Blood Pact: Deep in the third tree

For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with.
I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.
Health: 16,854 (Improved by stat food)
Mana: 16,454
Spell Power: 1887
Spell Haste: 262 (7.99%)
Spell Crit: 21.29% (Improved by both Firestone and Stat food)
Hit: Capped.
For my Glyphs, I picked up the soon-to-be-improved Glyph of Imp to boost my pet's damage. I also grabbed Glyph of Conflagrate because getting more than one Conflagrate out of each Immolate seems like a good thing to me -- particularly because I was always really bad about casting Conflagrate during the very last Immolate tick. I also stuck with Glyph of Immolate, because it actually turns out to be a pretty decent damage increase for Immolate, which I'm casting as Destruction anyway. I promise it has absolutely nothing to do with the glyph costing 40 gold, and me being too cheap to buy it again when I spec back to Affliction. Honestly, each of these glyphs seems so important to the spec that I really don't know what will be the glyphs of choice once Glyph of Incinerate and Glyph of Chaos Bolt are released in patch 3.1.
The tactic of this spec shares the basic philosophy of last week's 0 / 41 / 30. The casting sequences begins with shadow dots to proc Molten Core, then the bulk of the damage is done by keeping Immolate up and hammering the target with Incinerate. The difference with this spec is that Chaos Bolt and Conflagrate are both thrown into the mix. The latter of which is particularly essential to the success of this spec, because every time it's cast it causes the Backdraft effect, which is like a miniature version of Bloodlust / Heroism with a 10 second cooldown instead of a 5 minute one.
I decided that instead of casting both Curse of Agony and Corruption, as I did during last week's test, I'd cast only the former, to see what the difference was in Molten Core uptime. After doing some fiddling, I must agree that Corruption is a largely unnecessary addition to the rotation, as CoA is enough to keep Molten Core active almost constantly. And the global cooldown I saved myself every 18 seconds was put to much better use I think.
With that in mind, my rotation began with Curse of Agony, followed by Immolate. I usually got a little lag between casting Immolate and Conflagrate becoming available to me. So, I'd follow Immolate up with Chaos Bolt, then hit Conflagrate, which of course procs Backdraft. The massive haste increase allowed me to blast the target with 3 quick incinerates before losing the effect. One or two slower Incinerates was usually enough to finish up the Conflagrate cooldown. If I was quick, I could pop Conflagrate just before immolate ran out, then use the haste bonus to re-apply Immolate before continuing my Incinerate and Chaos Bolt spam. Of course, Life Tap and Curse of Agony need to be cast now and again, but if you time them to coincide with when you'd usually be casting slow Incinerates, it doesn't break up the rotation too much.
Deep Destruction is a peculiar kind of spec to play. I commented to a friend on vent that it half like playing Affliction, and half like playing some weird sort of bizzaro-Affliction. Playing this spec you've got 2 dots that you want to keep up, and avoid clipping, as well as 2 cooldowns that you want to keep on top of. Personally, I found this to be more difficult and complex than the simple whack-a-mole of refreshing Affliction dots. Focus on two different kinds of count-downs rather than just one resulted in a sort of split-brain thing. It made this spec an interesting challenge to play.
After spending a bit of time on a training dummy to get a feel for the rotation, I headed to Heroic Culling of Stratholme (which was the heroic and normal daily on my server that day) to do some field tests. It didn't go well. To be fair, my group had 2 pugs, and 3 people who were playing outside of their usual spec, but that didn't stop my cheeks from turning red when we didn't manage to complete the timed event. Worse yet was my personal performance in there. Rain of Fire doesn't seem to pack the same punch that it does when you've got all those sexy Demonology buffs, like you do as Fel / Emberstorm; and my dps on the bosses was so abysmal I'd be ashamed to talk about it.
