Patch 3.1 PTR Ulduar/Emblem of Conquest Gear for Warriors

Patch 3.1 is starting to reveal loot from Ulduar bosses as well as items that can be purchased for the new Emblems of Conquest. Thanks to MMO-Champion, we can look at these items and each class will be looking at these items differently. For instance, the new 2h weapons available from 10 and 25 man Ulduar have stats that will be more or less popular for various classes. For warriors, these new weapons may herald the return of Armor Penetration, especially with incoming changes to Deep Wounds and Battle Stance as well as upcoming buffs to armor pen itself. "Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating."
With all of this in mind, we're looking at a situation where a warrior could pretty easily reduce armor by 10 to 15% depending on spec and stance. (An arms warrior in battle stance would gain 10% actual armor reduction from his tance and around 5% actual armor reduction from his weapon, while a fury warrior dual wielding these weapons could easily reduce armor by 10-11% just from the weapons.) Mix in the effect of a trinket like Grim Toll, and you're looking at nearly 50 to 55% armor reduction during a proc. That's pretty substantial, and it's not even counting the effect of other armor pen on gear.
With all of this in mind, we're looking at a situation where a warrior could pretty easily reduce armor by 10 to 15% depending on spec and stance. (An arms warrior in battle stance would gain 10% actual armor reduction from his tance and around 5% actual armor reduction from his weapon, while a fury warrior dual wielding these weapons could easily reduce armor by 10-11% just from the weapons.) Mix in the effect of a trinket like Grim Toll, and you're looking at nearly 50 to 55% armor reduction during a proc. That's pretty substantial, and it's not even counting the effect of other armor pen on gear.
Two hand weapons to consider include Stormedge, Ironsoul, Voldrethar and Rune Edge. The first thing you notice when you look at them is the rather hefty amount of armor pen on these items, ranging from 70 to 84, translating to between 4.5% to 5.46% actual armor reduction. For an arms warrior in battle stance, that's between 14 and 15% baseline armor reduction: an arms warrior with mace specialization and Ironsoul, we're talking 30% armor reduction. That's ridiculously solid. Even a fury warrior can count on 10% armor reduction by dual wielding these weapons. (Sadly, Lotrafen is a polearm, so Arms won't get the mace spec benefit and fury can't DW it. I can still imagine a lot of Arms Warriors going nuts for it.) Whether or not this is a wise spending of item budget remains to be seen.
With a Grim Toll proc, you're looking at almost 50% armor reduction for a fury warrior, and an arms warrior with mace spec and ironsoul could be looking at 80%. That would mean, as an example, that a target with 10k armor would have effectively 2k armor against the warrior, while a target with 2k armor would have 400 armor, rendering him or her effectively naked. Since the more armor you ignore the better the effect (a 1% armor reduction is pretty trivial due to DR on armor, but a 10% is far more substantial) Armor Pen seems to be scaling better for warriors (who do mostly physical DPS) than for almost anyone else, especially after the Deep Wounds nerfs. (Hunters would also possibly see some benefits here.)
As for tanking weapons, there's only one thats really looking intended for tanking, Stoneguard from Ulduar-10. It's solid, better than anything outside of Last Laugh. It doesn't seem as indicative of a difference in stat weighting the way the 2h weapons seem to.
There's lots of plate gear to look at so far. Most of the drops we're getting to see are DPS plate, and most are still itemized with crit, hit, str and stam, with only the new BP having armor pen on it. ArP may be better in this upcoming patch, and may scale best for warriors out of the melee classes, but I'm still relieved to be able to gear fro crit, hit and AP as well. A look at the physical DPS neck that drops in Ulduar reveals that it will be better for anyone but a warrior due to haste being buffed for Paladins, Druids, Shamans and Death Knights, but not warriors, in patch 3.1.
There's also quite a lot of Emblem of Conquest gear to consider. It's competitive with the loot that drops in Ulduar: the DPS neck for warriors that we can buy for emlems is superior to the Ulduar drop, in my opinion. The tanking neck is very strong. The itemization here is conventional (look at the tanking and DPS plate belts) with the familiar broader application of stats so as to make good choices for DK, warrior or paladin tank/DPS. You want your emblem gear to be useful for more classes, obviously, no surprises there. There's still some interesting armor pen items as well, which is definitely indicative of Blizzard's stated goal to buff ArP if nothing else.
All in all it's interesting to look at where the itemization is going in Ulduar so far. If nothing changes (and I'd love to see more of the DPS trinkets that will drop here) we're looking at a potential renaissance for ArP at least as far as DPS warriors are concerned, while tanking gear looks to be holding to familiar patterns. One thing is for sure, warriors are going to go nuts for a weapon with 999 top end damage and stats to make you weep with joy.
Filed under: Warrior, Patches, Analysis / Opinion, News items






Reader Comments (Page 1 of 2)
Kaphik Mar 7th 2009 3:38PM
So tired of maces!!
Bangin Mar 7th 2009 3:40PM
Wow. You know absolutely nothing about warriors. I've never read worse gibberish on this site than what you just posted.
Congratulations on letting everyone know how hopelessly ignorant you are.
Alkaios Mar 7th 2009 4:21PM
Failspot =D
rt Mar 8th 2009 11:32AM
If there's one thing in this world Rossi knows about..it's warriors.
Gorrltak(Ysera) Mar 7th 2009 3:55PM
Wow I've never read a comment as useless as Bangin's...
As a warrior, I'm pleased to read posts like this one, cauz I can see the items that are comming up, and what to expect.
And I want to thank Matthew for doing all the work of looking everywhere (forums and other websites) to put it all in here.
For the stupid comments, I think no1 cares about what you think Bangin, and if you're not happy, well defend your point with facts and numbers, like someone civilised would do.
