All the World's a Stage: So you want to be a Miner
This installment of All the World's a Stage is the twenty-eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Mining is one of the strangest professions in the World of Warcraft. This may seem counterintuitive in the face of such odd professions as alchemy, and more particularly, engineering. But when you think of it, mining is equally strange in its own way.
Mining in the World of Earthiness is by and large a capitalist venture, where the people getting rich off of the various precious metals in the world are never ever the same people who actually go out and dig the stuff out of the ground. No, the rich people find other people do to the actual digging for them, and then compel those diggers to hand over the fruits of their hard work for a mere fraction of the work's actual value. Furthermore, precious metals here on Earth are not simply lying about at the surface for anyone with a pickaxe to come along and collect -- otherwise those metals wouldn't be precious anymore.
Mining on Azeroth is more like collecting interesting seashells than it is anything similar to what humans do on Earth. Below, we will find a few ideas about why in the world only the very greatest adventurers with the best training can go around picking up shiny ore nodes sticking up out of the ground, as well as what it might mean to your character to do so.
There's gold in them there digital environments!
When you're roleplaying in an online computer game, you have to accept a lot of the things you cannot change. It may seem illogical that your character has to go digging in the dirt by him or her self when people in the real world hire others to do that for them, but nonetheless that's how things work. It's hard to create any scheme by which you hire other people to do the mining for you, because the value of the minerals acquired only increases with the skill and level of the character involved. Any person you might want to hire to collect Saronite for you could just as easily go and sell it on the auction house themselves without having to pay you even a middleman's fees, much less settle for a laborer's measly wages. The controlling limitations people can put on one another in real life (such as restricting access to buyers and markets) just aren't there in the game. If someone is rich enough to buy all the ore he wants, it doesn't mean he's exploiting workers to do the mining for him, it just means he gets his wealth by some other means.
So if the game can't change, our idea of the world we play in has to change instead. Here's how I make sense of it: Ores in Azeroth are like bubbles that develop from deep inside the world and slowly make their way up to the surface, where they pop out of the ground at various soft spots, kind of like very minor volcanos, only without all the nasty lava. The earth just upchucks nice little nodes of precious metal and seals itself up again.
Simple metals like copper are relatively easy for anyone to just come along and hack away at, as long as they have some basic training with a pickaxe and willingness to get their hands dirty. But as metals get increasingly complex and valuable, they also get more difficult to extract. You can hack away at Saronite for hours and still not get a single speck of it unless you hold the pick in just the right way, and strike at just the right point. Once you have the skill, it comes easily, like a well-practiced card trick.
This skill required, combined with the danger surrounding most of these metallic soft spots, means that only great adventurers are capable of actually acquiring valuable ores. These adventurers are, of course, well connected, so you wouldn't find them handing their profits over to someone else unless they did so through some relationship of cooperation and reciprocity.
Earth is what we're made of
And that is precisely the reason why dwarves are so enamored of digging for ores and metals. Something that takes a lot of skill and power to do, and then returns a great reward is more likely to be seen as a very desirable profession. Some societies might even base their cultural identity on this, especially if they have reason to believe they were once made of metal and earth themselves.
But even if you're not a dwarf, there's good reason to take pride in being a miner. After all, minerals are highly sought after by three other professions -- more than any other gathering skill. Not only can you make a lot of money off of it, but you can also provide an excellent service to people who need what you've got (including yourself in that if you happen to also have one of those three professions).
Earth is for other people
Nonetheless, mining isn't going to be something everyone does with dollar signs in their eyes, giggling all the way to the bank. There are lots of reasons your character might avoid mining completely, or undertake it only with the utmost reluctance.
The first and most obvious one is that mining is rather dirty. A number of adventurers simply prefer not to get their hands covered in dust and grit. To them, something cleaner, like tailoring, is much more attractive -- or perhaps enchanting, if they prefer magical dust to the more ordinary sort.
