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3-12-2009 @ 8:51PM
I'll definitly agree that the tanks still have, and should have, their own strengths. However I think you hit the nail on the head with the comment "their abilities were too far removed from each other for each tank to insure some chance of success in all encounters". There's a different between what's optimal and what's feasible. If you have 7 raid slots for healers, the chances of those all being the same class are pretty low, and it makes sense that encounters be designed to be extremely difficult if for some reason you tried to bring 7 of the same healing class. However, every tank you bring after the MT eats up a dps spot, and even with dual specs, I don't believe that the goal is to be forced to swap tanks per boss, or even to be forced to have some respec per boss. There was a time when end game content was reliant on min-maxing, requiring a group to pull people in for a single boss, or bring a spec that was only useful for a single boss, but I think that the devs are trying to get away from that philosophy, which means the goal is for ever tanking class to be feasible for every encounter.
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