Totem Talk: PTR Build 9684 undocumented changes

Enhancement
- Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
- Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)
- Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses.
Okay, the various totems going raid wide is a change we've known they were intending since we first heard about the change to Mana Spring totem. It's still nice to get a list of totems which will now be raid-wide (it looks like basically everything) so there will be much less confusion in groups over which totems affect party only. Even if a lot of these are just tooltip corrections.
The Earthen Power change, however, is clearly PvP aimed. The way it currently works, Earthbind will clear snares when it pulses but they can just be reapplied and will last until the next pulse, which doesn't seem like a major issue but which adds up. Adding snare immunity to the totem means that once it clears a snare, it will stay cleared. Whether or not this will motivate people to use the totem over Tremor or Glyphed Stoneclaw Totem is another story, however. Still, a buff's a buff.
Restoration
- Healing Stream Totem range increased from 20 to 30 yards.
- Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
- Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
- Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
- Healing Grace has been moved from Tier 3 to Tier 2.
- Ancestral Healing has been moved from Tier 2 to Tier 3.
First off we'll note the biggest change and one I haven't seen in going over the other ptr patch notes so far: the change to Nature's Swiftness is undeniably aimed at putting the final nail in the coffin of the PvP elemental/restoration build that depended on Elemental Mastery and Nature's Swiftness to cast a big critical hit chain lighting at the opening of an arena match for large burst. This particular style of play was already hard-hit by the change to Elemental Mastery that changed the spell from being a guaranteed next cast crit to a 20% increase in crit strike chance. This change effectively destroys it, since you won't be able to cast both Elemental Mastery and Nature's Swiftness one after the other anymore. However, if you check out Elemental Mastery and how it's changing, you'll see how it really doesn't matter at all from the perspective of Elemental in PvP. Nature's Swiftness still does what it was meant to do for healing, and EM now does what both spells were used together to do for Elemental in PvP.
I assume the change to Healing Grace and Ancestral Healing is similarly aimed at PvP, but I don't really understand it. I guess having it will make it less likely that your Flame Shock DoT effect will be dispelled, so you can be more confident in your Lava Burst crits. If you're elemental speccing into resto for PvP, that could matter. For PvP resto these are effectively non-changes, it's not like moving them like this will change whether or not you take them. (I like Ancestral Healing, but I'm not very good at PvP.) Restorative Totems got a nerf (all part of the nerf to raid wide mana regen, I assume) and both Healing Stream and Mana Spring see other changes (but not the totem consolidation we'd originally expected) in addition to Mana Spring's new exclusivity. No mention of Mana Spring being raid wide yet, though. The change to Mana Spring's pulse time is, I assume, to make it a more straightforward MP/5 mechanic (It's straightforwardly 91 MP5 now.) as part of the move making it mechanically identical to Blessing of Wisdom.
Elemental
- Thunderstorm is now useable while stunned.
- Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
- Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
- Storm, Earth, and Fire changed to - Reduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
- Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Thunderstorm being castable while stunned is a direct PvP buff aimed at getting some ability to move stunlocking classes (rogues, paladins, feral druids with that jump thing they do which is an ouchie) away from you in melee. Lava Flows seems to offer an alternative way to deal with Flame Shock being dispelled for PvP elemental, making the change to Healing Grace the more puzzling to me, but you have to love that elemental gets a dispel counter. The changes to Lightning Overload are also a buff, saves you talent points for the same effect as before.
We covered the Elemental Mastery change in our discussion of Nature's Swiftness, to my mind it's still just pounding the last nail in the coffin of a PvP spec Blizzard clearly didn't want to encourage. However, since they compensated by giving LB, Chain Lightning and Lava Burst an instant cast effect folded right into Elemental Mastery, you don't even need to take that talent in the first place. This most likely means, especially with the ability to cast Thunderstorm when stunned, that we'll be seeing a lot more elemental shamans go 51 points in elemental for PvP.