Personally I'd love to see some miners shrink away from ores they find, offer them to other miners first -- almost beg other people to take them -- and finally only take up the pick with utmost reluctance once it's clear that they're the only ones with the skill to get the goods. I can imagine a blood elf, human, or any character really, complaining while they hack away at the ore, wishing they didn't need this stuff for their sophisticated engineering experiments and wondering if it would one day be possible to build a flying machine out of herbs instead.
Filed under: Dwarves, Mining, Lore, Guides, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 3)
David Bowers Mar 8th 2009 8:40PM
Thanks! I think it's fun to try and reason things like that out. Limitations that don't normally seem to make sense can be great for creativity!
Sagretti Mar 8th 2009 9:01PM
If my memory serves me correctly, there are in fact a ton of mines in the game, not to mention random caves filled with ore. Now, 90% of said mines are currently overtaken by some threat, but still, they are pretty prevalent. Dead Mines would be the most elaborate, though.
David Bowers Mar 9th 2009 12:46AM
Oh. Well yeah that may be. I was thinking of most of those as caves. But there are several places where laborers are mining away, clearly not getting paid much. So it does happen in Azeroth too...
Still, adventurers can't get away with a scheme like that. Maybe we just don't have access to a massive workforce the same way that various governments or organizations do.
fromtheboxofweasel@gmail.com Mar 8th 2009 9:34PM
I pictured Warcraft miners as grand adventurer types...especially with the new stage of Northrend, you have a great setup for a "Yukon Cornelius" kind of character (remember? that miner from the old, old clay-mation Rudolph the Rednosed Reindeer?).
Knucker Mar 8th 2009 9:46PM
This creates an interesting idea. Hiring NPCs to make money for you, this is'nt very likely to happen, but it'd be good for those lazy players. :P
Deb Mar 8th 2009 9:49PM
hic!
Amey Mar 8th 2009 10:24PM
Ok. I usually don't comment without reading the topic...however when I read this the first thing that popped into my mind was "You must, -must- find the fountain of youth before level 18!"
Sorry...I had to. ^.^;;
Avrador Mar 8th 2009 10:29PM
Man, I've never seen someone try so hard to fit politics into a MMO guide.
David Bowers Mar 9th 2009 12:41AM
What in the world? What politics? I think you're reading the politics in there yourself, dear reader.
Edmunt Mar 8th 2009 11:26PM
i cant wait for engineering, that'll be fun. now that i think about it i think it would be cool to see herbalism, maybe you could tell us how were able to fail at picking a flower
Euphorion Mar 8th 2009 11:37PM
You fail at picking a flower when you don't know exactly which part you're going for. You don't just rip the plant out of the ground, you strip it of its flowers, seeds, leaves... whatever. When it's orange to you, it's a new plant and you've gotta figure out the best approach. By the time it's green to you, you know exactly what you're looking to gather, and it's no problem.
That's how I've always looked at it. Same with skinning or mining, it takes practice. And something like Talandra's Rose is a little more complicated than, say, Silverleaf.
Mognet T Mar 9th 2009 1:46AM
My Dreanei Death Knight currently has issues with voices in her head. First the Naaru, then Arthas, and now Yogg-Saron. Saronite is fun to RP with!
Ametrine Mar 9th 2009 1:47AM
As my miner is a Tauren, one of the two big "nature-lover" races alongside Night Elves, I've rationalized his mining thusly - he does not dig haphazardly into the earth like the goblins, but only draws the ore out of spots that erosion of weather and wind have naturally laid bare to his view (i.e., the mining nodes), so as to disturb the earth spirits as little as possible as he mines..
Fargostar5000 Mar 9th 2009 9:22AM
David what I believe Avrador was referring to was your comment in the article that miners in the real world are exploited by capitalist mining companies. While there are some unscrupulous ones, the majority of companies pay their employees considerably higher than in most sectors, as is the case in my native Canada. The statement that miners are being robbed of the fruits of their labors is also misleading in the fact that the miners would not have acess to most mineral deposits without the skills of geologists and the financial backing and equipment of the mining companies. Finally the mines provide job opportunities for skilled workers in countries around the world.
