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3-11-2009 @ 12:14AM
The problem is in the definition of "easy". Is it easy for the so called hardcore players where clicking buttons 24 hours a day has given them an undeserved appreciation of their own "skills" or is it easy for the great majority of players - of course it's always going to be hard for those players down the other end of the Poisson distribution curve. If it's easy for you that doesn't mean it's easy for me.Understanding an encounter, knowing how to play your class and spec and above all co-operation will ensure that an instance goes smoothly. Gear and Uber power may protect you from stupidity some of the time, but understanding and co-operation will always make the job easier. The wealth of resources and your own progression mean you start at a much higher preparation for the dungeon then the good old days.I went through Naxx on the weekend with my Guild for the first time, using my Boomkin. This was my first exposure to Naxx and it was a welcome change from the BC days. I actually got to see more than one boss ;-) Most of the 10 person group was very familiar with the encounters, but as we use alts and respecs, not everyone has the same grasp of their spec and class - we wiped a few times but for the most part went though it smoothly and stopped after 2 tries at the 4 horsemen as time ran out. Was it easy? Not easy enough to get through it without wiping, but certainly easier than some of the BC ones. We tried Gruul more times than I can remember and most of that ended in bitter dissappointment.Unfortunately some people equate hard with enjoyable. This may have been "easier" than BC and Vanilla WoW for the knowledgeable dungeon visitor, but it was a lot more enjoyable and picking up 2 nice drops was icing on the cake. I'm looking forward to Uluar and like the vehicle use both in quests and the coming dungeons. It really puts people out of their comfort zone and forces people to think a little rather than spamming their OCD rotations.
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