Blood Pact: Deep in the third tree

For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with.
I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.
Health: 16,854 (Improved by stat food)
Mana: 16,454
Spell Power: 1887
Spell Haste: 262 (7.99%)
Spell Crit: 21.29% (Improved by both Firestone and Stat food)
Hit: Capped.
For my Glyphs, I picked up the soon-to-be-improved Glyph of Imp to boost my pet's damage. I also grabbed Glyph of Conflagrate because getting more than one Conflagrate out of each Immolate seems like a good thing to me -- particularly because I was always really bad about casting Conflagrate during the very last Immolate tick. I also stuck with Glyph of Immolate, because it actually turns out to be a pretty decent damage increase for Immolate, which I'm casting as Destruction anyway. I promise it has absolutely nothing to do with the glyph costing 40 gold, and me being too cheap to buy it again when I spec back to Affliction. Honestly, each of these glyphs seems so important to the spec that I really don't know what will be the glyphs of choice once Glyph of Incinerate and Glyph of Chaos Bolt are released in patch 3.1.
The tactic of this spec shares the basic philosophy of last week's 0 / 41 / 30. The casting sequences begins with shadow dots to proc Molten Core, then the bulk of the damage is done by keeping Immolate up and hammering the target with Incinerate. The difference with this spec is that Chaos Bolt and Conflagrate are both thrown into the mix. The latter of which is particularly essential to the success of this spec, because every time it's cast it causes the Backdraft effect, which is like a miniature version of Bloodlust / Heroism with a 10 second cooldown instead of a 5 minute one.
I decided that instead of casting both Curse of Agony and Corruption, as I did during last week's test, I'd cast only the former, to see what the difference was in Molten Core uptime. After doing some fiddling, I must agree that Corruption is a largely unnecessary addition to the rotation, as CoA is enough to keep Molten Core active almost constantly. And the global cooldown I saved myself every 18 seconds was put to much better use I think.
With that in mind, my rotation began with Curse of Agony, followed by Immolate. I usually got a little lag between casting Immolate and Conflagrate becoming available to me. So, I'd follow Immolate up with Chaos Bolt, then hit Conflagrate, which of course procs Backdraft. The massive haste increase allowed me to blast the target with 3 quick incinerates before losing the effect. One or two slower Incinerates was usually enough to finish up the Conflagrate cooldown. If I was quick, I could pop Conflagrate just before immolate ran out, then use the haste bonus to re-apply Immolate before continuing my Incinerate and Chaos Bolt spam. Of course, Life Tap and Curse of Agony need to be cast now and again, but if you time them to coincide with when you'd usually be casting slow Incinerates, it doesn't break up the rotation too much.
Deep Destruction is a peculiar kind of spec to play. I commented to a friend on vent that it half like playing Affliction, and half like playing some weird sort of bizzaro-Affliction. Playing this spec you've got 2 dots that you want to keep up, and avoid clipping, as well as 2 cooldowns that you want to keep on top of. Personally, I found this to be more difficult and complex than the simple whack-a-mole of refreshing Affliction dots. Focus on two different kinds of count-downs rather than just one resulted in a sort of split-brain thing. It made this spec an interesting challenge to play.
After spending a bit of time on a training dummy to get a feel for the rotation, I headed to Heroic Culling of Stratholme (which was the heroic and normal daily on my server that day) to do some field tests. It didn't go well. To be fair, my group had 2 pugs, and 3 people who were playing outside of their usual spec, but that didn't stop my cheeks from turning red when we didn't manage to complete the timed event. Worse yet was my personal performance in there. Rain of Fire doesn't seem to pack the same punch that it does when you've got all those sexy Demonology buffs, like you do as Fel / Emberstorm; and my dps on the bosses was so abysmal I'd be ashamed to talk about it.
At first I chalked this up to the spec, and was starting to pen some disappointed, yet biting, comments in my mind. But one instance is hardly a sufficient sample, particularly one where almost every single boss has the ability to interrupt your casting in some way; and they all took advantage of that ability against me. The way Mal'Ganis was putting me to sleep, I started to wonder if my character had suddenly developed narcolepsy.
Next our group headed to Violet Hold, where my performance improved considerably. I regularly pulled 2.2k DPS on the single target trash pulls, which swelled to 2.3 or 2.4 on bosses. If I actually had the crit rating this spec is designed for, it would certainly be even higher. Once Dalaran was safe from the invading dragonflight, my group and I set off for Halls of Lightning to try and get some pants for our Mage. There, my performance continued to hover steadily around 2.2k -- 2.4k -- save for that one huge trash pull where I managed to break 9k before stealing aggro from the tank and getting my butt franchised.
After Halls of Lightning, the tank decided to call it a night and the rest of the group agreed. I would have liked to get some more testing done in the name of scientific rigor. But, I think three instances was enough to get a reasonable idea for how the spec plays. I was rather disappointed the group didn't have it in them to tackle Azjol-Nerub, though. Affliction does terrible DPS against Anub'arak, and I would have loved to see how Destruction fared.
