Immortal is the toughest raiding achievement in the game
This is extremely interesting. Guildox is a site that tracks raiding progression solely based on earned raiding achievements -- they check the Armory entry of your guild, and then add them to a list of who's toppled which instances and when. But they recently sent us a note about some overall data, and it's fascinating. Below the pulldown bar of the achievement listings on their site, you'll find an "achievement rate" stat. That is the percentage of guilds who've completed the selected achievement as compared to the number of guilds in their system who've completed any of the 10 or 25-man raiding achievements.In essence, that's the percentage of guilds raiding who've completed that achievement. And the toughest achievement in the game right now is The Immortal, which requires you to get 25 people through Naxx without dying once. Only about 1.5% of guilds raiding have finished that one. After that, it's Heroic: You Don't Have an Eternity (take out Malygos in six minutes), and Heroic: Shocking! (bring down Thaddius without crossing charges). The hardest 10-man achievement is the non-Heroic version of the Malygos timed achievement -- The Undying actually isn't too bad, with almost 20% of guilds having attained it.
More after the break, including information on the easiest raiding achievements.
On the other end of the scale, the easiest achievements are the zero-drake Sarth kills, and the Naxx wings achievements: most guilds seem to beat them in the order of Arachnid, Plague, Military, and Construct if this data is comparable to all of the game's guilds. In general, 10-man achievements are easier than 25-man ones (since coordinating more people is usually harder), but that's not always true: the 25-man Sarth 3D kill has a higher achievement rate (about 16%) than the 10-man version (around 7%), and in fact, the 2D 10-man is close to the same rate as the 3D 25-man, putting them at about the same challenge.
Like I said, fascinating stuff. Note that this is a self-selected sample, so while it may represent a good portion of the game, it doesn't represent everyone (PuGs wouldn't be included in these stats, nor would any guilds who haven't registered in Guildox). But it makes a lot of sense, both in terms of how players have perceived the fights already and in terms of which fights are presumed to be progression fights. It would be interesting to see achievement information like this from Blizzard at large -- these are just raiding achievements, but what would be the most difficult achievement across the board? We'd like to hear from Blizzard what kind of achievements are most and least completed on an Azeroth-wide scale.
Filed under: Analysis / Opinion, Blizzard, Raiding, Bosses, Achievements






Reader Comments (Page 1 of 2)
Hoggersbud Mar 12th 2009 4:37PM
I'm just waiting for somebody to get it on a toon named Highlander.
Hokuto Mar 12th 2009 4:43PM
That reminds me someone on my server. His name is Practice, guess what's his PvP rank.
JJV Mar 12th 2009 8:26PM
The undying is for naxx, not malygos!
Jon Do Mar 12th 2009 4:44PM
My guild is actually more interested in knocking down Naxx-25 in two 3-hour sessions than any of the vanity achievements right now.
Wrenna Mar 12th 2009 4:50PM
It takes you six hours for a full clear without being gimped by achievement-attempt composition?
I'm sorry. I'm so sorry.
Tim Mar 12th 2009 4:59PM
Way to go for having fun and getting through Nax. W000t!
Drow Mar 12th 2009 5:42PM
@ Jon Do
Lol @ Wrenna, so true...If we don't get a new acheivment and finish a Naxx25 run in 2 and a half hours it's a bad raid heh.
I agree with Shocking! though. We got the 10-man last night. We were testing recruits, even some in greens, and made them wipe until we got the acheivment. It's really a "are you stupid" test.
Barr Mar 13th 2009 4:39AM
mmm 2 3 hour sessions? What are you waiting for Christmass?
Yesterday our immortal try (which failed again at KT we finished in 3 hours. So we where holding back most of the time and we waited for 15 minutest due to Wintergrasp and thus possible lag.
Let your tank chain pull ftw.
Jon Do Mar 13th 2009 1:35PM
LOL welcome to the world of 'casual raiding', where achievements like "To all the Squirrels I Loved Before" count for the same ten achievement points as "Immortal", and a title... well, you can only display one at a time, and most every casual already has several. Pick one.
And three hours is a pair of wings when you wipe once in a while (though you'd rather not), and that's ok, because you're among friends, and a train set in the middle of the raid generates more excitement than that boss down, again. It would just be more economical, time-wise, to do our Naxx-25 in two sessions rather than three, now that the whole place has been done.
My point was mainly that Blizzard has let casuals see just the same endgame as everyone else, and that's just fine by me - I don't care enough about those particular achievements to invest the time and effort. Grats to those who get 'em, but that’s not my focus ATM.
Rofllol Mar 12th 2009 4:45PM
Scarab Lord
Lish Mar 12th 2009 4:52PM
"which requires you to get 25 people through Naxx without dying once."
Just to clarify, it's only during the Boss fights that no one can die. You can die all you want on trash and still get the achievement.
Candina@WH Mar 12th 2009 5:08PM
Afterall, it's not like trash pull behavior is any predictor of raid succes or anything /sarcasm.
We have people die on trash pulls for being to0 aggressive, stupid or simply not paying attention who do just fine on the boss pull.
We also have some pretty consistant idiots who pay more attention to the DPS meter than to what they are standing in...
bundee Mar 12th 2009 5:17PM
I gotta say, the easiest raiding achievements have to be Gonna Go When The Volcano Blows and Heroic: Gonna Go When The Volcano Blows, considering all it takes is an early death and having a competent guild to finish the job without you :P
Eliseth Mar 12th 2009 5:20PM
Just wanted to add that the challenge of Immortal in my experience has been not the skill of players in the raid, but server latency spikes (Hello, Wintergrasp!) and internet reliability issues. :(
Iwanttobeasleep Mar 13th 2009 12:15AM
This, precisely. My guild is full of amazing raiders--but we're lucky if we have a 2 hour Naxx session with people on DCing on trash.
We also seem to have a fair amount of bosses glitching.
Gemski Mar 12th 2009 6:02PM
We recently did the Immortal run, was tense and very fun. The longer it goes the more intense it becomes. We had disconnects, lag, etc. but did it! Gemski @ Area 52
elstor Mar 12th 2009 6:05PM
So, do you realize that the real toughest achievment is in truth Heroic: Glory of the Raider and you're pretending its not a real raiding acheivment and rather just a meta, or are you really that stupid?
Balius Mar 12th 2009 6:30PM
If you read the article, and not just the title, you'd see that this is data submitted by a tracking site, which probably doesn't care about the meta achievements, or didn't think it was worth mentioning. It's not an opinion piece.
mitch Mar 12th 2009 6:34PM
Generally if you've completed The Immortal, you'll have done the meta with it. Hence, Immortal is the hardest one to do.
Or are you that stupid?
tonedeff Mar 12th 2009 6:17PM
My guild got Champion of the frozen waste lastnight. We are going to start Heroic Sarth +2.
Also looking forward to going after the achievements! Hope we can get some stuff befor they change it for 3.1