All the World's a Stage: So you want to be a Miner
This installment of All the World's a Stage is the twenty-eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Mining is one of the strangest professions in the World of Warcraft. This may seem counterintuitive in the face of such odd professions as alchemy, and more particularly, engineering. But when you think of it, mining is equally strange in its own way.
Mining in the World of Earthiness is by and large a capitalist venture, where the people getting rich off of the various precious metals in the world are never ever the same people who actually go out and dig the stuff out of the ground. No, the rich people find other people do to the actual digging for them, and then compel those diggers to hand over the fruits of their hard work for a mere fraction of the work's actual value. Furthermore, precious metals here on Earth are not simply lying about at the surface for anyone with a pickaxe to come along and collect -- otherwise those metals wouldn't be precious anymore.
Mining on Azeroth is more like collecting interesting seashells than it is anything similar to what humans do on Earth. Below, we will find a few ideas about why in the world only the very greatest adventurers with the best training can go around picking up shiny ore nodes sticking up out of the ground, as well as what it might mean to your character to do so.
There's gold in them there digital environments!
When you're roleplaying in an online computer game, you have to accept a lot of the things you cannot change. It may seem illogical that your character has to go digging in the dirt by him or her self when people in the real world hire others to do that for them, but nonetheless that's how things work. It's hard to create any scheme by which you hire other people to do the mining for you, because the value of the minerals acquired only increases with the skill and level of the character involved. Any person you might want to hire to collect Saronite for you could just as easily go and sell it on the auction house themselves without having to pay you even a middleman's fees, much less settle for a laborer's measly wages. The controlling limitations people can put on one another in real life (such as restricting access to buyers and markets) just aren't there in the game. If someone is rich enough to buy all the ore he wants, it doesn't mean he's exploiting workers to do the mining for him, it just means he gets his wealth by some other means.
So if the game can't change, our idea of the world we play in has to change instead. Here's how I make sense of it: Ores in Azeroth are like bubbles that develop from deep inside the world and slowly make their way up to the surface, where they pop out of the ground at various soft spots, kind of like very minor volcanos, only without all the nasty lava. The earth just upchucks nice little nodes of precious metal and seals itself up again.
Simple metals like copper are relatively easy for anyone to just come along and hack away at, as long as they have some basic training with a pickaxe and willingness to get their hands dirty. But as metals get increasingly complex and valuable, they also get more difficult to extract. You can hack away at Saronite for hours and still not get a single speck of it unless you hold the pick in just the right way, and strike at just the right point. Once you have the skill, it comes easily, like a well-practiced card trick.
This skill required, combined with the danger surrounding most of these metallic soft spots, means that only great adventurers are capable of actually acquiring valuable ores. These adventurers are, of course, well connected, so you wouldn't find them handing their profits over to someone else unless they did so through some relationship of cooperation and reciprocity.
Earth is what we're made of
And that is precisely the reason why dwarves are so enamored of digging for ores and metals. Something that takes a lot of skill and power to do, and then returns a great reward is more likely to be seen as a very desirable profession. Some societies might even base their cultural identity on this, especially if they have reason to believe they were once made of metal and earth themselves.
But even if you're not a dwarf, there's good reason to take pride in being a miner. After all, minerals are highly sought after by three other professions -- more than any other gathering skill. Not only can you make a lot of money off of it, but you can also provide an excellent service to people who need what you've got (including yourself in that if you happen to also have one of those three professions).
Earth is for other people
Nonetheless, mining isn't going to be something everyone does with dollar signs in their eyes, giggling all the way to the bank. There are lots of reasons your character might avoid mining completely, or undertake it only with the utmost reluctance.
The first and most obvious one is that mining is rather dirty. A number of adventurers simply prefer not to get their hands covered in dust and grit. To them, something cleaner, like tailoring, is much more attractive -- or perhaps enchanting, if they prefer magical dust to the more ordinary sort.
Personally I'd love to see some miners shrink away from ores they find, offer them to other miners first -- almost beg other people to take them -- and finally only take up the pick with utmost reluctance once it's clear that they're the only ones with the skill to get the goods. I can imagine a blood elf, human, or any character really, complaining while they hack away at the ore, wishing they didn't need this stuff for their sophisticated engineering experiments and wondering if it would one day be possible to build a flying machine out of herbs instead.
Filed under: All the World's a Stage (Roleplaying), Dwarves, Mining, Lore, Guides, RP







Reader Comments (Page 1 of 3)
WoWie Zowie Mar 8th 2009 8:16PM
interesting take on it.
mining would be pretty hard to rp lol
Sean Riley Mar 8th 2009 8:16PM
Sir, you win the bet.
