The Queue: Progression
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.I would have had this written and posted earlier in the day, but I was too busy refreshing the official World of Warcraft site and praying for more news regarding the WoW Mountain Dew. I guess when they say they'll have more information in the 'coming months' they don't mean 'tomorrow afternoon.' Disappointing, really.
Taylor asked...
"I am just getting back into WoW now that I have a bit of free time. I am trying to get to 80 on a relatively new character of mine. I am around 50 right now and I am wondering how end game will work when I eventually get there? There are heroics and raids and all these things I hear about, but I just don't understand the progression yet. Mainly, I am worried that once Ulduar launches, I will be woefully behind without gear from Naxx. I know the whole "gear doesn't matter" argument, but I can't be in quest blues/greens and keeping up in a raid."
Alright, once you hit 80, your only progression concern right off the bat is normal dungeons and Heroic dungeons. Be your own judge of your gear, and decide when you're ready to hit Heroics. You don't need to be incredibly well geared for them anymore, but you don't want to be in all greens, either. I have quite a bit of gold in my pockets, so upon hitting 80 I just went to the Auction House and people with various tradeskills and commissioned some gear from them. My Protection Paladin was successfully tanking Heroics purely in BOEs about two days after hitting level 80 thanks to Tempered Saronite and Titansteel. If you're DPS, you even have more leeway than that. Just judge for yourself.
Once you've geared yourself up from Heroics, you can start raids. You have two options here. If you like keeping things small, you can do the raids on 10-man. If you like bigger raids, you can do them on 25. There are two versions of each raid zone, and you decide which you want to do. Heck, if you like raiding a whole lot, you can do them on 10 and 25, their lockouts are on a different timer.
There are also 'hard modes' of certain encounters. All that means is you do the fight in a different way, and it yields better rewards. For example, Sartharion is a Black Dragon boss underneath Wyrmrest Keep. If you kill all of the mini-bosses scattered throughout his zone, you can then fight him all by his lonesome and it's a very easy fight. If you do not kill the mini-bosses, they'll join him when you fight him and it's a much more difficult encounter. That's the hard mode. If you beat him on that hard mode, you get better loot.
As for Ulduar, no, you don't want to go in there in greens. You'll want Heroics and Naxxramas gear. I definitely believe people will still be running Naxxramas once Ulduar hits. There won't be as many groups as there are right now, but there will still be groups. If you have difficulty finding one... make one! Bug your friends, hit the realm forums to recruit, or whatever you need to do. WoW is a game where taking the initiative really pays off. Once you've done Naxxramas a few times, you'll be ready to hit Ulduar.
Ian R asked...
"Do you have to beat the old Vault of Archavon to get to the new one?"
Adam fielded this question yesterday... but I have a better answer, so poopoo on him!
All that they did is add a new hallway onto the existing Vault of Archavon. You do not need to kill Archavon to get to the new guy, you just take a right turn before you reach him. It's possible there's some summoning or unlocking process, but given the mechanics of Wintergrasp, I really doubt that. Making it a long process when you need to rush through it while you hold the zone would be... unwise.
Thrush asked...
"Dual spec question... is there a cooldown after you switch spec? If not, will dual spec become a quick 10 sec method for restoring full mana and health? Just switch and switch back."
There is no cooldown, but it most certainly will not be a quick method for restoring mana and health. Switching your spec drains your entire mana pool, so unless you like running around at 0 mana, you won't be switching specs for that purpose.
Norm asked...
"I remember back before 3.0, no matter how much +hit rating you had, you'd always have a 1% chance to miss an attack or spell when you're hit capped. I heard they got rid of this and you can now hit 100% the time instead of 99%. Is this true?"
Yes.
Filed under: Patches, Analysis / Opinion, The Queue
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Reader Comments (Page 5 of 5)
kworry Mar 18th 2009 6:31PM
A few days ago someone asked about when a trinket's use applies. You answered that only spells cast while the trinket is active gain the benefit, which I already knew, but I got to thinking: What about Shadow Word Pain by a shadow priest with the talent that causes Mind Flay to refresh the duration (Pain and Suffering)?
If I use the trinket and then cast SW:P am I getting the benefit the entire time (doubtful) for the duration a single SW:P would last (again doubtful) or are we losing the benefit on the first refresh? If the last is the case, should I be changing my spell rotation to allow SW:P more ticks before using Mind Flay?
Teaspoon Mar 18th 2009 7:23PM
This sounds like a job for "A more powerful spell is already active"
I know that a warrior who casts rend on a target while under the effect of a +AP trinket will not be able to renew the rend on that target after the trinket wears off. Once the dot expires I can redo it, but if the dot I'm trying to apply would tick for less than the dot it's trying to replace I won't be able to cast.
I don't know for sure that this will be the case with SW:P being renewed by MF, but I'm guessing it is. Go use a trinket and cast SW:P on a target dummy and watch the log to see what happens with the refreshes.
And come back here and let us know if it's good. :)
kworry Mar 18th 2009 7:30PM
@Teaspoon
Thanks for being nice. I realized about 2 seconds after I hit "Add Comment" that I should just hit a target dummy and see what happens.
I'll post what happens.
Amaxe Mar 18th 2009 7:07PM
How come there are no spoilers this time?
Here's one: Starbuck is the love child of Adama and the Imperious Leader (can you tell I only saw the 1970s version?)
Noscy Mar 18th 2009 8:38PM
Question:
The state of dual specs as you (Wowinsider) illustrated is fairly simple. I'm concerned about the "Lexicon" requirement to change specs. Is it now a thing of the past, or is it likely to pop up in a new PTR build?
Beeacon Mar 18th 2009 10:04PM
I'm sure someone has answered this many a time before but it just doesn't seem to sink in... Are you absolutely sure that the cake is a lie?
Connor Murphy Mar 18th 2009 10:40PM
In the Argent Tournament, will rep be gained for the city-factions by wearing their tabard? I'm wondering whether I should bother getting exalted before 3.1 or if the last 10k rep will be easily obtained through doing the tournament? The wording for the tabard and title achievements is confusing.
Mark Mar 19th 2009 12:15PM
Hi
Dont know if this has been asked yet but, i finally got my alt to level 68, and was wondering should i continue to level in outlands or head to Northrend like I did with outlands at 58? Thanks
JohnK Mar 19th 2009 3:23AM
I have another dual spec question. What happens to buffs and other effect related to a specific talent tree when you switch specs? I.e. if my resto shaman casts earth shield on a tank, and then switches to an elemental spec, does the tank keep the earth shield?
Abrachius Mar 19th 2009 5:09AM
Hey,
I was doing a little "Explorer" achievement-trip through the Tanaris desert and stumbled my way to Land's End Beach as I saw a landmass off shore in the far distance. I wondered, do you know what that might be? Just a plain dumb leveldesign decoration or actually something we dont know off sorta like a GM island.
Thanks :)