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3-13-2009 @ 12:31PM
Agreed. Molten Core represents something so archaic in the gaming scheme of things that people just really don't understand what an improvement EVERYTHING is. It's true that afterwords things ramped up a bit in creativity. Blackwing Lair was hugely fun...but it was also all but impossible to get into. FYI, Razorgore was the original gangster of cockblocks, and then what did your raid have staring you in the face? None other than Vael who ate your raid without milk...just straight up out the box...in fact, it's been proven that the VERY first time anyone ever attempted Vael, Vael looked at the raid funny and they fell over dead in real life. It wasn't until Ahn'qiraj that we learned what creative raid encounters are, and even then, no one knows or remembers them.I still revile fire resist gear. I hate it. Other resist gear doesn't bother me...but fire resist gear? It still nets a decent price on my server. It's not even relevant to any content since the release of Burning Crusade...but people made such a killing off of it in vanilla WoW, my server still has people that buy and sell the stuff like stocks. Buy it cheap, and resell it! Then, someone else will buy it off you, and they resell it!The Pre-BC feel does have a certain charm to it...but it is, in my opinion, vastly overly romanticized. No, it was never as hard as something like Everquest, but it was plenty hard for me...too much so. I greatly prefer the way things are now. In the old game, you could spend HOURS every day and still have plenty of room for upgrades. That meant you were punished for every minute not spent grinding reps/instances/gear/consumables/etc. Now, I can spend about an hour or two a night, with (GASP!) entire nights where I don't play in between without feeling punished.
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