All the World's a Stage: So you want to be a Miner
This installment of All the World's a Stage is the twenty-eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Mining is one of the strangest professions in the World of Warcraft. This may seem counterintuitive in the face of such odd professions as alchemy, and more particularly, engineering. But when you think of it, mining is equally strange in its own way.
Mining in the World of Earthiness is by and large a capitalist venture, where the people getting rich off of the various precious metals in the world are never ever the same people who actually go out and dig the stuff out of the ground. No, the rich people find other people do to the actual digging for them, and then compel those diggers to hand over the fruits of their hard work for a mere fraction of the work's actual value. Furthermore, precious metals here on Earth are not simply lying about at the surface for anyone with a pickaxe to come along and collect -- otherwise those metals wouldn't be precious anymore.
Mining on Azeroth is more like collecting interesting seashells than it is anything similar to what humans do on Earth. Below, we will find a few ideas about why in the world only the very greatest adventurers with the best training can go around picking up shiny ore nodes sticking up out of the ground, as well as what it might mean to your character to do so.
There's gold in them there digital environments!
When you're roleplaying in an online computer game, you have to accept a lot of the things you cannot change. It may seem illogical that your character has to go digging in the dirt by him or her self when people in the real world hire others to do that for them, but nonetheless that's how things work. It's hard to create any scheme by which you hire other people to do the mining for you, because the value of the minerals acquired only increases with the skill and level of the character involved. Any person you might want to hire to collect Saronite for you could just as easily go and sell it on the auction house themselves without having to pay you even a middleman's fees, much less settle for a laborer's measly wages. The controlling limitations people can put on one another in real life (such as restricting access to buyers and markets) just aren't there in the game. If someone is rich enough to buy all the ore he wants, it doesn't mean he's exploiting workers to do the mining for him, it just means he gets his wealth by some other means.
So if the game can't change, our idea of the world we play in has to change instead. Here's how I make sense of it: Ores in Azeroth are like bubbles that develop from deep inside the world and slowly make their way up to the surface, where they pop out of the ground at various soft spots, kind of like very minor volcanos, only without all the nasty lava. The earth just upchucks nice little nodes of precious metal and seals itself up again.
Simple metals like copper are relatively easy for anyone to just come along and hack away at, as long as they have some basic training with a pickaxe and willingness to get their hands dirty. But as metals get increasingly complex and valuable, they also get more difficult to extract. You can hack away at Saronite for hours and still not get a single speck of it unless you hold the pick in just the right way, and strike at just the right point. Once you have the skill, it comes easily, like a well-practiced card trick.
This skill required, combined with the danger surrounding most of these metallic soft spots, means that only great adventurers are capable of actually acquiring valuable ores. These adventurers are, of course, well connected, so you wouldn't find them handing their profits over to someone else unless they did so through some relationship of cooperation and reciprocity.
Earth is what we're made of
And that is precisely the reason why dwarves are so enamored of digging for ores and metals. Something that takes a lot of skill and power to do, and then returns a great reward is more likely to be seen as a very desirable profession. Some societies might even base their cultural identity on this, especially if they have reason to believe they were once made of metal and earth themselves.
But even if you're not a dwarf, there's good reason to take pride in being a miner. After all, minerals are highly sought after by three other professions -- more than any other gathering skill. Not only can you make a lot of money off of it, but you can also provide an excellent service to people who need what you've got (including yourself in that if you happen to also have one of those three professions).
Earth is for other people
Nonetheless, mining isn't going to be something everyone does with dollar signs in their eyes, giggling all the way to the bank. There are lots of reasons your character might avoid mining completely, or undertake it only with the utmost reluctance.
The first and most obvious one is that mining is rather dirty. A number of adventurers simply prefer not to get their hands covered in dust and grit. To them, something cleaner, like tailoring, is much more attractive -- or perhaps enchanting, if they prefer magical dust to the more ordinary sort.