The SEF change is definitely aimed at PvP as well. I'll miss the extended range on my Earth and Wind Shocks, but clearly they're trying to give elemental more options for snaring. I don't know if the root effect will make elemental drop Earthbind over Tremor or glyphed Stoneclaw, especially when Earthen Power is way, way out of an elemental shamans with SEF's reach. Losing the shocks from SEF means that interrupts will be slightly harder, but getting a root might be a fair trade off. My gut says no, but more experienced elemental PvP shamans may have a better idea.
Elemental Reach increasing Flame Shock range is a good thing for PvE and PvP. Makes getting those Lava Burst crits easier, and if the shock is dispelled PvP elemental will get that Lava Flows speed increase for casting. It basically takes the range increase from current Lava Flows and makes it easier to acquire.
In the end, of the three trees it's clear that Elemental sees the farthest reaching changes this time around, easily on par with Enhancement gaining Frozen Power in previous builds. Taken together, the changes to Thunderstrom, Elemental Mastery and gaining points from a consolidated Lightning Mastery should be interesting to watch. I'm interested to see if Thunderstorm while stunned is enough of a peel for elemental.
All in all, this build is yet another PvP oriented one.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Shaman, Patches, Analysis / Opinion, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Zeplar Mar 12th 2009 7:42PM
NS/EM change is a buff then, I guess?
kidandroid Mar 12th 2009 7:44PM
The snare immunity seems interesting, although I have to admit im still not motivated enough to step into the arena with my Enhancement shaman.
just my two cents
JrSlacker Mar 12th 2009 7:55PM
THE SKY IS FALLING! PvP Buffs for Elemental?!
tonedeff Mar 12th 2009 7:53PM
I have going into a arena as a enhancement shaman with a ret paly who knows when i bubble the shaman is a great combo.
Cause everyone runs to nuke the shaman, when paly bubbles. shaman has a instant cast heal up heals themself up and the paly. it throws the other team off. pop all cds, realise spirt wolfs then nuke. might need to make a few variations every now and then but staying along the lines of this seems to work for us and we win about 75% of our matches.
bod Mar 12th 2009 7:53PM
what happened to the rant about windfury that you promised?
"First up, bad news: the Glyph of Windfury Weapon now does not add the additional attack power. You can panic now. This is bad enough that I'll be devoting all of next week's column to it."
Matthew Rossi Mar 12th 2009 8:06PM
Two things happened:
1 - they keep dropping new PTR patches and I'm expected to cover that material.
2 - All it would ever be right now is me being pissed off. A pure rant with no real criticism and no suggestions for improvement isn't worth doing. Anyone can say "this sucks" but unless I can say "this is WHY this sucks and this is what can be done to fix it" especially with something as important as the Windfury glyph change, then I'm simply going to wait until I come up with something worth saying.
bod Mar 18th 2009 12:34AM
well props for replying and thanks for letting us know - like your writing matt, one of the few correspondents here to say it how it is...
Warollic Mar 12th 2009 9:36PM
The merging of the pally buff and shaman totem is totally stupid. They say they don't want pallies and shammies having too many unique buffs so they made our mana totem 3x as effective to try and make us the same. However, we are far from the same. As a raid leader, which mana buff would you prefer?
- Last 30 minutes
- Takes no in-combat GCDs to apply
- Remains even if the caster of the buff dies
- Stays on the target regardless of their position
or
- Last 5 minutes
- Takes an in-combat GCD to re-apply (and depending on the fight, the initial application will require an in-combat GCD to be burned)
- Instantly is pulled off ALL recipients when the caster of the buff dies
- Has a 30 yard range to a fixed position that requires GCD burn to change the position
Why would ANYONE prefer the shammy mana buff to the pally mana buff? The shammy buff is inferior in EVERY way. It lasts 15% as long as the pally buff, it requires in-combat GCDs to reapply for fights longer than 5 minutes or fights where you move more than 30 yards from your starting position and it doesn't persist through the death of the CASTER. Shammy dies, EVERYONE loses the buff.
