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3-10-2009 @ 3:12PM
Articles on "player housing": almost like WoW fanfiction!
3-10-2009 @ 3:43PM
I like how he is against Blizzards current housing portal location - conveniently near the trade district. Instead proposing one way over by the cathedral against the far wall of the city. Yep, total win there.
3-10-2009 @ 4:22PM
What a waste of time. I can fantasize about all sorts of crap, but making articles about that doesn't make them any more feasible.
3-10-2009 @ 4:55PM
Wow, harsh crowd. It IS fanfiction-y, though I don't mean that in a derogatory way; rather, it resembles fan-fiction because they both take something created by someone else and take it in a different direction. And, since imagination is freely available to all, this usually comes commensurate with a fairly informal tone, which the series definitely takes.I went in rather expecting that to be the case - I mean, it IS a user-generated proposal for how something purely hypothetical would work. It didn't bill itself as an in-depth analysis of game mechanics or a tip guide. So I got out of it what I expected: fanfiction-y fantasizing on how a hypothetical, "wouldn't-it-be-cool-if" feature might work.And is that so wrong? Is it not possible for the purpose of the article to be just to fantasize? As a natural extension of that question: Is it wrong to post fanfiction, fan-proposals, or other fan-wankery? Obviously the author thinks it's good, and statistically speaking, that suggests other people will enjoy it as well. (The comments on that site bear this out, if you haven't checked it out.)Granted - they do set a foot beyond the boundary of pure fantasy by introducing the series as an attempt to show Blizz how easy it would be to design player housing, and to that end I think they're being naive. But I don't think that detracts from the overall pleasure that they and their readers derived from this fantasy trip. And it's certainly not worth tearing a whole article series down over that one conceit.That said, I do agree with Peagle's assessment that The Druid Team's location choices are failing to win me over in most cases, often following either some inscrutable or ill-explained logic (why is it bad for the housing to be "too close to the Old Town"?) or the logic of "well, this is the only unused space I could find in town," which is flawed since, as Stormwind Harbor has shown, Blizz isn't against revising the layout of a city a little if they need more room.But I thought some of the other content was quite good, such as the review of each race's architecture and how the various sizes and shapes of building already in the game could give rise to player houses. I never really thought about how Blizz had such a regimented architecture setup.Overall, I don't particularly care whether player housing gets implemented as I'm rather bad at that sort of thing, so I don't think I'm quite in the target audience for this series. I found it good, but not great, as it didn't touch me personally. But seriously, guys, there's no need to be so harsh on it for being what it is. No need to tramp on their fantasizing, dreaming, and hoping for its own sake.
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