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Reader Comments (Page 1 of 1)
3-13-2009 @ 5:01PM
Hendrata said...
I have a question about Lifebloom. Yes I know it's changing on the next patch, but my question is about the Live realm.
A lot of people in PvE say that Lifebloom should never be allowed to bloom. Umm why?
The "bloom" part heals almost 3 times as much as it's HOT part. So instead of renewing the HOT, why dont you wait one second until it blooms and then cast the HOT again? It's the same cost mana-wise, but you'll heal for a lot more, no?
Reply
3-13-2009 @ 7:01PM
Matt J said...
The periodic portion of lifebloom stacks up to 3 times, the bloom does not, so if you cast a single lifebloom and constantly allow it to bloom, you get a really weak 7-10 sec duration hot with a moderate heal at the end (3k+ish), however if you set up a rolling lifebloom the periodic portion becomes a fairly substantial hot that is quite cheap to maintain (only 1 gcd every 10 secs). If you are allowing it to bloom constantly I really hope you aren't stacking it to full (that would be a constant 3 gcds over a 10 sec window assuming you run with minimal duration LB). When you consider the HPM (heal per mana) and HPCT (heal per cast time) impacts rolling lifeblooms works much better.
That said with the 3.1 changes who knows what'll happen.
3-13-2009 @ 11:44PM
Hendrata said...
okay I didn't know that. One more question,
So suppose I cast lifebloom at time 0:01, time 0:02, and time 0:03, and then the third lifebloom will go all the way to time 0:10. But what about the first lifebloom, does it go to time 0:10 second or just 0:07? That means on 0:08 am I left with 2 stacks or still 3 stacks?
And if I cast one at 0:09, does that refresh the timing of all 3 stacks?
If yes, then I see why rolling is much better because then the "bloom" will delete all 3 stacks and you have to cast 3 times again. So in this case the bloom is more for pvp usage in case it gets dispelled I guess.