My astounding improvement between the the first and second instances can, I think, be attributed to several factors. The two most relevant being firstly my own ineptitude with the spec. Once I got the hang of things the rotation was easy enough, but it certainly took a bit more getting used to than I thought it would, and I'm glad I gave it several instances before making any final judgments. Secondly, I think it has a lot to do with a weakness of the spec. As Affliction, getting put to sleep or stunned is obviously a DPS loss, but the DoTs that were already on the boss will keep ticking away. While as Destruction, being temporarily taken out of the fight is much more damning, since you're doing almost no damage at all during that period.
All in all, I didn't do as much damage with this spec as I do when I'm Affliction; but there are a lot of other factors to consider here. Any respectable deep Destruction Warlock would have at least 25% crit unbuffed -- 5% more than I had. And while I haven't been on the PTR to gather any hard data on this, it looks like Affliction's damage output will be at least slightly reduced come 3.1. On the other hand, 7 / 7 / 57 looks like it's going to get some buffs, with Glyph of Imp having its affects raised from 10% to 20%, and replenishment being added to Improved Soul Leech. Furthermore, considering the interesting complexity of the rotation, I wouldn't be surprised if some Affliction locks switched to deep Destro after Affliction is 'simplified' in 3.1. On the other hand of course, Molten Core is being moved deep into the Demonology tree, so at this point, who can really say?
For now, though, 7 / 7 / 57 is overshadowed by 0 / 41 / 30. They have similar play styles and, for me, had almost equivalent damage output. But the buffs offered by the Demonology tree makes 0 / 41 / 30 much less demanding in terms of gear, and the rotation is far more bang for the buck. Still, 7 / 7 / 57 is by no means a bad spec, and I await trying it post-3.1 with great anticipation.
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 2 of 4)
Donaghy Mar 16th 2009 11:06PM
I'm trying to decipher what that picture is of.
Hailene Mar 16th 2009 11:36PM
I can't figure out what's going on either lol
AZShizzle Mar 17th 2009 7:33AM
I find it quite a mystery too..
Nick W. Mar 17th 2009 6:23PM
Well, first let me say that if I have to explain it, then obviously I failed. I will endeavor to do better in the future.
But since I'm in a respondy-mood; I'll ramble.
Image Editing has been a hobby of mine for the past 10 years or so. First it was just for forum banners, back in the day when forums were the only thing to do online. I've also dabbled in making images my web design projects, and a few user-generated content websites. I've never been great, but I'm satisfied with how good I am. When I was informed that part of this job is finding and cropping images for my posts, I took it as an opportunity to experiment and try new things.
What I was going for here was supposed to be representative of the spec, and contrast last week's weeping wuss. I wanted a warlock who looked absolutely badass, with fire all around him. So I threw on my Tier 0, which I have since attained the shoulders for, grabbed another warlock buddy, and headed to Blackrock Mountain for the lighting.
The idea was to get 2 layers of Rain of Fire being cast on top of each other, then I'd superimpose my backlit, red-eyed warlock over the top of it. Unfortunately I underestimated the severity of the lighting, and the image ended up rather dark. If you can believe it, the image you see now is the result of quite a bit of contrast / brightness fiddling to make it as visible as possible.
Live and learn.
Sean Mar 16th 2009 11:30PM
Great column and article. I really appreciate your subjective approach, presenting specs as they are played (and not as numbers on a spreadsheet or simucraft...). My warlock has always been affliction specced and will always remain so; until 3.1 where you might have convinced me to take up a deep destro spec as my secondary dual spec. My own affinity for affliction rests as much in its association with my character as it does in the relative complexity of the mechanics. If Blizzard wants to "simplify" the latter, then I will keep the former, for my character's sake, and live a double life of an undead fire mage who dabbles in darksided stuff.
Nick W. Mar 17th 2009 6:23PM
Specing for RP reasons FTW. I actually made a post on my personal blog a few weeks ago where I explored the in-character affects of warlock / affliction spells.
Viper007Bond Mar 16th 2009 11:54PM
7/7/57? What in the hell? Looks like someone needs to spend more time theorycrafting.
2/13/56 is the best and highest DPS Destruction spec currently: http://www.wowhead.com/?talent=IbZfbc0cZVcGVR0uVsAfct
0/40/31 will be the best spec (even better than Affliction if you don't have a Doomgaurd) post-3.1.
strikersgun Mar 17th 2009 12:38AM
i really dont see how /0/40/31 can beat affliction spec i still havnt met a lock on my server that beats my dps as affliction (54/0/17) i get 3.2k in heroics 4.1k in 10 man and 5.5k in 25 man
and i only have 1717 SP unbuffed
Viper007Bond Mar 17th 2009 5:55AM
I said post-3.1 (after the patch). ;) We're getting a ton of talent tree changes and Decimation is pretty substantial.
Graphs backing up my post can be found here:
http://elitistjerks.com/f80/t48311-simulationcraft_post_3_1_specs/
Nick W. Mar 17th 2009 6:23PM
You caught me. I just really like numeric repetition.
In seriousness, 2 / 13 / 56 looks a lot more attractive to me.