Personally I'd love to see some miners shrink away from ores they find, offer them to other miners first -- almost beg other people to take them -- and finally only take up the pick with utmost reluctance once it's clear that they're the only ones with the skill to get the goods. I can imagine a blood elf, human, or any character really, complaining while they hack away at the ore, wishing they didn't need this stuff for their sophisticated engineering experiments and wondering if it would one day be possible to build a flying machine out of herbs instead.
Filed under: Dwarves, Mining, Lore, Guides, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 3 of 3)
Andorion Mar 9th 2009 3:02PM
Yes, clearly "u" are of a much higher level of reading and writing. No doubt "u" have brought this discourse to a new plane.
David, the reason why the economics of mining are so different in WoW and real life is quite simple: there are no property rights in WoW. On our planet, territories containing valuable minerals are owned by someone, and it is illegal for other people to extract those minerals. Therefore, the property owner can pay other people to do the extracting, claim the resulting minerals, and realize the difference in value as profit. In Azeroth, nobody own Sholazar Basin, so there is no way to stop anyone with the trade skill from mining all the Titanium. Therefore, there can be no way for the economic structure realized on Earth to be viable in Azeroth.
David Bowers Mar 9th 2009 7:17PM
I see that you have a very strong attachment to capitalism, Deathomen, and I've pressed one of your buttons here. Some of the comments in my article have helped me to see that I looked at the real world mining industry with an unfairly negative attitude, based on some examples I know of where lots of negative things have actually happened. To generalize the sins of some mining companies onto all mines in general is unfair, and I must be careful in the future not to repeat the mistake.
However, this was not the intent of the article to criticize the mining industry, or even capitalism itself. Obviously any economic paradigm operating in the world today has its strengths and weaknesses, and the global economic and industrial brings both wonderful and horrible things to the world. There's both good and bad to see there.
The intent of the paragraphs you took issue with was to set up for a point: "Azeroth is not like this. Azeroth has a different system from the one you see in the real world, so if we want to make sense of it for our characters, we have to think of it in new ways." For some readers, that was clear, but for others it was not. Surely more accuracy on my part, as you noted, would have made that more clear for you and more people in general as well.
Also, as Andorion pointed out, there are many more factors which differentiate Azeroth and Earth, which I hadn't thought of when writing the article, and which can also provide a better understanding of how to roleplay a miner in WoW.
Thank you all for your comments.
Fargostar5000 Mar 9th 2009 10:45PM
Hey thanks for the considerate response David! I'm studying to be a geologists myself so i try to look at the positive aspects of mining when I can. For some reason I really enjoy your articles even though I don't roleplay, weird eh? Ah well, any chance for skinning/leatherworking next? I smell the possibilty of an anti-DEHTA crazed poacher! Perhaps some kind of squirell vanquisher?
Deathomen Mar 10th 2009 1:06PM
David,
I guess I understand the overall point, now. I probably had it cross my mind when reading, even. The only thing that threw me off, i guess, is that IMO there isn't really anything to be fixed about the WoW mining system. I wasn't quite sure what was so wrong with it that the entire system must be re-evaluated. So for that, i apologize for being so zealous is my comment.
I will say however, that yes, i do have a attachment to capitalism, seeing as how it is the system that has made our country successful for 200 years. Seeing as how WoW, and probably blizzard in general, would more than likely not exsist without it. That you would not be writing these articles, because this website would not exsist without the advertisment space used in it. But i guess my main point is that most people, talk about economic systems as the system only, forgetting the one major variable, and can eventually end up causeing ANY system to collapse, some more likely than others. Human Nature. Human nature is what drives all of the variables in economies. This is why you're idea of waiting at nodes, and offering it to those around you, would not work, or pay off.
While an utopian society is what everyone dreams of, the real (or fake) world just doesn't work that way. And, although kind, people doing this would soon find themselves being taken advantage of, and reaping only the reward of charitable feelings, if that. Thats great, if you've got the time for it. But even IF there were more kind people out there farming, the other large variable is the fact that the game is based on two warring factions. With separate economies. While the smart person would realize that for every node mined by the opposite faction, that means less ore in the AH for theirs, thus higher prices, i highly doubt it would cross their minds in the long run.
