All the World's a Stage: So you want to be an Herbalist
This installment of All the World's a Stage is the twenty-ninth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.
In this world of constant war, you must choose your weapons wisely: you may be a blood-soaked warrior with a jagged-edge axe of phenomenal power, a maniacal warlock with a lust for forbidden magical knowledge, or a ruthless rogue whose stealth lets him kill his enemies before they even know he's there.
You may also pick flowers.
Indeed, if you are either an alchemist or an inscriber, picking flowers is probably exactly what you do, no matter how blood-soaked, maniacal, or ruthless you might be. To you, however, the term "picking flowers" may be the sign of ignorance on the part of people who fail to comprehend what powers they mock when they poke fun at the exalted science of herbalism. "Let them have their giggles," you might say to yourself, sheathing your axe in order to bend down and gather some lichbloom, "I'll be the one laughing all the way down the battlefield with my Flask of Endless Rage! Muahahahaha!"
Endless power
Herbalism invites as much creativity as alchemy or engineering, practically begging roleplayers to talk with their companions about all kinds of background knowledge behind each herb, such as how each one came to be called by its current name, as well as its special properties. Feel free to just make stuff up here, and never worry whether or not what you say is accurate. Even with all manner of herbs in real life, there are countless tales about the origins of their names, as well as diverse claims as to their effectiveness in one use after another.
Lichbloom, you might say, is a taint of the Lich King's undead energy, infesting the very land itself and turning it against all life. Or, you might just as easily argue that the herb is quite natural, without any undead taint whatsoever, and that the name merely comes from its ghostly appearance; before the rise of the undead in Northrend, you might claim, it used to be called "whispervine" on account of its spindly tendrils that remind people of whispers in the night (and in fact, this has an element of truth, as apparently the same herb node model was called whispervine in the Wrath of the Lich King beta). You can make up whatever origin suits your character most -- if you are paranoid about the Lich King's influence, then you should see all manner of Northrend items as associated with him in some way, all portents of doom for Azeroth's peoples -- but if you are instead a wacky inventor of alchemical elixirs, then perhaps all these gloomy names have different meanings entirely.
Uses of herbs can vary widely as well, quite apart from anything having to do with alchemy or inscription. Everyone knows that herbs are used in potions and glyphs, but not everyone knows what happens when you touch an herb to your skin, for example. Creative explorations of extra uses (or superstitions) like this is one of the great tricks of roleplaying in WoW.
To continue with the lichbloom example, your paranoid character might claim that one touch of the stuff on bare flesh spreads the corruption of undeath like a rash, and that the only way to counter it is to spread copious amounts of talandra's rose on the affected area. Your wacky inventor, on the other hand, might profess that the name lichbloom is actually a misnomer, since its real name used to be "richbloom" and it is a well known superstition that anyone who rubs it on his skin is likely to get a large sum of money sometime in the near future ( when asked about the rash the paranoid character talks about, the wacky character could dismiss it as a mere allergy).
Herbalists also receive the special power of "Lifeblood," which can heal over time. How exactly your character does this is up to you, of course, but one possibility is that your favorite herb (or mix of herbs) actually has this healing property inherent in itself when applied on the skin or ingested somehow. Alternately, perhaps all this interaction with herbs gives your character a stronger connection to nature, so that you really can "absorb energy and nutrients from the earth" as the lifeblood tooltip says. Or maybe working with herbs has just made given your body a natural healing factor of some kind, even though your class may have no healing power or "connection to nature" at all.
Classy herbalists
Some classes (such as Druids) are obvious picks for herbalists, from a roleplaying standpoint, while others (such as Death Knights) don't seem to fit as well. Let's examine, for a moment, just one example of the driving motivation behind a member of each class with the hope of showing the broad diversity of attitudes and ideas which could drive your character to run around the world picking flowers. Feel free to adapt any of these ideas in any way you like, or to get inspired and choose something completely different.
All the World's a Stage continues this series on roleplaying within the lore with this week's look at being an herbalist. Be sure to check out previous articles on roleplaying mining, alchemy and tailoring, and think about how to handle touchy subjects as delicately as you handle your herbs.
In this world of constant war, you must choose your weapons wisely: you may be a blood-soaked warrior with a jagged-edge axe of phenomenal power, a maniacal warlock with a lust for forbidden magical knowledge, or a ruthless rogue whose stealth lets him kill his enemies before they even know he's there.
You may also pick flowers.
Indeed, if you are either an alchemist or an inscriber, picking flowers is probably exactly what you do, no matter how blood-soaked, maniacal, or ruthless you might be. To you, however, the term "picking flowers" may be the sign of ignorance on the part of people who fail to comprehend what powers they mock when they poke fun at the exalted science of herbalism. "Let them have their giggles," you might say to yourself, sheathing your axe in order to bend down and gather some lichbloom, "I'll be the one laughing all the way down the battlefield with my Flask of Endless Rage! Muahahahaha!"
