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3-13-2009 @ 1:20PM
Vanilla servers are failures waiting to happen. Period. Blizzard is right to say no.That said, I'd love to see them open up old content as heroics (particularly if they took the easy way out and didn't bother adding in gear, but simply gave each boss heroic emblems and a chance to drop a single 25 man emblem in lieu of a real drop table). You can't really experience the old game anymore, with levels coming so fast, and it would be nice to see them find a way to put people into the old locations, and letting people get a feel for the old dungeons and at the same time let people running heroics get some more variety in both playstyle and content.Wrath is not perfect. It does a lot well; the quests are interesting and varied, the quest rewards cover all the classes, the instances are atmospheric and visually incredible, and the lore and story really make the whole thing pop. It does some things poorly; class balance and talent retooling, PVP, enough armor models that everything doesn't seem the same, bugs, raid difficulty(it's too easy, but shouldn't be as hard as some people want at the entry level), and undervaluing professions. There are some choices I disagree with personally that others don't, like devaluing trash mob fights and CC in favor of AoE and quick runs, and some things I agree with that others do not, like hard to accomplish achievements rewarding unique vanity items.Overall, I think Wrath is a decent expansion that still has far to travel. It's not the best of times, but it's not the worst of times either. It's just not done yet, and being judged against versions of the game that have already run a full cycle.
3-13-2009 @ 3:09PM
"[Wrath is] not done yet, and being judged against versions of the game that have already run a full cycle."Thank you. Wasn't it about four months between the TBC launch and the opening of the Black Temple? And ten more months before we saw the Isle of Quel'Danas? I agree that Karazhan was a much tougher "introductory raid" than new Naxx, but maybe that's because we'd only seen one 10-man raid before (UBRS), or because we've become better raiders since TBC launched, or because there's always a video posted somewhere for us to study, rather than having to try and fail repeatedly while we learn the encounters.As I understand it, Illidan was originally meant to be the big baddie of TBC, but as the confirmed kills started to build up, it became apparent that a greater challenge was needed. I trust that Blizzard know their jobs well enough to ramp up the difficulty of future dungeons, so that even "easy mode" bosses will crush anybody who shows up in quest blues, or who can't figure out why he shouldn't stand in things.
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