Arcane Brilliance: I still don't like spirit

Each week Arcane Brilliance delivers a column about Mages to you, and you, in turn, deliver Mages to the column. Thank you, Mages. Some of you deliver Warlocks to the column. Screw you, Warlocks.
Wow. Just a warning: I got done watching the series finale of Battlestar Galactica like 5 minutes ago, and I cried like a little girl like 12 times throughout. I'll try to keep it together long enough to successfully complete this column, but holy crap. That was some pretty stirring stuff right there. Let it be known that I'm not too big a nerd to completely lose it during the final episode of BSG. Wait...maybe that actually makes me a bigger nerd? I don't know. I'd like to think there are bigger dorks than me out there, and they're probably twittering about plot holes and scientific inaccuracies and how Ron Moore is the antichrist or whatever as we speak. At least I'm not doing that. I'm bawling like a baby, but I'm not nerd-raging about a sci-fi show on the interwebs, right? Now if you'll excuse me, I have to write a column about the latest nerfs to the Mage class in World of Warcraft.
Seriously, patch 3.1 can't come soon enough, as far as I'm concerned. You know why? Because when it arrives, it'll mean Blizzard is finally done nerfing us.
Now, granted, Mages on the live servers are definitely on the good side of the class-balance pendulum right now, so it makes a certain amount of sense, given Blizzard's never-ending quest to make everything in the game identical, that we were going to see a few nerfs. Knowing that doesn't make watching it happen any more fun. It's sort of like having a gangrenous limb amputated, only having to be fully awake throughout the operation, and having it take place bit by bit over the course of several months. For frak's sake, just knock us out and don't wake us 'til it's over. You can find the details on this week's chopping--along with my feelings on it--after the break. Bring some novocain, won't you?
Here are the skill changes the latest PTR build has brought us:
Fire
- Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
- Improved Scorch now increases spell critical strike chance against the target by 1%.
- Winter's Chill now increases the chance spells will critically hit the target by 1%. (Down from 2%)
So on the PTR, instead of the flat 3% crit increase we currently enjoy from this spell, we now gain 25% of our spirit as crit rating. Everything else about the spell remains essentially unchanged; we still get a 5% defense from critical strikes from it, and it still does 170 fire damage to attackers. Interestingly, this holds true for all ranks, meaning that all three ranks of the spell are absolutely identical on the PTR right now, leading me to believe Blizzard isn't quite done tinkering with it yet. My guess is that we'll see this spell reduced to a single rank before all is said and done.
How does all this break down? Well, for the majority of Mages, this will be a nerf. For those who have advanced deep into the current end-game content, it will be a small buff. If you have more than 550 spirit while fully buffed, your Molten Armor will provide you with a higher crit percentage after the patch than it does now. If you do not have that much, your crit percentage will go down. If you have Glyph of Molten Armor, the numbers are slightly worse. More on that in a minute.
Mages who have cleared a significant amount of the current raid content will likely have a high enough number in the spirit category that they'll gain crit percentage with this change. Mages who haven't, or who have itemized away from spirit, will suddenly discover that a stat they didn't need before is now necessary.
Now, not every Mage uses Molten Armor. A significant number of Arcane Mages raid with Mage Armor up, and a lot of Mages stick with Ice Armor in PvP. But for pure DPS purposes, assuming that mana regen isn't a huge issue, Molten Armor is the best armor spell we've got at the moment. This is a significant nerf to a lot of Mages.
The positive way to look at this is that now the spell will scale, and since almost every piece of gear we pick up in Northrend is lousy with spirit, this spell will become pretty good after awhile. A couple expansions from now, Molten Armor will be pretty crazy, right? I like that idea, I really do.
Here's what I don't like: spirit. Spirit sucks. It's a stat that other classes need, but Mages really don't. Only now we really do. Instead of finding a way to make it a more "interesting and useful" stat for Mages, Blizzard has tethered it to a buff that already works, made that spell's effectiveness dependent upon how much of it we have, and essentially forced us to stop avoiding it. In essence, Blizzard has had the following conversation with Mages (For no explainable reason, I've substituted the word "pie" for "spirit," but I think the analogy is still valid):
Blizzard: "You don't like pie?"