Endless power
Herbalism invites as much creativity as alchemy or engineering, practically begging roleplayers to talk with their companions about all kinds of background knowledge behind each herb, such as how each one came to be called by its current name, as well as its special properties. Feel free to just make stuff up here, and never worry whether or not what you say is accurate. Even with all manner of herbs in real life, there are countless tales about the origins of their names, as well as diverse claims as to their effectiveness in one use after another.
Lichbloom, you might say, is a taint of the Lich King's undead energy, infesting the very land itself and turning it against all life. Or, you might just as easily argue that the herb is quite natural, without any undead taint whatsoever, and that the name merely comes from its ghostly appearance; before the rise of the undead in Northrend, you might claim, it used to be called "whispervine" on account of its spindly tendrils that remind people of whispers in the night (and in fact, this has an element of truth, as apparently the same herb node model was called whispervine in the Wrath of the Lich King beta). You can make up whatever origin suits your character most -- if you are paranoid about the Lich King's influence, then you should see all manner of Northrend items as associated with him in some way, all portents of doom for Azeroth's peoples -- but if you are instead a wacky inventor of alchemical elixirs, then perhaps all these gloomy names have different meanings entirely.
Uses of herbs can vary widely as well, quite apart from anything having to do with alchemy or inscription. Everyone knows that herbs are used in potions and glyphs, but not everyone knows what happens when you touch an herb to your skin, for example. Creative explorations of extra uses (or superstitions) like this is one of the great tricks of roleplaying in WoW.
To continue with the lichbloom example, your paranoid character might claim that one touch of the stuff on bare flesh spreads the corruption of undeath like a rash, and that the only way to counter it is to spread copious amounts of talandra's rose on the affected area. Your wacky inventor, on the other hand, might profess that the name lichbloom is actually a misnomer, since its real name used to be "richbloom" and it is a well known superstition that anyone who rubs it on his skin is likely to get a large sum of money sometime in the near future ( when asked about the rash the paranoid character talks about, the wacky character could dismiss it as a mere allergy).
Herbalists also receive the special power of "Lifeblood," which can heal over time. How exactly your character does this is up to you, of course, but one possibility is that your favorite herb (or mix of herbs) actually has this healing property inherent in itself when applied on the skin or ingested somehow. Alternately, perhaps all this interaction with herbs gives your character a stronger connection to nature, so that you really can "absorb energy and nutrients from the earth" as the lifeblood tooltip says. Or maybe working with herbs has just made given your body a natural healing factor of some kind, even though your class may have no healing power or "connection to nature" at all.
Classy herbalists
Some classes (such as Druids) are obvious picks for herbalists, from a roleplaying standpoint, while others (such as Death Knights) don't seem to fit as well. Let's examine, for a moment, just one example of the driving motivation behind a member of each class with the hope of showing the broad diversity of attitudes and ideas which could drive your character to run around the world picking flowers. Feel free to adapt any of these ideas in any way you like, or to get inspired and choose something completely different.
- A death knight might use herbalism as a way to maintain her fragile link with life, by harnessing the life energy in each plant and drawing it into herself.
- A druid could take up a great interest in herbalism, not only as another connection to the power of nature, but as a kind of model for how he should live his own life. He may talk of the peacefulness of peacebloom, the wisdom of mountain silversage, or the passion of gromsblood. This would be particularly ironic if the druid specializes in restoration and can turn himself into a tree whenever he talks about herbs, almost as a reflex he doesn't even notice.
- A hunter might similarly associate herbalism with the power of nature, but her emphasis could be on the more practical uses of herbs as home remedies or cures for illness instead of all that philosophical stuff.
- A mage may view herbs, particularly magical ones, as mysteries in themselves, which can be studied in great scientific detail in order to be turned into potions or glyphs. This would be the equivalent of the scientist in the real world who spends all his working time considering whether or not of gene splicing soybeans could help produce a better kind of biofuel for cars.
- A paladin could look at herbalism as a kind of prayerful meditation. To remove her gauntlets and touch a beautiful herb such as sungrass or dreaming glory, would be to touch a ray of the Light itself. Herbs like lichbloom and nightmare vine, on the other hand, might make her feel the utmost contempt as she rips them out of the ground.
- A priest may also take a religious approach towards herbalism, but in a very different way. A troll voodoo shadowpriest, for instance, might see nightmare vine as just the thing to use to summon the spirit of his dead grandfather for advice.
- A rogue, of course, might see each herb as a potential poison ingredient, and discuss all the terrible (or hallucinatory) things that could happen if you were to ingest the stuff directly before using alchemy to purify it.
- A shaman may see all herbs as expressions of the Azeroth's elemental spirits. Icethorn, for example could be the tears of the spirit of water that lies trapped beneath the ice of Northrend, while Goldclover could be fingertips of the spirit of fire trying in vain to bring spring to that icy land.
- A warlock may see herbs as essential ingredients in his diabolical magical experiments, and may claim that he also gathers other things to fuel his magic as well (such as goat's bladders, tadpole tongues, and fingernails carefully removed from human hands).
- A warrior might just collect herbs as a way of staying sane in the face of all the destruction and carnage she sees going on about her.