At first I chalked this up to the spec, and was starting to pen some disappointed, yet biting, comments in my mind. But one instance is hardly a sufficient sample, particularly one where almost every single boss has the ability to interrupt your casting in some way; and they all took advantage of that ability against me. The way Mal'Ganis was putting me to sleep, I started to wonder if my character had suddenly developed narcolepsy.
Next our group headed to Violet Hold, where my performance improved considerably. I regularly pulled 2.2k DPS on the single target trash pulls, which swelled to 2.3 or 2.4 on bosses. If I actually had the crit rating this spec is designed for, it would certainly be even higher. Once Dalaran was safe from the invading dragonflight, my group and I set off for Halls of Lightning to try and get some pants for our Mage. There, my performance continued to hover steadily around 2.2k -- 2.4k -- save for that one huge trash pull where I managed to break 9k before stealing aggro from the tank and getting my butt franchised.
After Halls of Lightning, the tank decided to call it a night and the rest of the group agreed. I would have liked to get some more testing done in the name of scientific rigor. But, I think three instances was enough to get a reasonable idea for how the spec plays. I was rather disappointed the group didn't have it in them to tackle Azjol-Nerub, though. Affliction does terrible DPS against Anub'arak, and I would have loved to see how Destruction fared.
My astounding improvement between the the first and second instances can, I think, be attributed to several factors. The two most relevant being firstly my own ineptitude with the spec. Once I got the hang of things the rotation was easy enough, but it certainly took a bit more getting used to than I thought it would, and I'm glad I gave it several instances before making any final judgments. Secondly, I think it has a lot to do with a weakness of the spec. As Affliction, getting put to sleep or stunned is obviously a DPS loss, but the DoTs that were already on the boss will keep ticking away. While as Destruction, being temporarily taken out of the fight is much more damning, since you're doing almost no damage at all during that period.
All in all, I didn't do as much damage with this spec as I do when I'm Affliction; but there are a lot of other factors to consider here. Any respectable deep Destruction Warlock would have at least 25% crit unbuffed -- 5% more than I had. And while I haven't been on the PTR to gather any hard data on this, it looks like Affliction's damage output will be at least slightly reduced come 3.1. On the other hand, 7 / 7 / 57 looks like it's going to get some buffs, with Glyph of Imp having its affects raised from 10% to 20%, and replenishment being added to Improved Soul Leech. Furthermore, considering the interesting complexity of the rotation, I wouldn't be surprised if some Affliction locks switched to deep Destro after Affliction is 'simplified' in 3.1. On the other hand of course, Molten Core is being moved deep into the Demonology tree, so at this point, who can really say?
For now, though, 7 / 7 / 57 is overshadowed by 0 / 41 / 30. They have similar play styles and, for me, had almost equivalent damage output. But the buffs offered by the Demonology tree makes 0 / 41 / 30 much less demanding in terms of gear, and the rotation is far more bang for the buck. Still, 7 / 7 / 57 is by no means a bad spec, and I await trying it post-3.1 with great anticipation.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 4)
Manic Soul Mar 16th 2009 9:20PM
"...whack-a-mole" of refreshing Affliction dots."
haha, I've never thought of it like that but it's a great analogy. I love affliction but that's totally what it feels like sometimes.
Dominika Mar 16th 2009 9:52PM
I'd like to take a moment to praise this column, with its new leadership. It is, without a doubt, the most interesting class column to read. There's no whining or bragging, there's no vitrol towards other classes, and most important of all each column brings actual INFORMATION.
Some readers might prefer some of the other class columns...perhaps feeling that an outraged writer is something to rally their outrage under. For me though, the curiousity and experimentation, and the inquisitive and thoughtful nature of this column, make it an excellent read.
Kudos to you, Mr. Whelan.