What do I owe you?
David Bowers Mar 8th 2009 8:32PM
Yay! You owe me three unpronounceable words!
Muahaha!
Sean Riley Mar 8th 2009 8:35PM
Ia ia! Cthulhu fhtagn!
David Bowers Mar 8th 2009 8:38PM
Splendiferous! What does that mean?
Sean Riley Mar 8th 2009 8:58PM
"Ia" doesn't really mean anything. It's an exaltation, an expression of praise.
Cthulhu is the name of a horrible beast god thing under the sea.
"fhtagn" means "sleeps".
So roughly, "Praise be, praise be! Cthulhu sleeps!"
It's from H.P. Lovecraft's 'Cthulhu Mythos', the essential work in early modern horror.
Sean Riley Mar 8th 2009 9:03PM
As a side note, the equivalent creatures in WoW would be the monstrous Old Gods. The similarity in names between Cthulhu and C'thun is not coincidental.
... and since they tend to reside deep within the Earth, there's even a link into the column. Bonus.
Oneiros Mar 8th 2009 9:14PM
And let's not forget our upcoming death god's precursor in Lovecraft, Yog-Sothoth...!
skreeran Mar 8th 2009 11:48PM
Mr. Riley, I never thought I would be so giddy as when I read your Cthulhu post.
Cthulhu fhtagn, brother.
David Bowers Mar 9th 2009 12:08AM
How very fantabulously appropriate!
Wouldn't it be neat if we could sometimes mine up interesting little items, like cursed stones of the old gods or something, which, when you clicked on them, turned you into a possessed raving lunatic that attacked your friends and then fled in utter madness -- for just about 30 seconds or so?
Without an item like that, any sort of "possession" thing tends to be nothing more than,
"Um. Hey guys, I'm possessed now."
"Really? That's too bad."
"I uh... challenge you to a duel! er... wait. Could you come outside the city so that I can roleplay turning into a raving mad lunatic possessed by a demon?"
"No, I'm busy drinking tea. Besides, Deathbob got possessed last week, and I only roleplay one possession per month. Why not just have a glass of milk and pretend it never happened?"
"Awww."
Very dissapointing.
Vassal Mar 9th 2009 7:48AM
Rolyplaying. Lol.
Hoggersbud Mar 8th 2009 8:20PM
I think the crusty miner makes a good character myself.
Wasuremono Mar 8th 2009 8:25PM
You should have mentioned the gold rush. That was a time when solitary individuals tried to find minerls for their own personal profit.
David Bowers Mar 8th 2009 8:36PM
I thought about that actually, but it seemed to me a different thing. Whenever miners were actually "mining," they still had to work together as a team ... in a mine. There aren't any mines in WoW, except maybe the Deadmines, but that's more of a dungeon, really. The mine aspect is just a front for the secret project going on down there.
Anyways, you definitely couldn't go walking about and say, "Aha! Look over there, Fred! There's gold in that there molehill!"
The closest thing in real life I could think of is panning for gold in a river, which involved sitting in a stream all day. Kinda different, no?
Hoggersbud Mar 8th 2009 9:48PM
There's a lot of mines in the game:
http://www.wowwiki.com/Category:Mines
If you really want to pretend you own a piece of one of those mines, you can.
doogals213 Mar 8th 2009 8:26PM
why is that pictures caption saying kael is guarding cobalt when hes clearly in netherstorm where there is no cobalt. shouldnt it be adamantite or khorium or something?
David Bowers Mar 8th 2009 8:37PM
Because it's blue!
I guess it should be adamantite. That would technically be better. But the blue color just made me think cobalt.
Do you DEMAND that I change it?
Shionia Mar 9th 2009 12:23AM
Hah!
IMO He's clearly teleported some SARONITE to Netherstorm, to put some snippy Warp Engineer in their place.
David Bowers Mar 9th 2009 12:42AM
Yeah!
MusedMoose Mar 8th 2009 8:37PM
"Here's how I make sense of it: Ores in Azeroth are like bubbles that develop from deep inside the world and slowly make their way up to the surface, where they pop out of the ground at various soft spots, kind of like very minor volcanos, only without all the nasty lava. The earth just upchucks nice little nodes of precious metal and seals itself up again."
Y'know, I've often thought that there's no real reason to try to figure out things like geology and ecology in WoW, since the world was designed to be fun to play in, not realistic. This, however, is not only a nifty explanation, it actually makes sense. I've always liked these articles, but you've really outdone yourself on this one. Huzzah.