Encrypted Text: Why patch 3.1 won't transform Rogues
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why we're not seeing many changes in patch 3.1.In a recent blue post by everyone's favorite lead developer, Ghostcrawler gave us a bit of insight into Blizzard's view on Rogue strength in PvP. One commenter brought up that "Rogues are fine, but DKs are simply insane," which is an argument that I've made. GC agrees, stating that "We like where rogues are in PvP in terms of damage and utility, but other classes are doing too well."
While I'm glad to hear that we won't be seeing any serious nerfs in some unreleased 3.1 notes, I'm also very concerned about how the rest of the community will handle this news. If Rogues are considered sub-par bby most players, and yet Blizzard is happy with their performance, this means that other classes will be trending towards our current performance instead of away from it. If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!
This announced satisfaction with Rogues is similarly reflected in our very short patch notes. The only class with a shorter list would be Mages, who received mostly mana-based balancing. With clear direction, the Rogue development team has laid down a few baseline changes to cement our specs in 3.1 to match their vision.
Combat will top the meters, again:
Blizzard tried to kill Shiv once, by removing it from Combat Potency's effect. It didn't work, as Combat Shiv with a Hailstorm is among the higher DPS specs on live. They've made a more decisive strike, by blocking Shiv from critical strikes, including any poisons applied to the off-hand. Our TBC mainstay will now be restricted to a gimmick ability for trick fights. The new proc-per-minute mechanic of poisons ensures that weapon speed will no longer be the sole determining factor in weapon selection, and Combat will be back to its Sinister Striking ways shortly.
The changes to Lightning Reflexes and Savage Combat ensure that the tree remains at the top of the meters, while the removal of the Mace Spec bonus is completely in-line with Blizzard's stance on Maces since day 1. They've always been the PvP weapon for Rogues, and anyone holding on to a mace for PvE should look to sharding it. Either Fist/Dagger or Fist/Sword will become Combat's weapons of choice, and so we'll be rolling against all of those Enhancement Shamans for our MH Fists. Give them the maces!
Assassination continues to lean on HfB:
Assassination saw a very short-lived Glyph of Envenom, which caused Envenom to leave behind the stack of Deadly Poison instead of consume it, was pulled out to prevent HaT Rogues from binding their sole key to Envenom instead of Eviscerate. Deadly Poison's coefficient buff (from 8% to 12%) and Master Poisoner's new bonus to DP proc frequency has also been buffed to ensure that the "poisonless" Mutilate spec of Instant/Instant/Eviscerate will never see the light of day. I wouldn't be surprised if Eviscerate is eventually removed from Cut to the Chase's tooltip to make as surgical a strike against Eviscerate as Shiv saw.
The spec has been further consolidated with precision buffs to Mutilate via a new Glyph, ensuring that the DPS remains competitive with the new PvE conqueror of Combat. However, when chained with Overkill, Vigor, Glyph of Vigor, and the 4 piece Tier 7 bonus, I see Blizzard walking the treacherous path of allowing too many Mutilates too fast in a PvP situation. We already know what their reaction was last time that happened...
Hunger for Blood retains its status as the highest DPS talent increase per point in the entire game: 18% if glyphed. The fact that a fifth of your damage comes from one talent point that is now insanely easy to maintain (15 energy, 1 stack, 60 second duration) shows just how strong Preparation is in PvP. Mutilate Rogues in PvP sacrifice 20% of their damage to simply have a second set of cooldowns. Isn't that a clear sign that something is wrong with a class that cannot compete without two Vanishes, Evasions, Cold Bloods, Sprints, etc is still at the bottom of the representation charts? The days of Rogues having OP cooldowns is over, say hello to Icebound Fortitude and Anti-Magic Shell.
Subtlety remains the trick spec:
Speaking of being completely cooldown reliant, Subtlety PvP completely leans on Shadow Dance to create kill opportunities. This kind of concentrated effort is hard to come by, as I commented on previously. HaT builds are also group reliant, making Subtlety the least solo-friendly out of all of the Rogue trees. Your solo DPS and PvP performance are worse than abysmal, while your group play can be some of the most potent. The tree saw not a single mechanic change in 3.1, and only a single Glyph, for its one-trick pony.
Ghostcrawler had commented that Sub was popular in other geographic areas. However popular a very specific spec may be for a very specific environment (RMP 3v3), it doesn't prove that Sub is "alright". Without significant changes to improve Sub's solo play, it will remain the plaything of masochistic raid theorycrafters and guys who just love Ambushing a whole lot.
Conclusion:
With Ulduar's long and (hopefully) difficult raid coming up, I hope that we will be able to retake our place at the top of the damage meters. I am a bleeding heart for the Rogue class, and I will never give up hope for our old glory as PvE DPS gods and feared PvP opponents. If it takes a pair of Legendary Daggers to do it, then so be it, I want a pair Yogg-Saron's orange-text-bearing daggers sticking out of my opponents chest. If it takes dual-wielding Frostmournes to make Death Knights fear looking at our WoW Web Stats reports, then I will slay Arthas weekly. If it takes stacking four BM Hunters and spamming one key to do it, I'll gladly recruit some more of those mangy ninjas.
And if takes nerfs to 9 other classes to bring all of the classes in line... I'll avoid the forums for a few months. Ghostcrawler and the team has some heavy decisions to make. Here's to hoping that their thick skin allows them to push through the changes that Rogues have been waiting for since stepping foot in Northrend.
Filed under: Rogue, Patches, PvP, Raiding, (Rogue) Encrypted Text
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 4)
nbcaffeine Mar 18th 2009 12:07PM
Holy Pally who gets 3 shotted? Resil up, bubble up, or trinket up dude. Holy pallies are called cockroaches for a reason.
