Fire Mage can still top the DPS charts in raids, and their AoE capabilities are still second none. When they blow something up, it stays blown up. No, the Fire tree hasn't gone anywhere, it is Mages who have left the Fire tree.
Perhaps it's time we came back.
The future of the tree
If nothing else, these two comparably small changes point to a larger chenge in the way Blizzard seems to be looking at the class. Both changes are directed at improving the spec in PvP, an area in which the Fire spec has always been somewhat limited. Coupled with the earlier statement that they were working on improving Fire's survivability, these changes are further evidence that Blizzard wants this spec to be PvP viable. My guess is that we'll see more changes in this vein as the PTR goes forward.
Survivability still hasn't been properly addressed. Fire Mages have always had a very clear problem in PvP--one that out-weighs any offensive threat they may pose--and that is that they have no real way to mitigate incoming damage. Arcane Mages have multiple damage-reduction and avoidance talents, and Frost Mages are still the kings of survivability as far as Mages are concerned. But Fire Mages...well, they just don't last very long against anybody. Neither of these changes will bring Mages back to the spec for PvP purposes unless more changes happen to allow Fire Mages to live long enough to make good use of them.
Those of you who loathe PvP and consider every change made for PvP purposes a slap in the face will hate these alterations to the Fire tree. Myself, I want Blizzard to make the effort. More needs to be done, but I like the good intentions this new PTR build displays. Blazing Speed needs to be reworked, and some sort of damage mitigation mechanic needs to be added, but it looks as if Blizzard may be working in a good direction. Let's just hope this isn't the end of the changes to the Fire tree.
For what it's worth, here's my humble request:
Dear Blizzard,
More DPS please.
Love,
Christian
PS: Warlocks suck.
Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Talents, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 3)
decemba Mar 8th 2009 11:11PM
fire > arcane > ffb
please learn your class.
thanks.
Aislinana Mar 9th 2009 2:21AM
I'm terribly surprised you didn't mention the Torment the Weak change that shifted some focus back onto fireball specs for single-target Boss DPS. If you have the hit to carry it, it edges out FFB on DPS performance, even if not entirely on DPM.
I started out WOTLK raiding as FFB/fire, and now am raiding 18/53/0 with the other raiding mage the same spec. Mutual Focus magic is a giant boost in shared and personal DPS as well as warrior/dK tanking keeping Tclap and Icy Touch at all times.
How could you forget the TTW change, Christian?!?!
SarahTheGnome Mar 9th 2009 5:36AM
I will always be a fire mage, I have also included it in my RP, so it would be hard for me to change specs due to PvE, and we only raid casually, so my guild does not have any problems with it.
At the moment, I have gone for the AoE spec in fire. It hurts my single target dps and it is very painful. Fire is deadly in PvP, for the fire mage that is, not the opponent, and I do not see that changining any time soon. I do not need fire to be viable in PvP, that is what frost is for. Every spec can not be good for every part of the game, and again, it is not needed.
When dual specs come out, I'll be happy, because I will still have my fire AoE spec, and a fire single target spec. That is the only way I can maintain a decent dps in raids, because at the moment, that is just impossible.
What grates me is, that when I was in beta, Blizz kept defending the AoE changes in fire, saying they would have its use during raids. What use? I can AoE down some spiders in Naxx? Do a little damage on Noth? I don't really get it. But I love the spec, since it's fun. At least now, I can stay in fire and try to squeeze the most out of it. I am not waiting for any major fire changes to happen PvE wise, since Blizz kind of proved they have given up on this when they started with the whole PvP thing in fire... seriously... why?
kilobyte Mar 9th 2009 8:36AM
The 2 fire changes they've made for pvp are considerably worthless overall, and will not be even close to helping fire mages in arena.
What happens when your 10% disarm proc doesn't work? What happens when you're being raped by other casters and disarm doesn't matter? What happens when you're below 35% and you still die in 1 hit?
Fireblast is a nerf btw. If you have to save fireblast as an interupt, thne you're gimping yourself on dps, and fire doesn't have any instants that aren't on cooldown, you can't afford to be saving them.
Case Mar 9th 2009 12:04PM
LOL! God, I love reading your posts.
Vadil Mar 9th 2009 5:38PM
Im proud to say
im a fire mage all the way!!!!
always been besides some experimental respeccs
the fire is in my heart
love this collum!
K-Ton Mar 10th 2009 3:41AM
I've always loved fire, still am and I really love it. My spec currently is 16/55/0, picking up spell impact and focus magic and might rework it to get the spirit talent depending on how they redo spirit for mages in 3.1. Just got my 4 piece bonus and switched over to JC and my dps just went through the roof and I usually top the meters for runs in our raids.
Even though my guild pretty much does 10 mans, in 25's I usually push well over 4k dps and I don't really have any 25 man loot.
I don't really see any mages with a pure fire spec like mine, and I don't really know why since the numbers are amazing. Just, you have to compensate with a lot of hit due to not having elemental precision.
Sarabande Mar 10th 2009 9:15AM
I've been a fire mage since I could take talent points. Since I don't raid (I might if a friend asked me to fill in a slot or if a group of good players I enjoy playing with decided to do it just for fun,) I have the luxury of speccing the way I want to fit my play style (mostly solo or small group content, 5-mans, a very small amount of BG though not seriously). In BC I was 21/40/0 PoM Pyro, but with the patch that preceded Wrath, I went all fire. Recently I've tweaked it a bit so I go down Arc. to Spell Impact and the rest in fire.
I love the sound of Fire Crits, seeing the Hot Streak Proc animation, watching mobs run to me but burn up with ignite and fall at my feet. I love my spec - It's simply fun and exciting for me.