Mages: "Not really."
Blizzard: "How can you not like pie?"
Mages: "We just don't like it that much. It's cool, though...Priests like it a lot. Go give it to them."
Blizzard: "But we want you to like it, too. Ok...we'll make pie better."
Mages: "Whatever."
Blizzard: -slips something into Mages' drinks-
Mages: "I don't feel so good..."
Some time later:
Mages: "...What the...where are we? What have you done to us? Seriously, this is creepy."
Blizzard: "We patched you. You're gonna love pie now."
Mages: "Why would we...oh holy crap guys. Our Molten Armor doesn't work anymore."
Blizzard: "No, it totally does...if you have a bunch of pie. See what we did there?"
Mages: "Yup. Fantastic. Give me that pie, I guess."
So, yeah. Now we all like pie spirit. Whether we want to or not. Well played, Blizzard.
Glyph changes in PTR build 9704
- Glyph of Molten Armor -- Your Molten Armor grants an additional 15% of your spirit as critical strike rating. (Old - Your Molten Armor spell grants an additional 2% critical strike chance.)
- Glyph of Mirror Image -- Your Mirror Image spell now creates a 4th copy. (Old - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.)
It also looks like they're still monkeying with the new glyph for Mirror Image. The previous Winter's Chill application is gone, replaced by the spell conjuring four copies instead of three. I'm okay with this, I guess. No sense in crying over losing something we never really had anyway, right? This is a new glyph, and Blizzard just hasn't figured out what they want to do with it yet.
I've always been a proponent of more me, so a fourth copy of myself is an idea I can support. In practice, I'm not really sure what kind of impact this will have. Theoretically, the DPS of the spell increases by a third when you add a fourth copy casting the same spells, but that's assuming the new guy manages to not wander off and attack some random mob, or get himself killed, or something. If we've learned anything from Michael Keaton's masterwork, Multiplicity, it's that a copy of a copy is never a good idea.
That's fine, but the spell's DPS--and really, its PvE viability altogether--is dubious at best anyway. Mirror Image really only shines in PvP, and if you're going to use a glyph slot on it, that glyph should probably be PvP-centered. Having a fourth copy will help in PvP, but not enough to warrant the slot, in my own, humble opinion. A fourth copy makes it slightly more confusing for your opponent to find you while the spell's active, and provides a marginal amount of extra damage. Those are both good things, to be sure, but not really glyph-worthy. We'll see if this is the final version of the glyph, or if further testing prompts another change.
Before I end, let me link you to a recent post from Ghostcrawler in which he answers a lot of questions Mages commonly have right now, to varying degrees of my own personal satisfaction. I won't comment much on it right now, other than to recommend that you all read through his posts in this thread and let me know what you think. Do his answers do anything for you? Comfort? Worry? Joy? Nerd-rage? Sudden urge to play Warhammer?
If anything comforts me, it is this: if you count up the major class changes listed on the latest official PTR patch notes, Death Knights have the most with 57, followed closely by Hunters, Paladins, Priests, and Warlocks, whose changes all number in the 40's. Mages are dead last, with a whopping 9 changes total.
There are several ways we can choose to look at this. The way I choose is this: Warlocks are way more broken than Mages. As a class, we're still on the back-burner. Blizzard isn't even really working on Mages yet. Maybe this just isn't our patch. Blizzard is too busy with other classes, and when they get to Mages, we'll see some positive change. Maybe. Bring on patch 3.2, please.
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 5)
Varne Mar 21st 2009 5:10PM
Gr.
Yeng Mar 23rd 2009 10:26AM
Screw you Christian Belt!
dnar Mar 31st 2009 4:19PM
I dont see the problem with molten armor; in a raid situation, molten armor will be a lot more scalable than it was ( add the spirit buffs, kings, gotw). With items ilevel 219/226, it will go over the flat 3% increase crit within a blink.