Solanti Mar 18th 2009 11:44AM
"the removal of the Mace Spec bonus is completely in-line with Blizzard's stance on Maces since day 1. They've always been the PvP weapon for Rogues, and anyone holding on to a mace for PvE should look to sharding it. Either Fist/Dagger or Fist/Sword will become Combat's weapons of choice"
If by "Mace spec bonus" you mean the random stun chance, that was removed ages in patch 3.0.2. The current mace bonus grants armor pen which is actually getting buffed in patch 3.1 and will hopefully be more comparable.
Dual weapon specialisations such as Fist/Sword will no longer be viable due to having insufficient spare points now Lightning Reflexes is a DPS talent.
Hence combat rogues will be fist/dagger, sword/sword or mace/mace.
Grubba Mar 18th 2009 2:15PM
He's not talking about mace stun, he's talking about the additional 10% haste that the devs said would also be rolled into mace spec when they previewed upcoming 3.1 rogue changes. Since then, it has not been mentioned again and has not shown up on any of the patch notes.
Dizko Mar 18th 2009 11:45AM
Combat is so boring, if they pigeon hole me into combat spec for PvE, I will shelve my rogue when it comes to PvE for good. I hate combat, being forced to be combat from Vanilla WoW all the way through BC sucked. Finally we get a new viable DPS spec with assassination only for them to mess around with it and potentially destroying it for PvE.
We'll see.
If combat is the spec for PvE, i'll only PvP with her and use my pally for PvE.
Valhalla Mar 18th 2009 12:05PM
Combat is boring, Mutilate is boring, and HaT is boring. I think at least 1/3rd of people playing this class needs to reroll.
nbcaffeine Mar 18th 2009 12:12PM
They have. They're now the ret pallies and DKs you loathe now.
Dizko Mar 18th 2009 12:57PM
Yea, although my pally would be prot or holy for the record. I couldn't see myself as a ret pally... haha
Arken Mar 18th 2009 11:57AM
Okay, all the shots at DK's was random. I get why a rogue doesn't like IBF, I mean when they can't almost kill someone in a single stun rotation it must be -horrible- for them, right? But what the hell was the shot at the magic shell about? You're a class with about 3 attacks that are actually affected by it aside from your poisons, but most likely the DK is already infected with them by now and they aren't removed like a Pally bubble or your own freaking cloak of shadows. If that is one of the abilities you find is even a slight thorn in your side I think you might need to change your strategy when fighting one.
Balius Mar 18th 2009 12:35PM
Anti-Magic Shell is going to also be affecting physical damage. Which is odd, given the name of the ability.
Agelamer Mar 18th 2009 1:15PM
As a rule, rogues hate DKS.
It's like they were created to be our hard counter. People used to say that about arms warrs in BC, but atleast then you had a chance with bleed kiting. I have zero chance against a DK.
TBH, its the main reason i stopped PvPing, DKs just made it so unfun.
PopeJamal Mar 18th 2009 1:20PM
"TBH, its the main reason i stopped PvPing, DKs just made it so unfun."
:(
/cookie
TheKarmaPolice Mar 18th 2009 12:02PM
"But we can all agree those Death Knights need it, right? Right!"
Hey thanks for feeding the trolls, Chase
Jason Mar 18th 2009 12:08PM
"Dual weapon specialisations such as Fist/Sword will no longer be viable due to having insufficient spare points now Lightning Reflexes is a DPS talent.
Hence combat rogues will be fist/dagger, sword/sword or mace/mace."
AGREEEEED!!! And that sucks 'cuz I'm currently smashing face w/Calamity's Grasp & Hailstorm...the best dps weapon combo in-game for combat! Hope that Webbed Death drops before 3.1 :-/
Keeva Mar 18th 2009 12:22PM
Combat fist/sword will no longer be as viable as swords, maces or fist/dagger. This is due to the fact that one of the main strengths of the fist/sword spec is that the player doesn't have to put points into talents that don't buff damage (lightning reflexes/improved sprint)
This is not a nerf to combat fist/sword. It is just a buff to every other combat spec.
nice post btw
AltairAntares Mar 18th 2009 12:16PM
DK buff pls! People are just envious of our skillz.
Michael Mar 18th 2009 12:50PM
LOL
dk=no skills required
And yes, I rolled a DK and also played a rogue through vanilla and BC. In pvp the dk is way easier hands down, no questions asked.
Former healer Mar 18th 2009 1:13PM
There are actually almost as many rogues with 2000+ arena ratings as there are death knight. And about 3 times as many rogues as their nearest melee dps competitor, warriors, with that arena rating. Retribution, then feral, then enhancenhancement all bring up the rear in terms of melee PvPers.
I'm sure all of those classes would LOVE to be drawn towards rogue level of melee PvP performance.
Agelamer Mar 18th 2009 1:17PM
Check out the Sk100.
Nick S Mar 18th 2009 1:52PM
I'd give an arm to have the PvP tools Rogues have. Playing a Hunter and getting exactly two options for viable 2s partners (both of which comps have very popular counter-comps) is zero fun sir.
Lemons Mar 18th 2009 10:34PM
A hunter should not be complaining about a LACK of TOOLS.
You guys have more random shit happening than any other class I can think of. The class designers at blizz were high when they made up the hunter class.
Counterattack, Deterrence, Frost Trap, Disengage, Wing Clip, Freezing Arrow, Scatter Shot, and some sort of Sprint type thing that I don't even know the name of. Not to mention all the crazy things you can do with ur pet. With all the things a hunter can whip out there is no reason you guys should be getting pwned. If I played a hunter I'd destroy everthing.
The bad hunters die and the good hunters are just annoying as hell to kill.