Daranador Mar 16th 2009 10:21PM
Soundly seconded. Nothing against the last Blood Pact author - I have always enjoyed the column - but, Nick, you bring an investigative tone to WI that's really a joy to read. It's thorough, entertaining, and well-written - all things I want out of a good post. Ably done, sir.
vexis58 Mar 17th 2009 1:15AM
I completely agree. I've never played a warlock at end-game. I had a level 64 affliction warlock alt a couple of years ago on my old server, and recently, thanks to the marvels of RAF with a friend of mine, I now have a new warlock alt who's almost high enough to learn Incinerate.
I really love how this column is written, without trying to throw a lot of theorycrafting numbers at me or use a lot of abbreviations I have to go look up on wowhead five times in every paragraph. It's nice to read about someone who's completely new to a spec give an honest first reaction, easy explanation of how it's played and how it compares to others.
My warlock is greatly enjoying a felguard spec since I read last week's column, and I'm enjoying leveling her up even more because of how much I'm looking forward to getting more destruction talents to balance out my spec. Keep up the good work, I only wish other class columns were as enjoyable to read as this one is.
PS: I like to think it's 7/7/57 because that's more fun to say :)
Cyanea Mar 17th 2009 4:00AM
Echoing these comments. I look forward to your articles at this point, Nick. Fantastic job. Your last one, about the Felguard/Emberstorm spec was so well written it actually convinced me to try it out on my Affliction-since-Level-One warlock. It's been enjoyable to see big 8k crits pop up. Now you've got me wanting to try this one out.
So yeah...welcome to WoWInsider. You're doing a great job.
Trin Mar 17th 2009 8:41AM
I agree with the comments posted above. This is hands down the best class column on WI. The thing that I like the best is that you don't pad the word count. You actually fill the column with both useful information and insightful ideas.
My main is a mage and my "main alt" is a warlock. It would be wonderful to have a column done this well for the mage.
Thank you for the obvious effort and job well done!
Yeng Mar 17th 2009 10:36AM
Agreed. Considering other certain class writers *cough*mage class writer*cough* go out of their way to throw jabs at the warlocks in each column. Way to keep it clean and rather unbiased.
Nick W. Mar 17th 2009 6:22PM
I really appreciate this praise, everyone. It means a lot to know that I'm providing something which is interesting and entertaining to my audience. My insides, they are filled with the warm fuzzies.
Sadface Mar 16th 2009 10:08PM
I think the point of casting corruption isn't too keep MC up, it's because it has better damage-per-cast-time then incinerate.
Shubb-Niggurath Mar 17th 2009 9:06AM
CoA VS Corr. implies a few other facts :
A. No other warlocks in the raid, and your RL ask for CoE
B. The 2T7 bonus, which proc off Immolation and Corr. ticks.
Being actually 3t7, I cast both CoA and Corr. for the Demonic Soul proc (+10% critical chance on your next Shadowbolt/Incinerate). But, before I had that set bonus, I noticed that Corr. made me oom sooner, without a noticeable or interesting dps increase. Only bosses which I would always dot to the bones are movement based fights (such as Heigan, Grobbulus).
Anyway, I'll be replacing the Immolate glyph by a CoA glyph. And, I finally finished my Doomguard's quests, and I love this big ugly dude :D
Oh, and my spec is actually the one you'd like to tweak, Nick, with Demonic Aegis. My stats are actually quite crappy indeed (1850 sp, 390hit, 19% crit approx, ~200haste), but I manage to dish out 2k2/2k4 DPS on a naxx10 run. I even reached 3.300 on a 25man run. Yeah, I know that sucks :D but I'm proud of myself :)
vazhkatsi Mar 17th 2009 11:10AM
actually, right now the 2pt7 procs off of any and all dots, its a bit of a bug, but they don't seem to care. try it, put up coa, or Ua, or sl, any dot can proc it.
also, strangely enough, i've never heard of 7/7/57, the most popular deep destro one i've heard of is 2/14/55
Nick W. Mar 17th 2009 6:22PM
There's a lot of information here, but to respond briefly: I don't have the T7 2-piece bonus. I've always had *remarkably* bad luck getting tier pieces--and I'm the raid leader of the group I run with! I only got my very first piece of T7 this past weekend, and I had to respec, regem, and re-enchant to stay hit capped.
