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3-16-2009 @ 5:01PM
I like to think of raid instances as having educational themes, like each one is designed to teach its players about things like line of sight, spatial awareness, conserving your resources, etc. Let’s take a look at what each has taught us:Molten Core: L2 basic raid composition, not stand in the poo and run when your name is called.Onyxia: L2not stand near the whelps/MOAR DOTS.Blackwing Lair: L2not stand in the poo and LOS.AQ40: L2coordinate as a group.Old Naxx: L2 everything at once and not stand in the poo.Karazhan: L2basic raid coordination and not stand in the poo.Gruul: L2 not stand in the poo that falls from the sky.Pre-nerf Magtheridon: L2die and click boxes. Poo falls from the sky. Stay out of it.SSC/TK:L2 not stand in the poison poo.Hyjal:L2 not stand in the poo.BT: Stay out of the damn poo.Sunwell: I didn’t get past Mu’ru, but I’m pretty sure there’s some poo involved in there somewhere that you’re supposed to stay out of.New Naxx: L2OMGZERGIs there a pattern here? Literally every raid instance Blizzard has made up until now has employed some sort of mechanic that has required its players to be aware of their surroundings. If there is one thing to be learned by any of these instances, it’s to stay out of the damn poo, whether it be fire, black circles, or whatever. It’s not that difficult.As far as I’m concerned, these mechanics should hurt MORE. The old rain of fire ticks in BWL could kill you in 5 seconds if you weren’t paying attention. Blizzard has spent four years teaching us how to do essentially the same thing and I don’t think it’s elitist to require players not be raid zombies.
3-21-2009 @ 8:29PM
/agree 100% thebvp
3-16-2009 @ 8:51PM
Naxx isn't a zerg - especially when you first step in with quest gear. Of all the bosses - not a single one standing in the "fire" can be totally healed through with everything else going on and I'm speaking as a healer who does have every best in slot item and a ton of regen/mana.To really zerg a fight you have to go into it with no prior knowledge of strategy, positioning or anything else - and outheal/dps everything the boss does - like doing AQ40 with 10 people and no tank at lvl 80 (which I've done) - we simply out damaged and out healed everything they did. I can't think of too many bosses in naxx - even with best in slot items and top dps that are this way (keep in mind - you have to do the boss without any positioning, strategy or planned movement involved) - they do exist, but there's only a handfull (anub comes to mind).Grob - On 10 man especially - I'd like the meet the group that zergs this with no strat (and no prior experience with the encounter - which I think fully qualifies a zerg strategy) and lives. I don't know how you could heal through multiple diseases dropping on the raid and the tank and everyone else through the dot from standing on diseases.Honestly the only reason BC raids were so hard was because it was much harder to gear up (multiple instances for t5/t6 items for instance) - once most guilds were geared there were zerg like bt raids at 70 even before 3.0.Another reason naxx is so easy is because its well understood. A good chunk of people did it at 70 for fun.
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