Blood Pact: Look at me! I'm Illidan!

The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.
Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.
Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.
I think the most important thing there is to say about this spec is that it's fun. A lot of fun. I've always been a strong advocate of complexity and depth in a rotation, but the simplicity of this spec really charmed me. My crits were frequent, and absolutely huge. Fully half of my crits were 10k or above, and many of them broke 12k--though of course the largest ones were when I was in demon form. And speaking of demon form, what could be more fun than turning into a giant black-and-purple badass every 3 minutes?
It felt really good to be in a Shadow Bolt heavy spec again. That's the kind of spec I was raised on. My first character was my Warlock, and he was destruction until his mid 50s. As much as I love affliction, shadow bolt spam always feels a bit like coming home. And I was even happier to see that Meta / Ruin is nowhere near as mind-numbingly boring as the old 0 / 21 / 40 spec was. But enough reminiscence! Lets look at some hard numbers.
With this spec, I had:
Health: 16,700 (Improved by stat food)
Mana: 16,445
Spell Power: 2243
Spell Haste: 411 (12.53%) (Improved by both Spellstone and Stat food)
Spell Crit: 27.46%
Hit: Not capped.
Silly me, I recently upgraded two of my pieces. Ones which had a great deal of hit rating on them. It isn't such a huge deal for me normally. I just switched some talent points into Suppression and Cataclysm and I was good to go. It didn't even occur to me while I disenchanted my older pieces that I wouldn't be able to get those talents in some of the specs I test out. Oops. Fortunately, these days I run with both a Boomkin and a Draenei. The combined 4% hit bonus the two of them were able to provide for me kept me capped. But it is worthy of note that if you're going to spec M / R, you're going to need the full 446 hit rating. (Of course, you could just rely on certain buffs being available to you in raids, but I personally prefer to be completely self sufficient.)
Tactically this spec is very simple. The felguard does his melee thing, while you pound the target with shadow bolts. For added DPS, keep Corruption and Curse of Agony active on the target. Those two dots counted for roughly 25-30% of my overall damage. Demonic Empowerment should be popped almost any time it's available, for the added DPS it gives your felguard--who accounts for a significant portion of your DPS.
Metamorphosis on the other hand, has a pretty rough cooldown on it. Most boss fights are so short that they're likely to be over before you'll be able to use it a second time. So in most fights, I'd use this ability as an anchor. Pop it when the group's DPS needs to be at its absolute strongest. On fights where the boss has a soft enrage at a certain percentage, that's about when I would pop Meta. Or, on the Sarth plus 1 drake fight, I used it as soon as Tenebron showed up to help the group get him down as fast as possible.If there's a Shaman in the group using Heroism or Bloodlust, then you should probably pop Meta at the same time, so you can get as much damage done while transformed as possible.
In regards to the felguard, I decided to take this as an opportunity to learn from the commenters on my Fel / Emberstorm post. In particular, it was mentioned that using a Scroll of Strength VIII and Kibler's Bits on the felguard significantly increased the pets DPS. And, after buying some Scrolls and stealing some Kibler's Bits out of my girlfriend's bank (she's dedicated to the cause of Warlock science) I settled in to do some DPS testing.
I performed my tests against the normal level 80 test dummies, since I was unable to find out whether my hit rating affected my pet's ability to hit. (I assume it does, but was unable to find confirmation) I started with a control group, to gauge my felguard's unbuffed DPS. Then I worked with just the Scroll, and then with both tthe scroll and the pet food.
Unbuffed: ~520 DPS
Scroll of Strength VIII: ~555 DPS
Scroll of Strength VIII & Kibler's Bits: ~580 DPS
I'll admit, this isn't the leap in damage that I was expecting. But it's important to note that the DPS of this pet is rather variable. Each test was about 60 seconds long, and I had one that showed the felguard at over 800 DPS. I wasn't able to replicate that test, though, so I think it must have been a lucky string of crits. None the less, if you're serious about playing this spec (or any felguard spec) at endgame, then keeping yourself stocked with scrolls and pet food is definitely going to give your damage a little boost. Personally, I think I'd stick to only using scrolls myself, unless I had the recipie for Kilbler's Bits or Spiced Mammoth Treats, with ready access to the mats. Otherwise they just seem too difficult to come by. I spent quite a bit of time searching both the auction house and trade chat, with no luck.
The felguard is only a fraction of your overall DPS though. What's really important is how this spec fares on its own. And to be honest, I have mixed feelings. The initial few rounds I spent against a test dummy were certainly promising; my DPS was higher than it was either of the other 2 specs I tried before this one. I also managed to rock the damage meters when a few friends and I decided to go back and run Kara. But training dummies and outdated raids aren't the measure of a good spec.
Sarth plus one drake didn't go quite so well for Meta / Ruin as I thought it would. As fantastic as the burst damage is, it requires the ability to stand still for a little while. And needing to dodge waves of lava, then switch to killing adds, then switch back to the drake, then switch back to the adds again while dodging lava makes for very little in the way of casting time. Obviously you've got to expect a drop in DPS in a fight like that, but dropping below 2k DPS isn't something I'm comfortable with.