I raid with a boomkin these days, and their passive 13% spell damage debuff is better than Curse of Elements. So I don't need to use that at all.
As for where I got the spec, 7 / 7 / 57 is a very small tweak. (I took points out of the demonology talent to improve your stamina, and put them in suppression. No DPS change, it just helped me play with my non-hit capped gear.) of something I found in a sticky thread at the Warlock's Den. Based on the comments, it sounds like I missed out on finding a more popular / better variation on destruction.
Thankfully, that's precisely why I'm doing this *before* 3.1 So that when I do it again after 3.1, I can do so from an altogether more informed standpoint.
dyermakn Mar 16th 2009 10:50PM
What was your curse of elements doing the whole time?
Nick W. Mar 17th 2009 6:23PM
A fair point. I run with a boomkin so often these days, CoE hardly even enters my mind anymore. The lack of it may have tainted the test somewhat, but the difference shouldn't be *terribly* significant. Particularly because Corruptions 3-second ticks would result in less Molten Core uptime than CoA's 2-second ticks.
But still, a very good point.
Celador Mar 16th 2009 10:39PM
Fantastic Column, best on the website in my opinion
Blood pact has encouraged me to brush the dust off my lock and start playing him again
Just a quick question though, for the differect specs, what would be the different stats you would be aiming for? i.e. with the 0/41/30 would you go for haste over crit?, for deep afflic would you be more inclined to go with pure spell power over any haste since most of your damage comes in instant cast dots?
dyermakn Mar 16th 2009 10:51PM
i play deep affliction, being the top dps in my guild on patchwerk. and about 30% of my damage is from shadowbolt. But i find when going for pure spell power, you build a decent amount of haste, its crit that you lack. So it doesnt really seem to affect you so much to go for haste over spell power ever.
Nick W. Mar 17th 2009 6:22PM
I am not an experienced theorycrafter, and if I pretended to be one and gave you hard numbers and told you that they were absolute, I'd be torn to pieces by people who are more familiar with the relevant math than I am.
However, since you asked me, here's my general outlook at this point:
Spellpower is always your bread and butter. More so for affliction than the other specs, but in general it is the most important.
Haste improves your global cooldown as well as your cast time--and only 2 out of the 6 spells cast during most of an affliction warlock's rotation are instant cast. (corruption doesn't count, because after the first time it shares it's re-cast with haunt) The faster you can refresh your dots, the more shadow bolts you'll be able to cast before you need to refresh them again. And that's awesome.
Crit is *most* important for destruction, but all specs benefit quite a lot from it. Modern affliction warlocks (again, before 3.1 comes out) not only get extra damage from pandemic with their crits, but Shadow Bolts are the anchor of the affliction rotation. And what's more, with the Improved Shadow Bolt talent, each SB crit currently results in a massive spellpower boost for almost all of your dots.
Zilog Instantaneously Mojo Mar 16th 2009 10:48PM
Great Article,
As a casual demo lock who has often thought about changing spec, its great to get some real-world feedback on the common builds out there. Keep up the good work.
Will Mar 18th 2009 10:23PM
So did the mage get his pants?
Rado Mar 16th 2009 11:01PM
Test with your glyphes of immolate and corruption to get an instant shadowbolt and the glyphe of improved imp =>
0/14/57
Rotation: Immolate, Conflagrate, Corruption, CoE(at first) Chaosbolt, WL FireSpell, after ticking Immolate out. Immolate, Conflagrate, Corruption, Chaosbolt, WL Firespell. With the Imp in Defensive.
The only Weakness ist the Corruption in this Rotation.
But with the Trinket of the Hero Banges, and the one of violectic or Naxx 25, it must do a got dps. Tell about it:)