Blizzard's new raid model and why it works

I mean, back then, who was able to raid the original Naxxramas? Sure, it was released pretty close to The Burning Crusade, but only the best of the best guilds got to try it. That's a thimbleful in a large bucket of players. I never stepped in Naxxramas before Wrath. I never did Black Temple, either, although it was being pugged after the nerfs. Quite obviously, the closest I got to Kil'jaeden was through the cinematic in Magisters' Terrace. These days, I quite enjoy being able to relate to my high end raiding colleagues in WoW Insider.
Of course, most of them have done three drakes, and I haven't. My guild's come close, but when our our brother and sister team of healer and tank get disconnected during the most data intensive part of the encounter... well, it's a taller order for us. But that's besides the point. We get to experience it. We get to enjoy it. Ghostcrawler lays out Blizzard's new philosophy on raiding, and I for one appreciate it. He explains that it takes a lot of resources to produce a raid, and that "it seems an odd choice to lavish all that attention on such a tiny percent of the player base."
Instead, Blizzard has designed Ulduar to have "hard modes" or ways to tackle the encounter with varying degrees of difficulty. Ghostcrawler hopes that this will provide the cutting edge guilds with the challenge they need. After testing the water with Obsidian Sanctum, they're "going full bore with Ulduar". That's an excellent design philosophy which allows majority of the players base to see what Ghostcrawler calls "the coolest stuff in the game," but still gives the hardcore raiders "a lot to chew on". I mean, Ensidia might have cleared all the content in three days, but it took them a few days more to do Sartharion with three drakes, and Method beat them to 10-man World First.
If Blizzard does their job right, Ulduar will be something like that. Many guilds will be able to clear it, but only the most dedicated ones will be able to complete the hard modes. Naturally, the rewards for the hard modes will be appropriate for the difficulty. For many players it will be enough that they get to see a lot of what drives the story of the game. For the dedicated few, they'll get to experience it and have something test their mettle. There are 10- and 25-man raids, opening up the content to even more players. From a very basic perspective, that's squeezing the most out of a limited resource. I mean, it's just smart.
To Blizzard, though, it's more than that. They want you -- us to see what they've been working so hard on. Unlike Naxxramas, which reuses old models and textures, Ulduar is brand new. New models, new art, new textures, new encounters, maybe even new music! I'm thankful that I'll get to see all of that. Maybe I'll get to do it in hard mode, maybe not. But I'll get to see it. I'll get to enjoy it. Most of you will, too. That's the beautiful thing about the game now. More people than ever will get to experience it in full. Say what you will about how "easy" this game has become, but I'm grateful that I don't have to be in a bleeding edge guild just to enjoy the endgame.
Guess what? There will be rewards. Ghostcrawler said that "Ulduar has more items than all of BC's raids put together" which means that there's just been a ton of work put into it. Fourteen bosses in one raid... that's massive. I don't care how hardcore your guild is, fourteen bosses is going to keep people busy for a while. And just when you think you've cleared it, there's the hard mode. Think about it... there are drops from fourteen bosses in 10- and 25-man plus the hard mode rewards. That's a lot of loot for everyone at all levels of play.
When Patch 3.1 finally arrives, what Ghostcrawler calls "the 'World First' crowd" should find themselves busy with the hard modes while the rest of us will be enjoying the scenery. Kind of. I'm sure we'll be wiping quite a bit on the bosses, but I can assure you we'll be doing it with a smile on our faces.
Filed under: Analysis / Opinion, Blizzard, Raiding, Forums






Reader Comments (Page 1 of 8)
Jej Mar 17th 2009 8:37AM
Cant wait to explore Ulduar!
Max Mar 17th 2009 10:08AM
PvE needed to be toned down. But as usual, blizzard overcompensated.
bundee Mar 17th 2009 12:11PM
@Max
It seems like Blizzard has an all-size-fits-all-I'm-going-to-fix-this-with-a-hacksaw mentality to everything.
Mr Magoo Mar 17th 2009 8:00PM
I can't wait either. ..but I have to. :)
If there was ever a perfect balance between the "casual" raiding masses and the hardcore then this is it.
Good work blizz: you absolutely and positively nailed it with this design. People who would have never raided before or are casual players can now raid and have fun, while there is still hard mode is out there for the people who want a tough fight and larger rewards.
The only people who could possibly take issue with this design are the snooty elitest types who think that massive amounts of content should be for the top 5% (or less) of players of who they consider themselves one. This of course is idiotic and, by definition, a view of the extreme minority.
Naxx was too easy for many players. However I still know of people who struggle and thus it is NOT TRUE that Naxx is too easy for everyone.
Ulduar normal will be similarily easy - although of course slightly harder than naxx because it assumed you have naxx gear. (i.e. About the same as naxx was without the gear)
Hard modes for leet peeps and/or geared guilds.
Just awesome.
Mr Magoo Mar 17th 2009 8:08PM
PS: There is a (huge) post much later in the thread by "Lyon" who I noticed that had exactly the l33t15+ mentality I was talking about.
He actually thinks that using a "Ferrari" as a metaphor for some content is a good idea. People who "don't make the grade" (e.g. parents, people not wanting to flunk school, people with social lives...) should not be allowed access to this content to maintain its prestige. Of course the hanging premise is so that us hardcore guys can be the only ones to revel in it - everyone else should be excluded from the cliche.
