Encrypted Text: Why patch 3.1 won't transform Rogues
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why we're not seeing many changes in patch 3.1.In a recent blue post by everyone's favorite lead developer, Ghostcrawler gave us a bit of insight into Blizzard's view on Rogue strength in PvP. One commenter brought up that "Rogues are fine, but DKs are simply insane," which is an argument that I've made. GC agrees, stating that "We like where rogues are in PvP in terms of damage and utility, but other classes are doing too well."
While I'm glad to hear that we won't be seeing any serious nerfs in some unreleased 3.1 notes, I'm also very concerned about how the rest of the community will handle this news. If Rogues are considered sub-par bby most players, and yet Blizzard is happy with their performance, this means that other classes will be trending towards our current performance instead of away from it. If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!
This announced satisfaction with Rogues is similarly reflected in our very short patch notes. The only class with a shorter list would be Mages, who received mostly mana-based balancing. With clear direction, the Rogue development team has laid down a few baseline changes to cement our specs in 3.1 to match their vision.
Combat will top the meters, again:
Blizzard tried to kill Shiv once, by removing it from Combat Potency's effect. It didn't work, as Combat Shiv with a Hailstorm is among the higher DPS specs on live. They've made a more decisive strike, by blocking Shiv from critical strikes, including any poisons applied to the off-hand. Our TBC mainstay will now be restricted to a gimmick ability for trick fights. The new proc-per-minute mechanic of poisons ensures that weapon speed will no longer be the sole determining factor in weapon selection, and Combat will be back to its Sinister Striking ways shortly.
The changes to Lightning Reflexes and Savage Combat ensure that the tree remains at the top of the meters, while the removal of the Mace Spec bonus is completely in-line with Blizzard's stance on Maces since day 1. They've always been the PvP weapon for Rogues, and anyone holding on to a mace for PvE should look to sharding it. Either Fist/Dagger or Fist/Sword will become Combat's weapons of choice, and so we'll be rolling against all of those Enhancement Shamans for our MH Fists. Give them the maces!
Assassination continues to lean on HfB:
Assassination saw a very short-lived Glyph of Envenom, which caused Envenom to leave behind the stack of Deadly Poison instead of consume it, was pulled out to prevent HaT Rogues from binding their sole key to Envenom instead of Eviscerate. Deadly Poison's coefficient buff (from 8% to 12%) and Master Poisoner's new bonus to DP proc frequency has also been buffed to ensure that the "poisonless" Mutilate spec of Instant/Instant/Eviscerate will never see the light of day. I wouldn't be surprised if Eviscerate is eventually removed from Cut to the Chase's tooltip to make as surgical a strike against Eviscerate as Shiv saw.
The spec has been further consolidated with precision buffs to Mutilate via a new Glyph, ensuring that the DPS remains competitive with the new PvE conqueror of Combat. However, when chained with Overkill, Vigor, Glyph of Vigor, and the 4 piece Tier 7 bonus, I see Blizzard walking the treacherous path of allowing too many Mutilates too fast in a PvP situation. We already know what their reaction was last time that happened...
Hunger for Blood retains its status as the highest DPS talent increase per point in the entire game: 18% if glyphed. The fact that a fifth of your damage comes from one talent point that is now insanely easy to maintain (15 energy, 1 stack, 60 second duration) shows just how strong Preparation is in PvP. Mutilate Rogues in PvP sacrifice 20% of their damage to simply have a second set of cooldowns. Isn't that a clear sign that something is wrong with a class that cannot compete without two Vanishes, Evasions, Cold Bloods, Sprints, etc is still at the bottom of the representation charts? The days of Rogues having OP cooldowns is over, say hello to Icebound Fortitude and Anti-Magic Shell.
Subtlety remains the trick spec:
Speaking of being completely cooldown reliant, Subtlety PvP completely leans on Shadow Dance to create kill opportunities. This kind of concentrated effort is hard to come by, as I commented on previously. HaT builds are also group reliant, making Subtlety the least solo-friendly out of all of the Rogue trees. Your solo DPS and PvP performance are worse than abysmal, while your group play can be some of the most potent. The tree saw not a single mechanic change in 3.1, and only a single Glyph, for its one-trick pony.
Ghostcrawler had commented that Sub was popular in other geographic areas. However popular a very specific spec may be for a very specific environment (RMP 3v3), it doesn't prove that Sub is "alright". Without significant changes to improve Sub's solo play, it will remain the plaything of masochistic raid theorycrafters and guys who just love Ambushing a whole lot.
Conclusion:
With Ulduar's long and (hopefully) difficult raid coming up, I hope that we will be able to retake our place at the top of the damage meters. I am a bleeding heart for the Rogue class, and I will never give up hope for our old glory as PvE DPS gods and feared PvP opponents. If it takes a pair of Legendary Daggers to do it, then so be it, I want a pair Yogg-Saron's orange-text-bearing daggers sticking out of my opponents chest. If it takes dual-wielding Frostmournes to make Death Knights fear looking at our WoW Web Stats reports, then I will slay Arthas weekly. If it takes stacking four BM Hunters and spamming one key to do it, I'll gladly recruit some more of those mangy ninjas.