Teaspoon Mar 17th 2009 8:57PM
There are a couple of destro locks in my guild with http://www.wowhead.com/?talent=IbZfbc0cZVcGVd0uVsAfct - roughly the same as what you've suggested, but they go for the extra point in pushback reduction instead of threat reduction. Further pushback reduction means better damage uptime. Another 3 yards range isn't really significant, especially because it only applies to destruction, so you're likely to need to wander in a little closer for any non-destro bits of your rotation. Also, I'm one of the tanks and I'm more than happy to provide enough threat that our locks don't need an extra 10% threat reduction.
Another interesting bit - if you've got a decent sized pile of soul shards and really want to bump up the damage on a boss, use some backdraft charges for Soul Fire. Backdraft brings it to 2.8s unhasted and it's a pretty big bucket of pain to be pouring out.
Darkmercy Mar 17th 2009 1:52AM
Thanks for taking a look at destro! It seems that a lot of people have forgotten that it is a viable warlock spec. Plenty of skill required and you get the added bonus of not sucking on trash.
A couple notes: Deep destro builds really should have Demonic Aegis, it greatly increases scaling as you start putting together raid gear. I'm a bit of a weirdo when I spec and pick up Supression in the affliction tree so that I can further drop hit on my gear in favor of crit/haste. After a bunch of raid testing, I've found that contrary to what I originally thought, casting corruption along with CoA is a dps increase, although I will definitely drop it next patch with the addition of better destro glyphs and the removal of molten core from the tree.
Also, in terms of testing the dps of the spec: More so than affliction, this is a spec that has great synergy from raid buff stacking. Now obviously you get plenty of crit from various raid buffs, but far more importantly, your IMP gets a ton of crit from raid buffs. I have a soloing crit of 26%, but during the course of a 25 man boss fight, I average about 43% crit and have hit 50% on a number of fights.
Nick W. Mar 17th 2009 6:23PM
You make an excellent point about buff stacking. And perhaps after patch 3.1 I may even attend my weekly 10-man naxx with the spec being tested, rather than switching back to affliction for that. Of course, if we stop doing Naxx in favor of Ulduar, I feel it is my duty to bring the spec I am best at.
Constructive comments FTW.
gearwhizz Mar 17th 2009 2:51AM
General consensus with corruption is it will be a DPS increase if you can fit it in to the rotation, if you're not comfortable with the extra timer it's no great loss to leave it out.
For best results it should only be applied when Molten Core isn't up (I haven't tested this but heard it from a reliable source).
artifex Mar 17th 2009 5:29AM
I'm hoping you can try out the 0/56/15 ( http://bit.ly/G5qGP ) that was in the Elitist Jerks' thread here: http://bit.ly/jjN5Q . I love meta, but I wonder if it's really worth it any more. (I'm still a level 77, looking ahead)
Lephturn Mar 17th 2009 9:51AM
I've been rocking Meta since 3.01 came out pre-wrath and having a blast. YES, Meta is worth it IMO. On a given boss like Patch there are other higher DPS specs, no argument there. But it's not all about that.
For me, I'm pretty casual and I do mostly 5-man, heroics, and quest. I loves me my flying purple monkey mode. Great pet, I can solo crazy stuff with my VW, and I've got excellent burst and AoE. The Demonic Pact buff for y our group is excellent if you are not rocking a raid with somebody putting out an equivalent buff. Hitting Meta with your trinket and during Bloodlust/Heroism, plus popping a Wild Magic pot will give you really nice burst numbers when you do it right. It might not be for everybody, but I have a blast with it.
Nick W. Mar 17th 2009 6:23PM
First, let me profess my sincere thanks for linking all the relevant information. It's very helpful.
And you may just get your wish! I've already done Demo / Destro hybrid, and Deep Destruction, deep affliction was detailed 2 posts before I took over this column, and all that really leaves is deep demonology. So unless something comes up and I have to put off the project for a week, Meta / Ruin will be my next target.
One of these weeks I need to test a spec I know will be terrible, so I can make biting remarks.
Splinta Mar 17th 2009 6:25AM
"The way Mal'Ganis was putting me to sleep, I started to wonder if my character had suddenly developed narcolepsy. "
I spilled my cereal because of that ;p
Meld Mar 17th 2009 8:46AM
you actually covered the spec that i went when the patch just before wrath hit :D still not terribly impressed w/chaos bolt though.
myalternateaccount Mar 17th 2009 9:13AM
I know you would not go through the trouble of reviewing another variation on the same spec, but 7/7/57 really isn't all that popular to my knowledge (for raiding at least).
If you decide to give it a go in raids some time, try 2/13/56 with glyphs of CoA, Immo and Conflag: http://tinyurl.com/dh2vvc
I've been raiding as this spec for a while now, and consistently out-dps just about any class and spec out there, 10 or 25-man, depending on raid buffs. Granted, almost 2500 sp and 415 haste with fel armor and flask, so my gear helps. And I do find that including corruption helps dps a little, especially in more mobile fights. Also, during bloodlust/heroism AND backdraft, I tend to pop out on or two soulfires for a slight increase.