I agree that mitigation shouldn't be the focus of fire improvements. It's not a BAD thing - staying alive a bit longer is nice, but when I took fire, I KNEW I was sacrificing survivability to a certain extent to get great damage. I'd like to see things that make fire mages what they are, instead of introducing more homoginization. OK, maybe a bit squishy but very VERY dangerous. (If any mitigation could be added, I'd think even more threat reduction so we wouldn't have to hold back as much in instances if the tank was a bit on the weaker side).
I love the idea of doing some fantastic damage when we die. While I'd rather not die, if I do, why not take some mobs (or other faction) with me? I envision maybe something like Blastwave on steroids with added DoTs that would keep on killing even as I rezzed at the graveyard. Or turning into some instrument that fires off what looks like a huge burning comet, either aimed at whatever attacked me, whatever was closest in proximity or maybe whatever I had FOCUSED. We could call it Glass Cannon and have some great sound effects - fiery explosion as the comet-like object fired off, and as my body crumpled on the ground, you could hear the sound of shattering glass. ;)
Usdom Mar 10th 2009 12:30PM
I know this is kind of off topic but I would like a nerf for my mage where I no longer get the buff from Felhounds. Warlocks do suck. Not because of anything they do but because their BLASTED PET ERASES MY ARCANE INT! I am so sick of losing my mana pool because a warlock rides by me in a BG. Either have the pet give the buff to the entire raid all the freaking time or STOP MAKING IT KILL MINE!
Nerf me PLEASE! Nerf me so I can not benefit from this annoying freaking buff!
Usdom Mar 10th 2009 12:35PM
To the topic at hand. I would -love- to see a talent put at the bottom of the fire tree called "Containment Breach" where when you die you do your mana pool total in damage to everything around you in a radius effect when you fall over dead. So if you are AOE grinding and you pull to much, yes, you are going to die but you will come back to a clear room with lots of loot. Also in the BG people would not target fire mages as readily. If they know there is a good chance that fire mage is going to nuke them for a huge damage when it dies they won't attack them without full life. If people are afraid to attack us we won't need all this other fancy crap.
You want to add survivability to the fire mage for PVP. Do this!
~Flambe, Quel'dori.
Usdom Mar 10th 2009 12:38PM
It should be accompanied by a FWOOM sound if at all possible. But think of the wipes it would prevent in five mans. A pull goes bad, the mage dies, so does everything in the area including the mob who just killed that mage and is most likely going after the healer next because the tank is dead. This would be the best freaking talent EVER.
Sprink of Archimonde Mar 11th 2009 12:18PM
I've been a fire mage since I picked up the game. In fact, I might have been a fire mage BEFORE picking it up. And I will always be a fire mage. Burnination is in my blood. ^_^
Regardless, I can't STAND what they're doing to Impact. There is nothing that makes me smile in glee more than the (happens more often than not) random stun that gives me just enough time to launch that last fireball. I consider it a proccing "oh shit!" button that happens just when I need it most... especially when my fire blast, blastwave and dragon's breath are on cooldown.
And I never liked fiery payback. If I'm below 35% health, I'm toast as it is and hitting every "oh shit!" button I've got... and trying to either stun them or knock them back. I'm not trying to pyroblast them.
And when it comes to PvP... ugh. I'm toast in like, three seconds or less anyway. What do I care that I have a faster pyroblast? I'm not going to survive the cast time anyway.
Usdom Mar 11th 2009 4:28PM
Exactly my point! You can't make Fire-mages survivable in PVP unless you completely destroy the whole gist of what a fire mage is about. The fire mage is about the bang! Give us a death bang and let us die in a glorious blaze of firey death taking our enemies with us! We don't need a faster casting spell when we are about to die we NEVER have time to use it. If it was INSTANT cast we couldn't use it because 90% of the time when we die we are stun locked the entire time. If we aren't we will get away. WE ARE MAGES! WE ROCK AT GETTING AWAY!
I'm telling you, the big deadly bang at the bottom of the fire tree would be the ultimate deterrent.
Sprink of Archimonde Mar 11th 2009 6:46PM
Fire mages and survivability do not belong in the same sentence. Unless you're mentioning how they don't have or need any. We knew what we were getting into when we specced this, and we should wear our fiery deaths with pride. ^_^
I totally agree with a death bang. Would totally make people think twice about taking out the fire mage with the full mana bar...
And mages are the best at getting away... when we can. Frost Nova -> Blink -> Invisibility anyone? ~_^
Nekhbah Apr 12th 2009 10:06AM
I'm a level 60 Fire Mage. I've never set foot in Arcane or Frost, but one person I know keeps nagging me to do so just because he wants to try and prove a point that I didn't argue.
I like Fire, and through pure stubbornness, I'm not planning on respeccing any time soon.
Personally, I prefer the current Impact, because my PvE rotation is probably a bit different to what most people use, and doesn't include as much Fire Blast as it probably should. But it works, which I'm happy with, and having to include Fire Blast more is going to throw it off a bit.
Hooch Apr 14th 2009 9:32AM
If they want to make it so every spec is viable for pvp AND pve, give the top tiered talents use in both. Everyone so far has talked about mages exploding on death ----------> LIVING BOMB!!!
this would make fire mages so different then frost, instead of kiting and control, you blink into a pack, blastwave -> dragons breath -> arcane blast and then when you are getting low on health frostnova everyone down and BOOM!! take out 5 or more players at once. Haha this i guarantee will stop death knights gripping you into a pack :)
Hooch Apr 14th 2009 9:38AM
Oh and deep freeze should be if the target is a higher level than you and is is immune to the stun, it places a debuff on the boss which raid damage is increased by 100% (go to GC for a balanced number) for the 5 second duration. This would give frost mages much more utility to the raid, even if their dps is lower