Not to mention the fact that an enhancement shammy is even more useless as a mana buffer considering they are often more than 30 yards from the mana users and their totems typically are dropped near the shammy, especially if having to be reapplied mid fight.
There is no reason AT ALL for a raid leader to take a shammy over a pally when it comes to mana regen buffing. Never. And if it's between a shammy and a Ret pally that is also bringing replenishment, there is no way in hell anyone but a retarded monkey would prefer a shammy over a pally for the mana buff.
Thanks Blizz.
kabshiel Mar 12th 2009 11:21PM
I love that they're nerfing Restorative Totems, even though it is already the most awful Resto talent. Can we please unlink it from Mana Tide now?
Brut Mar 13th 2009 3:28AM
Because...
Both Healing Stream and Mana Spring stack if there is more than one shaman in a party. Mana Spring did not stack prior to patch 3.0.2. So if u got 4 pallys u can have only 1 GBoW. If u have 4 shammys u can have 4 totems in 1 party :)
And...
Mana Spring stacks with the Paladin’s Blessing of Wisdom.
And furthermore mana isnt a big issue anymore. At least for me as resto. So we can place at least 4 more water totems now to buff party (whoo) if they need it. Like cleanse all poison in 1 1secGCD and reaply mana buff in next 1secGCD.
akw Mar 13th 2009 11:12AM
Mana Spring does not stack with BoW.
Milhojas Mar 13th 2009 1:32PM
What about mana tide? Besides, if you have a pally in your group, use healing stream. I don't know about you but for me is another totem I don't need to drop in the middle of a fight.
Yaikage Mar 12th 2009 10:03PM
"and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec."
I take it that Lava Burst's natural unglyphed "consumption" of the flame shock doesn't count as a "dispell"?
Because if it did, it would be a kinda cool mechanic for dpsing in my opinion and would give a reason not to use the glyph.
If it would mess up rotations, i'm sorry, my elem shammy is only 74 and i haven't gotton lava burst yet.
Phaelix Mar 13th 2009 4:30AM
I'd be interested in this too. At the moment elemental dps is fun, but very proscriptive in terms of build and cast cycle (or priority list if you prefer).
If the LVB consumption procced the new Lava Flows it would have some potentially exciting upshots for pve- maybe a higher mana consumption cycle than our current one, which often leaves me on more than 90 percent mana at the end of even the longest fight.
If not, this is an opportunity lost IMO.
Big Matty Mack Mar 12th 2009 10:10PM
Hey Rossi...
Use farther when relating to an actual distance, and further when relating to a figurative distance..
kthx
Matthew Rossi Mar 12th 2009 11:16PM
Hey Matty,
farthest - to the greatest degree or extent or most advanced stage (`furthest' is used more often than `farthest' in this abstract sense); "went the furthest of all the children in her education"; "furthest removed from reality"; "she goes farthest in helping us"
So as you can see, while furthest is considered primary usage, farthest is not wrong here. I'll continue to use it as I see fit.
Irshalthra Mar 13th 2009 9:39AM
Big Matty, why must you poke the bear?
DON'T POKE THE BEAR!
Delmonico Mar 13th 2009 5:35AM
But why isnt Sentry Totem raid wide now? How is that balanced?
DesertYoshi Mar 14th 2009 11:02PM
I'm cancelling my subscription right now--TWICE.
ele-shaman Mar 17th 2009 12:57AM
wow looks like i may dust off my elemental pvp set and go take Ianother crack at arena. its really the only way i like to pvp and these buffs look cool. Thanks for writing about them i didn't even notice the rooting effect from storm earth and fire. On a different note i think flame shock glyphed and talented into will be pretty sweet as a DoT i mean with all the bonuses from talents and stuff ,and if they cleanse it we basically become bloodlusted i really like it