Rob M Mar 21st 2009 5:14PM
I suspect a lot of mages are going to be rather upset at having to regear. I also suspect that priests will be very annoyed that yet another class will roll on their gear (more than they already did).
Andy Mar 21st 2009 5:29PM
No regearing to it. Keep stacking Int, Crit and Spell power, you will eventually get enough spirit for the simple fact that most caster gear has it anyway. Gaining .25:1 spirit:crit < your normal 3 desired stats.
This change is not to make you want to go after spirit, it's to make it so you don't go "woot new gear, damn it has a bunch of spirit on it, what a waste!".
Don't get me wrong, I am not saying I like this change. I am pointing out the "logic" behind it.
Kassu Mar 22nd 2009 6:45AM
Also, please don't forget that you get 132 + 2% spirit from raid buffs.
Not saying this change isn't a mess, though..
Feezee Mar 23rd 2009 10:59AM
As Andy said, spirit will now convert to crit rating at a ration of 4:1. It will take 4 spirit to gain 1 crit rating.
The problem with this is that when you look at gear choices you are not choosing between spirit and crit/hit/hast/spellpower at a 4:1 ratio, more like 1:1. And the gear is often a direct choice between spirit and crit or hit or haste.
So if you managed to get gear with enough spirit for where the molten armor change is a buff, you could have increased your dps a lot more by choosing gear with raw crit rating, i.e. your gear is far from optimal.
I like that spirit is now a better stat (not necessarily a good stat), but I hope they increase the conversion up from 4:1 or increase the amount of spirit on gear compared with the amount of hit/crit/haste on comparable.
Nokturnus Mar 23rd 2009 12:48PM
@Andy
http://eu.wowarmory.com/character-sheet.xml?r=Hellfire&n=Chrochtor
Now can you show me that spirit on my gear? Or does it mean I am not geared well yet? There is only one upgrade with spirit I can think of being it T7 robes, but 60 or 66 spirit is not gona help me much. So yes, mages who are geared optimally will lose some crit indeed.
GuiltyDragon Mar 21st 2009 5:21PM
I'm actually kind of optimistic about the need for spirit on mages. All too often I've heard healers QQ about mages rolling on a cloth drop just because "it has spirit and mages don't need that". Now I can actually have a rebuttle planned.
Doellman Mar 21st 2009 7:26PM
Thing is, those priests are right. The spirit stat is wasted on you pre-Patch 3.1, so as a mage, you're taking gear that has less use for you than it does for them. It would be like them rolling on gear with hit rating. Sure, now you have a rebuttal, but a rather weak one; if a piece of gear has 40 spirit, you get 10 additional crit rating. That's pretty damn weak.
Drak Mar 22nd 2009 1:55AM
As a mage with full Arcane Meditation I feel you are wrong, sir!
I mean, it still scales kindof crappily compared to basically everyone else, but if you're spec'd/geared/mage armoring for it there is still the mana regen to consider.
ShadzKing Mar 24th 2009 3:05PM
Hm...I'm guessing Blizzard slipped the same thing into the warlocks' drink too.
Thysmage Mar 21st 2009 5:23PM
I still don't get it..
why is it that spirit is so viable to other classes than us, mages?
we get crit rating against spirit.. relatively increasing a chance of something happening.. while others get straight up buff to their spellpower ..
I remember reading GC's post in which he said..
they won't make things like where Mage A with no Spirit will be better than Mage B with spirit .. both will do same damage.. how is this possible with 3% ~ 4% nerf to crit strike?
From my stand point; what they did is basically nerfed the whole class and gave a way to do dps as they should (or were doing) by stacking spirit based gear.. you call this useful, i call this idiotic.
