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3-10-2009 @ 6:42PM
Though I'm not fully convinced by most of the arguments in the article on Player Housing, I think the author is onto something good when they talk about how to implement gathering professions. I would love to have an Herb Garden that I could use for inscription mats.Also, I've not heard a lot of good arguments against it, other than possibly development time and server space. For those saying it'd make the game seem more like the Sims and a child's toy, I ask about all of the things we already have that make it seem that way: Barber Shops, Critters, Dresses/Tuxes, Dances and Dance Studios (still coming last I heard), poop quests, etc. Is Player/Guild Housing going to make the game seem more like a child's toy than most any of those?I think that guild halls would be a great compromise to this issue. I've heard almost nothing in the arguments for Player Housing that couldn't be done in a guild hall with players having their own rooms (herb gardens could be added, critter areas, item racks). Plus, this would add a nice opportunity for PvP anyhow...and just imagine how wild it would be if your guild could capture certain bosses (maybe making a copy of 3 or so of them) and add them in as part of your guild's "security system" to be used when other guilds try to invade.
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