I guess he is a hardcore free market capitalist also?? :)
Of course the reason blizz designs content is for millions of players to enjoy it. The reason Ferrari design their cars is to squeeze out huge amounts of money from people like Lyon. (but with lots of money of course - it would be fair to assume he does not own one and never will)
yeah...really good business direction for blizz. Exclude the masses so the select few can stand in a circle and give each other hand....you get what I mean.
That will make them millions...not.
RetadinMan Mar 17th 2009 8:39AM
Gah! I can't wait to hit 80! But first I need to hit 60.....
RetadinMan Mar 17th 2009 8:40AM
NOTE: Not a "First" comment.
bundee Mar 17th 2009 12:17PM
not by a longshot, RetardinMan xD
ROFLAMO Mar 17th 2009 8:39AM
nice version of first comment
dude Mar 17th 2009 8:42AM
Used to be a MMORPG back with the original raids...
Now it's more like an MMO Arcade Game, or MMO Amusement Park. So be it... there are other games out there, after all.
tu-tu Mar 17th 2009 8:54AM
Guess what? Not everyone in the world beats every game!
I know, news flash, right? And another thing, just because everyone who plays a game hasn't beat the whole thing doesnt mean the company should release a version where all the bosses have half the health and players get infinite resources just so scrubs with no skill can beat it. "It's called integrity.", something I'm afraid blizzard lost when they sold their gaming souls to the corporate scum, aka: Activi$ion.
Anyway, I think you get my point, and i'm sure I'll get voted down for pointing out the simple fact that in 99.9% of video games the last level is supposed to be hard (naxx1.o, BT, etc) and not everyone beats it. And yes, i spotted the article for what it is: typical casual scrub insider troll bait, but I wanted to voice my opinion anyway. Good day.
Kraf Mar 17th 2009 9:34AM
I /loled at johnny, is anger amusses me...jackass
Barra Mar 17th 2009 10:06AM
@johnny
if you couldnt set foot in sunwell it means your guild wasn't ready for it. Now woltk feels like waste of time without accomplishing anything and no challenges.
Give more interesting fights which you should learn and not rush over...
Woltk fails on content only 2 new raid bosses (ok 3 vault of archavon)
dude Mar 17th 2009 10:10AM
There, there, have an ice cream and calm down. It's only a game. Mwahaha.
Thyago Mar 17th 2009 10:22AM
Are you sure you know what a RPG is?
Evelinda Mar 17th 2009 11:08AM
@dude
please explain how making the game easier so as to allow more people acces to the content makes it not an rpg? i'm confused...
@tu tu
actually, most games are made to be finished. saying that "not everyone in the world beats every game", while strictly speaking true, is pretty misleading. this isnt the 80's, game designers aren't just repeating the same stuff over and over but making it faster, theyre designing endgames with an expectation that people are going to see them.
I dont consider myself one of the best gamers in the world, far from it, but i'd be hardpressed to think of a game i bought recently that i havent been able to finish. you're SUPPOSED to be able to finish, and youre generally not expected to be absolutely brilliant in order to do it. Not to mention the fact that this game hasnt actually finished...
@barra
you do realise that bc didnt ship with every raid that was in it at the end, right? and nor did vanilla wow? we still have at LEAST two more raids incoming, ulduar and icecrown, and while i'm sure icecrown isnt going to be as hard as sunwell, its certainly going to be more challenging. You just might have to wait til the hardest stuff gets put into the game, just like in vanilla, and just like in bc.
until then... how about you let people enjoy the content that, if the game was still set up the way it was, they might not have gotten to see.
Rictus Mar 17th 2009 11:30AM
tu-tu: Naxx, in both 10 man and 25 man versions, is not "the last level" of Wrath.
MasterAsh Mar 17th 2009 11:54AM
To tu-tu:
You're right. Not everyone beats every game. Not everyone has either Glory of the Raider. And you know what? Come Ulduar, I'm sure only the top 5% will see Algalon.
Now, I don't why this top 5%, who claim to be all about putting forth the effort to do great things, complain about having to go through the effort of accessing the content Blizzard has designed for them. No wait, I do get that:
It's not the top 5% complaining. It's the 30% or so under them. The ones who littered the Dungeons & Raids forums with Muru complaints.
dude Mar 17th 2009 12:07PM
@ Evelinda:
GC has famously stated bring the player not the class.
In a role playing game, the class system is important, it defines the player, and indeed the combat system of RPG's reflect on this.
In an arcade game, like GAUNTLET, the players do more or less the same amount of damage in a flashy explosion of special FX, they just look different to their tastes.
This is why WoW is the new Gauntlet, and is perceived in my bias as an massively multiplayer arcade game now, rather than a class driven MMORPG such as DAOC.
PeeWee Mar 17th 2009 12:54PM
@Barra
Vanilla WOW shipped with ONE end raid, Molten Core.
Blackwing lair didn't come until 1.6, Zul'Gurub in 1.7, Ahn'Qiraj in 1.9 and Naxxramas in 1.11.
I guess you thought World of Warcraft was fail back then too?