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3-17-2009 @ 8:24AM
I agree with John. :) "The game for me is based on hanging out with friends and having a good time. To continue to nerf the different classes as a way to make content harder rather than simply making the content tougher seem lazy and backwards to me."I think there are ways to make situations more difficult withoutdoing so for entire roles or classes. And for those of us not even planning to see the inside of Ulduar, it's frustrating to think that we may have healer shortage for 5 mans because even with dual spec, many may not enjoy it anymore. (Especially with PuGs often blaming the healer for any wipe, whether or not it was their fault). Maybe the best raiders can take it but this sort of nerf will affect those who either don't raid or are casual raiders as well. I think Uldual NEEDS to be hard. It should be something to test the best players and best raiding guilds, for people going for the best gear, the toughest challenges, the progression, the glory of being there and being victorious. Some fights shouldn't be dumbed down for the casual players. But that's where the challenges should be created, not in changing how the classes operate.
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