As much as i like the ideas of other non-capitalist systems, IMO, they rely too much on trusting human nature. More often than not the human nature of very few people. Capitalism is based more on darwinistic principals, such as survival of the fittest, which are the systems that work in nature. So that is why "i have an attachment" to capitalism.
Deathomen - Learning History = Learning Human Nature = Learning the Future
David Bowers Mar 11th 2009 1:49AM
I appreciate how well thought-out your ideas are. Perhaps sometime there will be an appropriate chance for us to discuss the ins and outs of human nature and its relationship to the economy of real world systems as well as virtual systems. If I have time, I will write an article about that. :)
I just want to add one thing, that my idea of a character asking other people to take the nodes is not practical advice on how to make money for your character in the fastest way possible. It's not intended to "work" in a self-interest-based economic sense. It's just something your character can do when there are other people around, when showing your character's distaste for his chosen profession to your friends is actually more valuable to you socially than getting the ore for yourself is economically.
Also, it gives you a chance to be generous, which may be more valuable spiritually than anything else, social or economic, could be. Generosity is a part of human nature too, remember :) I don't mean the extreme of giving away all your earthly possessions and starving to death on a street corner in a shriveled-up naked husk of a body. I just mean giving away something that would make others happy when that happiness and benefit to others is worth more than the actual possession of the item itself. Many WoW players have found more enjoyment from generously helping others in their guild or circle of friends than they have from actually gaining vast wealth and loot for themselves. That's especially true with roleplaying communities, I think, who tend to place more value on the softer sides of social interaction rather than comparing achievements, gear or whatnot.
Deathomen Mar 10th 2009 1:21PM
Dear Andorian,
I aapologize that my informal use of "u" insted of "you" in an internet comment, has offended you so. I apologize that it detracted from the overall message i was pointing out. And i apologize that you really think that something so petty dictates someone's level of intelligence, or judging from your comment, their right to voice a point.
But, supposing that belief to be true, i must ask you, Andorian, does grammar count as well as spelling?
"In Azeroth, nobody own Sholazar Basin, so there is no way to stop anyone with the trade skill from mining all the Titanium"
- Andorian
If your excuse is that you simply forgot the "s" after "own", that still doesn't explain the lack of the word "of" in the segment "mining all the Titanium".
Moral of the Story: Please don't cry about such petty things. Especially since your following point was very valid. It sends mixed messages.
David Bowers Mar 11th 2009 1:35AM
Thanks for your replies Andorian and Deathomen, but here at WoW Insider we don't have a grammar board to point out everyone's mistakes. I think there should be a EnglishGrammarLovers.com for that. On *this* website, I ignore any spelling errors or whatever is there in readers' comments and just try to see the quality of the message they're trying to convey.
Sometimes the most inane ideas are expressed with perfect grammar and punctuation. Other times, the most interesting ideas are voiced with "u" and "2" and all sorts of other abbreviations.
If someone starts criticizing the way you write, you can usually just ignore anything they say for the rest of that paragraph and skip to the next paragraph in the hopes of something more meaningful.
Deathomen Mar 11th 2009 7:28PM
lol yes, i didn't mean to be immature in my response as well. or maybe i did =P i will refrain the in future
rebelhick777 Aug 6th 2009 8:42AM
Well a lot of people get frustrated with the mining. Im pretty sure im not the only one that came up with this idea but what if wow made a patch for miners and earbalists. For example For miners wow should make Acctual mining caves loaded with a certain type of mine and spread these mines in different places in outland, northrend, kalimdor, and the eastern kingdomes. Same as the herbs and stuff ony have like huge gardens with the herbs in them. It would be a heck of a lot easier. And people could get there plans and money faster to buy expensive stuff like the artisan flying training that cost 5000 coins. It would make a lot of miners and herbalists happy.