Hope you continue the series David, I enjoy your articles [eager to see what crazy leatherworking ideas you have :)], just thought it was necessary to correct the stereotypical perception of mining companies as modern day robber barons.
Cheers!
David Bowers Mar 9th 2009 7:05PM
Yeah, you're right. My article does speak in negative terms, where actually the broad spectrum of mining is much more diverse than I have accounted for. I was personally horrified by depictions from films and documentaries like Blood Diamond, but that doesn't mean I should extend that attitude toward the industry as a whole.
In the future I must fact-check my articles better, without assuming I just know based on my own experiences.
Fargostar5000 Mar 9th 2009 10:37PM
Hey thanks for the considerate response David! I'm studying to be a geologist myself, so I try to look at the positive aspects wherever I can, eh? Funny thing is I don't roleplay, but always enjoy your articles...I must be a lore freak or something. Any chace for leatherworking/skinner next? I can just smell the possibilty of some kind of anti-DEHTA crazed poacher/squirrel vanquisher!
evankimori Mar 9th 2009 10:02AM
I'll still need a mule, a snowy environment and starvation via eating beans for 2 years to really make a good mining character. :P
Yukon Trail anyone? :D
Lovely article here David. Made me smile a lot. Not exactly the type of RP I'd consider but this one...wow. You really put it together here.
Void Mar 9th 2009 10:14AM
Kael'thas guards his cobalt ore. Lawl
csdx Mar 9th 2009 10:44AM
on a roleplaying note, a miner could be adverse to only some types of ores. While a paladin may be quite willing to don a suit of titanium armor, the tempered saronite may be right out for her. A miner could avoid the ore altogether or only mine the ore to prevent it from falling into the lich kings hands, at which point it's sent to a friendly jewelcrafter for proper disposal and processing (and maybe a few gems, but the jewel never mentions that bit).
Deathomen Mar 9th 2009 1:10PM
Dear Author,
LOL I cannot beleive that u actually said "politics? what politics?!" That was hilarious. First of all, in the first 3rd of the entire article is a fairly blatant attack on capitalism. You act like the people who buy all these ores at low prices, 1. Were born wealthy, with thousands of thousands of gold upon character creation. Perhaps they worked their asses off, and/or took the time and investment to figure out a good system of buy/sell. And 2. U act like those people SET the prices themselves. Actually, the prices drop, when there are too many miners that flood the market with ore. You should be THANKING these eeevil capitalists for buying up as much as they do as to not have the market be more flooded than it already is. (U know, like in the gold rush, as mentioned in previous comment, where inflation [too much money, too few goods] was completely out of control.)
Also, i'm having trouble gathering what your whole point was with this article besides attacking capitalism and trying to make it look like slavery. In fact most (not all of course) of the things you were saying were neither accurate depictions in real life OR the game. You make it sound like in the game, after u mine, u have to go pay to take a shower and wash all that dirt off, much like paying to repair. You make it sound like some epic undertaking.
The only guess i could make as to your point, was that there needs to be a system to control the amount of goods on the market and keep the prices high, like the diamond cartels. lol wow, "good idea" lets make cartel-like rules, and have even more control over people's gameplay than there is now.
Whether you like it or not (or realized) this entire article dripped with politics, and frankly i found it disgusting. Anyone who's studied journalism knows that you start with the most significant paragraphs and work down into least, because people often dont read the whole thing. And the paragraphs you started with, and really all that was visibly on the home page, was your attack on capitalism. And as far as the point of the article, i'll bring up another rule in journalism: Assume your reader is of an 8th grade reading level. I am of a much higher reading level than that, and i couldn't even figure out what u were getting at.