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3-16-2009 @ 4:05PM
"And, if guildies won't get out of the fire, and your healers keep running out of mana because of it, it's time to weed out the ranks a bit."I see how that goes first hand... it is the Healer's fault. Do you know how many in-group fights this will spawn? Finger pointing will be even bigger than it is now.On a similar topic, anyone know an addon that will tell the tank/dps when they are out of healing range of their Healer? Sometimes they get a wild hair to run a wee bit too far out in front...
3-16-2009 @ 9:45PM
Healers have always been blamed if something goes wrong. We're pretty much used to it. The thing that tells the tanks and dps they are too far away to be healed is Vent. Either that or they get this nice little message saying " You're dead. Wanna release?" Yes, this version of Naxx is waaay easier than the old version. MC, BWL, AQ, Naxx, all of them were way harder. People tend to forget that GC once said that this Naxx is an introduction to raiding for those that have never been able to before. Raiding 101. Ulduar would be the 2nd level of that and so on. There aren't really any new challenges in the current content. The current stuff hasn't been a challenge to us because we've been able to heal through it and not really have to think about mana regen or conservation. That's boring as hell. I want to be challenged. I want to go back to the old school days where I had to worry about running out of mana. We have more ways to regen mana now, than we did 4 years ago. I had mana pots and the 5 sec rule. That was it. Now, I've got tons of choices on how to keep my mana up, even if it's not coming directly from me. Just about every mana based class has some way to regen mana for themselves and their raid. The sky isn't falling. Our healing isn't broken. Shaman will still drop totems. From now on, people should be held accountable for their own actions of standing in flames, void zones, and any other colored circles or lines of death.
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