Alkaios Mar 7th 2009 4:14PM
Less class-defining warrior changes, more news on the Horde being able to get the "Westfall Chicken" pet without help from an Alliance player.
lol =D
Odaham Mar 7th 2009 4:16PM
Deep wounds buff? You linked to the changes but Deep Wounds wasn't one of the changes.
Wulfhere Mar 7th 2009 4:17PM
They nerfed DW, they didn't buff it.
Odaham Mar 7th 2009 4:21PM
I assumed by "For warriors, these new weapons may herald the return of Armor Penetration, especially with incoming changes to Deep Wounds and Battle Stance" it was a buff... lumping it in with the Battle Stance buff.
What was changed or is there a link to the change?
Matthew Rossi Mar 7th 2009 5:04PM
Sorry if I misled you, the information is from the official patch notes I linked right after the Deep Wounds mention:
Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
From http://forums.worldofwarcraft.com/thread.html?topicId=15443531917&sid=1&pageNo=1#10
wizeguy Mar 7th 2009 4:23PM
We demand Deep Wounds information!
Zeplar Mar 7th 2009 5:02PM
No link, but my first thought was that Deep Wounds now scales with armor pen somehow. Which would be totally bizarre since the point of bleeds is that they ignore armor.
I'm not a warrior, though.
tchernobyl Mar 7th 2009 5:29PM
It used to ignore armor, but with a fury spec it seems that it was simply doing too much damage.. or was too large a percentage of a warrior's damage. So they nerfed it.. i'm not 100% how, but I believe it was changed to be affected by armor, hence matthew's interest at it being potentially affected by it.. improving it once more and making armor penetration very interesting again :)
Odaham Mar 7th 2009 5:51PM
It makes sense to me. The more armor you can penetrate, the deeper the wound, the more it would bleed.
I personally would like to see why berserker stance still has a disadvantage because when facing a boss with (value as of november of last year 13083) Reducing 10% of that armor is an rough increase of 1-2% in damage. I know I'm using the old model and they are adjusting the boss armor because of the nerf.
Saeverud Mar 7th 2009 5:56PM
This is less of a warrior specific change than a warrior/paladin change. Ret paladins are use str/sta two handers so this is a pretty big change for them as well.
DeathPaladin Mar 7th 2009 6:17PM
As a Blood Death Knight, I join the Warriors in celebrating the buffing of Armor Penetration.
I foresee that we shall have a beautiful friendship in our armor-ignoring wrath.
However, if you ever end up in the same Ulduar run as me, you're going to have to fight me for Voldrethar if it drops. It's just too beautiful. It'd move me to tears if it weren't for the fact that I am a lifeless undead horror existing only to exact vengeance on the monster who destroyed my soul.
Now I'll just need to weasel my way into whatever Heroic Hard Mode boss fight will drop it.
Bangin Mar 7th 2009 7:03PM
1. Your article mentions a Deep Wounds nerf but does not cite it. After your citation it is obvious to any warrior who knows about their class that this "nerf" was actually a bug that was changed and hotfixed 3 weeks ago.
You're posting about PTR information and including a change that was ALREADY made three weeks ago. Bad journalism.
2. You claim "a warrior could pretty easily reduce armor by 10 to 15% " but include battle stance in that guesstimate. You can get 5-6% from a SINGLE piece of gear with armor penetration rating (Malygos Boots).
How is this worthy of being "news"? Why are you doing basic math like (My current armor pen) + (10%) for us? This is just useless fluff.
3. Half of your post mentions the trinket "Grim Toll". How can you spend two paragraphs talking about a trinket's effectiveness in an upcoming patch that:
a) Will be replaced in that same next patch.
b) Is already incredibly terrible and nowhere near best-in-slot.
If you knew anything about warriors you would know Grim Toll is bad because of how terrible hit rating is AND how terrible Armor Penetration is. Close to the worst trinket in the game.
4. "Since the more armor you ignore the better the effect (a 1% armor reduction is pretty trivial due to DR on armor, but a 10% is far more substantial)"
This is exactly ass backwards. The more armor penetration you stack, the LESS useful it is. Do some research please.
5. "Armor Pen seems to be scaling better for warriors (who do mostly physical DPS) than for almost anyone else, especially after the Deep Wounds nerfs."
Armor Penetration doesn't scale well for other classes because high percentages of their damage isn't affected by it. If a Retribution Paladin's damage breakdown is:
75% Melee
25% Judgements
Then he will only get 0.75 of the value for each point of armor pen, because magic already penetrates armor and is thus unaffected by armor penetration.
Do you know WHY warriors get Deep Wounds? Because it is a BLEED, and BLEEDS IGNORE ARMOR ALREADY.
A large portion of Warrior damage, even though 100% is physical, is still armor-ignoring, thus armor penetration does not affect it.
6. You suggested Mace Specialization. If this talent's effectiveness were doubled it would still be inferior to Poleaxe.
7. Your analysis of the Conquest Neck vs. the Ulduar neck is purely guesstimation, which given a 50/50 chance, was still wrong. The Ulduar neck is better than the badge neck.
What's most embarrassing here Mathew is your readers are just as ignorant as you are, which is likely why they're reading WoWinsider for their World of Warcraft information.
These people might as well read "World Wide News" for their RL info too.
robert lunn Mar 7th 2009 7:12PM
Good lord, you're rather full of yourself mate.
brucimus Mar 7th 2009 8:50PM
Bangin
go back to your miserable dark and lonely cave and teach your pet hamster about armor penetration. It's Saturday night. I'm sure you don't have a date.
The Claw Mar 8th 2009 8:02AM
I notice nobody is disagreeing with any of Bangin's actual statements, just throwing ad hominem attacks.