And if takes nerfs to 9 other classes to bring all of the classes in line... I'll avoid the forums for a few months. Ghostcrawler and the team has some heavy decisions to make. Here's to hoping that their thick skin allows them to push through the changes that Rogues have been waiting for since stepping foot in Northrend.
Filed under: (Rogue) Encrypted Text, Rogue, Patches, PvP, Raiding






Reader Comments (Page 1 of 4)
macbride Mar 18th 2009 11:09AM
rogues are plenty tough in pvp... stand and fight you sneaky dirtbags.
Fury Warrior :)
MechChef Mar 18th 2009 11:11AM
Here's to combat being good again. (love combat solely for blade-flurry)
Hatfield Mar 18th 2009 11:16AM
Maybe not that rogues are sub-par, but perhaps their intention is primarily that as healer/caster assassin and end of story.
jerzz80 Mar 18th 2009 11:54AM
It would be nice if there were any casters left in the arena.
SBKT Mar 18th 2009 12:28PM
Still plenty of healers and casters. Must be looking in the wrong spot.
memzer Mar 18th 2009 3:04PM
Somewhat valid point. The only healer comps you see if you're playing 2s are Paladin/* and Shaman/Hunter.
jason Mar 18th 2009 11:17AM
The problem with blizzard and rogues is they don't like the burst damage. They don't want fights over quickly. So the changes to combat reflect where they want the class to go which is longer sustained damage.
Which is exactly what rogues are not. Rogues can't take the hits and when you make fights drag out longer they lose. They just don't have the tools, the armor to survive a long fight against a plate class.
You can't put them on equal footing with other classes because they are simply not designed for that.
MechChef Mar 18th 2009 11:50AM
It's not just Blizzard. I've never been with a girl who loved my 'burst damage' more than sustained DPS. But your mileage may vary.
Thander Mar 18th 2009 11:50AM
My rogue can easily kill most classes 1vs1 if I use all my cooldowns. Sure, you can't go toe to toe but rogues are not meant to do that. They are meant to be sneaky and that means Blinding and Restealthing or Vanishing and starting over. It's not perfect but definitely easier than some classes.
jason Mar 18th 2009 11:59AM
Of course that's what they are supposed to be. But blizzard has nerfed the burst and is pushed the longer sustained damage. They have said they don't like the burst.
They are not meant to go toe to toe. But that is the direction blizzard is pushing them.
zappo Mar 18th 2009 12:36PM
I think blizzard missed an opportunity there. They could have done fast daggers for PvE and slow for PvP. I think that would have given them a bit more room to keep the two aspects separate for the assassination rogue spec. As it stands they're going for the whole can't do one thing because it affects the other stance that are plaguing the class as a whole. A spotlight also now enjoyed by ret paladins. Hopefully not to end up as bad as frost mages.
Matchu Mar 18th 2009 11:24AM
"If it takes a pair of Legendary Daggers to do it, then so be it, I want a pair Yogg-Saron's orange-text-bearing daggers sticking out of my opponents chest. "
Again? Rogues have had their Legendary weapon, it's someone elses turn now.
Mihn Mar 18th 2009 1:50PM
Wrong. We have never had a legendary DAGGER.
All we got was sword like things we had to share with Warriors/Hunters/etc /
PandaMarius Mar 18th 2009 11:24AM
Combat Fist/Dagger.
Always have been, forever will be. And I am glad to see its going to be viable as anything other than a solo-grinding-levelling spec.
Hear hear to Unarmed Combat Skill!
elhefe Mar 18th 2009 11:30AM
is that night elf rogue in screenshot wearing a defilers tabard?
dotorion Mar 18th 2009 5:07PM
Seems like it. Which means that the actual rogue is an Undead male.
BobThomas Mar 18th 2009 11:30AM
Look at that clown. How is he supposed to sneak up on anybody? It never used to bother me but as my fun in this game has diminished little things like that have started to bother me more and more. Time to get out...
Piklez Mar 19th 2009 6:55PM
i don't think you understand the epic-ness of that picture. he's holding one of the Warglaives of Azzinoth in one hand, which is not as awesome as it used to be, but awesome none the less.
In the other he's holding the Thunderfury, which is by far the most epic sword ever. look it up on Wowwiki if you don't know what it is.
garfunkel Mar 18th 2009 11:36AM
"I hope that we will be able to retake our place at the top of the damage meters"
I have a great respect for my stealthy, backstabbin' brethren, through facing you in PVP you've helped/forced me become a better player time and time again - for that I say thank you /salute
but you will never take my place on the meters :)
says the Hunter
Oriflame Mar 18th 2009 11:39AM
"If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!"
I can agree here for PVE, but for PVP? I know thats the sentiment on the block, but as a holy pally, I have no issues with DKs who just seem easier to get away from, but get threshotted while stunlocked by rogues all the time in WG. Is all the DK QQ from classess like Rogues that used to be able to just faceroll through PVP and now have some competition? I know their tough, but I at least get to fight back when I play against one. Can't say the same for rogues.
I mean, really - think about it, I know they don't balance PVP for 1 on 1, but do you rogue players win or lose most of the time in PVP? (yes, I know each and every one of us is an above average player...) but you are thinking to yourself "well, yeah, I win more than I lose... Except for when its a DK!" - OK, well learn to cope like every other class who doesn't just win in PVP every time.
PVE - hey, I agree its a different story, and rogues should be able to top the charts.