Filed under: Druid, Tips, Tricks, Lore, Guides, RP, Classes, Death Knight, Wrath of the Lich King, Analysis / Opinion, Herbalism, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 3)
numberonestunna Mar 15th 2009 10:41PM
lol..
Callos Mar 15th 2009 10:56PM
Isn't it: So you want a be a herbalist?
Michael Mar 15th 2009 11:37PM
No, it's "an herbalist." Look it up.
Sean Riley Mar 16th 2009 12:54AM
It's an actively contested part of grammar. And as far as I can tell, Strunk and White has no opinion on it, leaving me for once confused!
Kcaz64 Mar 16th 2009 2:40AM
While h isn't a vowel, when used in herb it's silent.
an isn't used when a vowel starts the word after it, it's used when a vowel SOUND starts the word after it.
Tenchan Mar 16th 2009 3:34AM
The Americans silence out the h and pronounce herb as 'urb', making it 'an herbalist' . Generally, if chosing between a and an, you go with speaking over writing. 'An urbalist'.
British English actually keeps the h, so there 'a herbalist' is the proper choice.
Balasan Mar 16th 2009 3:37AM
'H' in herb is silent only in American English.
Only in America!
Serrat Mar 16th 2009 6:20AM
It always make me laugh when I ever here an American say " 'erb" instead of "herb".
I wonder where it comes from. Is it some kind of effete affectation to make them sound more French you reckon? :p
As mentioned above, to the rest of the world and of course more importantly the British, the H in herb is NOT silent :)
Anaughtybear Mar 16th 2009 5:57AM
In addition to squatting on continents where they aren't wanted, the British also add syllables to words that don't need them. Hey dummies, it's alumiNUM. Try using a dictionary before you correct American dialect.
Trellsilla Mar 16th 2009 6:18AM
Amusingly, a search on google.com for "Aluminum" returns as it's first hit http://en.wikipedia.org/wiki/AlumINIUM. Apparently INIUM is the international standard and INUM is the American variation.
And as we all know, neither Google nor Wikipedia can be wrong.
rosencratz Mar 16th 2009 8:02AM
@Naughty
My dictionary says AlluminIum.
Those extra syllables are tough though, maybe we should cut it down for simplicities sake.
While we're at it we could also start replacing 'C's with 'S's and 'S's with 'Zs purely for the zake of pretending we zpeak a differentium languagium.... oh waitz... you guyz alreadium didium thatium.
(defence,defense, realise,realize)
13ent Mar 16th 2009 10:04AM
Everyone knows we just add letters to cheat at scrabble...get back on topic! /derail
I'll have to steal the mage idea for this because I was kind of pretending I didn't even have herbalism at the moment for his inscription.
erc131 Mar 16th 2009 12:52PM
GAH! For the intellectual benefit of pompous Commonwealth members (@Tenchan and @Serrat), I will reiterate that the British English pronunciation of "herb" is an innovation, while the American English pronunciation without the "h" sound was actually retained from the original, as the word was borrowed from French. See my post later in the thread and be enlightened. I suppose it won't help your hubris, though.
Nagi Mar 15th 2009 10:59PM
I have way too much fun with my warlock's herbalism. Given that she's an absent-minded, long-winded, perpetually high spirited scientific genius, she tends to suddenly break into rambling non-sequiturs about the botanical intricacies of Amborecea draconi or Pteridophytus menethili and their absolutely brilliant seed pods, capable of incredibly long-distance travel via air currents or animal transport before precise fluctuations in the surrounding temperature encourage a dramatic chemical reaction resulting in the pods bursting open in an awe-inspiring, often colorful display of reproductive wonder! It's all so reminiscent of the similarly captivating pollination methods utilized by the family Bryophy--
...oops, slipped into character there. :V
BooDizz Mar 15th 2009 11:47PM
ahhhh, yep.
Jones Mar 16th 2009 4:06AM
EPIC NERD.
Randomguy4 Mar 15th 2009 11:11PM
It is a strong valid point that for the most part, herbalism does not seem to tie well with a deathknight. However, when i created him with the intention of becoming a herbalist, i viewed it more as exploiting the world. And for Lifeblood, though the actual graphic kills the feel, I tied it to the DK draining the earth of life, instead of bringing it up to heal the character. Instead of blooming flowers, i viewed it as wilting plants and desected ground. Just my two cents.
And sorry for my bad spelling
DeathPaladin Mar 16th 2009 7:16AM
This interpretation works particularly well for Frost and Blood. As a Frost Death Knight, you could be drawing all of the heat out of the plant life around you (ala Hungering Cold). And as for Blood, they destroy the plants the old fashioned way because they get healed for a percentage of the damage they do.
mr.gerbz Mar 15th 2009 11:19PM
..."An herbalist"? Hell, I just drank an entire bottle of martini plus 5 cans of Red Bull, and I'm still sure that is bad grammar.
machoflaco Mar 17th 2009 10:04AM
H is silent. Never heard "I'll be there in an hour"? U don't pronunce the H there, so it goes to next letter which is a vowel. Shut a shame 12 years of English and people still don't know it.