Frank Mar 21st 2009 5:23PM
being a level 75 deep fire-specced mage, i am not having any problem with any of this. mmm, pie!
and the finale of BSG totally, completely rocked. tears and all.
so say we all!
malinkamaja Mar 21st 2009 5:25PM
[quote]Blizzard: "You don't like Nourish?"
Druids: "Not really."
Blizzard: "How can you not like Nourish?"
...
Druids: "Why would we...oh holy crap guys. Our Lifebloom doesn't work anymore."
Blizzard: "No, it totally does...if you have Nourish. See what we did there?"
Druids: "Yup. Fantastic. Give me that Nourish, I guess."[/qoute]
:/
muffin_of_chaos Mar 21st 2009 6:31PM
QQ for all!
Rhozul Mar 21st 2009 6:52PM
Blizzard: You don't like Seal of Justice?
Paladin: What the heck's Seal of Justice? I thought that was removed when you turned Judgments into their own spells.
Blizzard: It's this awesome ability for PvP! Try it!
*Paladin casts Seal of Justice*
Paladin: So, it's a Seal.
Blizzard: Yes.
Paladin: That does less Judgment Damage then every other Seal, including Light and Wisdom.
Blizzard: Yes.
Paladin: That deals no damage or doesn't grant Mana or Health when I hit stuff.
Blizzard: Yes.
Paladin: That has a chance to Stun when I hit stuff, the stun being diminishing and only one second long, and going against the spell and talent designs set by Mace Specialization and Impact?
Blizzard: Yes.
Paladin: And you see nothing wrong with it?
Blizzard: Actually, now that you mention it, it's not clogging up the Protection tree in some way. Thanks Paladins!
Paladin: %$#@.
Eddy Mar 21st 2009 5:31PM
...I'm kinda busy nerdraging about Battlestar, myself, but that's probably because almost all of my favorite characters are either dead or their characters are so broken by now they're not really who I loved them as in the beginning. There were only like, two people who really grew into better people by the end, and of that, only one got a purely happy ending. D: So I'm finding inaccuracies because I'm pouty.
Jeremy Mar 21st 2009 5:32PM
One of the many, many problems I see with this change is the opposite of the intended effect. This has made spirit an even less desirable stat for mages, because of how gear is itemized. Even though not much gear without spirit exists, our best in slot items would now include Stam / Intel base stats, Spellpower, then 2 of 3 following Equip stats: Hit / Haste / Crit. Because of the poor conversion of Spirit -> Crit, the stat allocation on gear would be put to better use with either Haste or Crit Rating as a direct Equip stat. Compare it to Warriors and Ret Paladins who desire Strength above Attack Power. The difference being that Strength scales better with buffs then Attack Power does, and the scale of Spirit is insignificant with the type of gear currently available (and what will be available in Ulduar 3.1).
Would I rather have ~62 spirit * .40 = 24.8 Crit Rating?
-or-
The same slot item with no spirit and ~50 Crit Rating.
Yes, Spirit does effect mana regen as well, but the only spec that really requires Spirit to maintain significant regen is Arcane. With the nerf to the co-efficient for Arc Barrage, TTW Fire will be the most desirable raiding spec, and Mana Regen isn't nearly as important.
This all comes down to a fundamental lack of understanding with how mages' gear should be itemized, how our abilities scale with that itemization, and downright laziness to create gear itemized more effectively for the mage class. Since everyone uses Spellpower now, it's easier from a design standpoint to create "standardized" gear, with stats allocated for the majority of casters.
It's true that in raid situations with the proper amount of spirit, our MA will increase our crit% slightly over current levels. But it's also true that the spirit on gear allocation required to get there takes away from other stats that are more desirable to mages. I sincerely hope GC and Blizz listen to the mage community and fix this problem before 3.1 goes live, or I foresee another Sunwell-type situation in our future.
Fizzl Mar 21st 2009 5:33PM
This pie makes me feel ill. I don't want to wait till 3.2 for pie to taste good. :(
I tried war hammer a couple of a days ago, the starting areas have no polish and animation through out the game looked mechanical and our of sync.