Still, as fun as the spec is to play and as much promise as I had seen in it, I really wanted to prove it could be competitive. So I broke my rule and I took my demon form to Naxx. We didn't have our usual offtank that day anyway, so I figured achievements were out of the question. Less running around definitely seemed to boost my damage, and I averaged out to about 2.2k in the first wing. Not bad, but not great.
The Warlocks in the top-progression guild on your server are probably never going to be specced Meta / Ruin. It's not that kind of build. Meta / Ruin isn't a perfectly optimized spec which squezes every single possible point of damage per second out of the class. Anybody who would criticize this spec because of that is missing the point. This spec is for people who want to be good enough to raid in less prestigious raiding groups, or even people who just want to PuG a heroic now and again. People who really enjoy throwing shadow nukes, or who just think demon form is really cool.
Bottom line is, if you spec Meta / Ruin, you've gotta be perpared for a lot of other Warlocks smuggly waving their DPS in your face. But all you have to do is pop into demon form and smugly remind them that you look way cooler than they do.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
Xavs Mar 23rd 2009 9:08PM
Finally, somebody else mentions Green Fire.
It used to be a huge thing patch 3.0.2, back when Warlocks had "less problems" and now everybody seems to have forgotten about it.
Green Fire, make it happen Blizz.
Xavs Mar 23rd 2009 9:11PM
Tip for Sarth fight:
Remember that useless level 80 only, Demonic Teleport thing?
Place the circle where one set of waves would go, and stand where the other set would go. When the waves come up, if you are in their "row" just port out, it'll save you a bit of time.
Cyanea Mar 23rd 2009 9:39PM
It's also handy as a marker for people who aren't familiar with the fight. "When the waves come from the left, run to the glowy green thing."
faeori Mar 23rd 2009 10:17PM
"It's also handy as a marker for people who aren't familiar with the fight."
How hard is to follow the instructions, "Take a few steps away, out of the path of the giant wall of fire, or you will die."
If people are relying on a 'green glowy thing' I think the Raid has bigger problems.
rosencratz Mar 24th 2009 7:07AM
@ faeori - For people who've never been before "stepping out of the way" is made far more trivial a task when WHERE you have to step is marked by a great big green circle on the ground.
Means raid leaders can say "Everyone on the circle" rather than something more vague for people who can only learn from making a mistake on the first go. It's not required but no one ever said it was, it's just handy. No need to get elitist.
My guild even use engineering flares on the safety dance, not because we need it, just because it helps. If your raids aren't prepared to do easy, cheap things to make life a little easier for everyone then I think YOUR raid has bigger problems. :P (j/k)
On the broader subject i find the demonic circle more and more useful the more i raid and play at level 80. I was disapointed at wrath's launch but it's pretty cool to not have to take fall damage, get stuck in dragon-hurricanes, avoid deadly one-shot oozes and generally have nice, instant mobility that only disrupts my cast rotations for as long as the GCD is rolling.
Cyanea Mar 24th 2009 10:01AM
Someone's snippy.
It's just easier for me as someone who's been through the fight a million times to say "Run to my portal when it comes from the left" rather than say "Run to the gap" and have people running across the area of the fight and spread out. If I say "Run to my portal" we stay together.
bob the lock Mar 23rd 2009 9:26PM
Wouldn't it be worth mentioning the raid buff provided by the spec's demonic pact? With all best in slot gear my spellpower is over 3000 raid buffed and without an elemental shaman the buff, which is up about 90% of the time as long as you keep the felguard alive, is really helpful.
Immolation aura is a great boost to the spec as well, wait for bloodlust, pop meta, immo aura, trinkets and moving within 10 yards of the boss will supply incredible burst dps. Doing this on Sarth 3D to get drakes and whelps down is highly effective I have found.
Acts Mar 23rd 2009 10:03PM
I agree with Xavs.
Green fire would further define our class.
jbodar Mar 24th 2009 4:56AM
Scientific fact: Green fire is unmitigated WIN.
dyermakn Mar 23rd 2009 10:06PM
i cant get over how much i love the blood pact articles but, every time there so many things that arent being done correctly... maybe his gear is just at heroics level but i dont understand why he wasnt doing atleast 4k dps easily meta/ruin is probably the 2nd most powerful lock spec
dyermakn Mar 23rd 2009 10:11PM
an added comment in regards to this "The Warlocks in the top-progression guild on your server are probably never going to be specced Meta / Ruin." we have a Meta/ruin lock in our guild who is one of the top DPSers, on Patchwerk he pulls between 5.5-6k DPS
Thallium Mar 23rd 2009 10:21PM
Really? I'd like to see his gear and a wws parse on that one. Do you have one handy?
dyer makn Mar 23rd 2009 10:32PM
thallium, you can NA armory for asilpop to see his gear
Knecht Mar 24th 2009 12:04AM
If you're killing Patches in two or three minutes, meta will be far better dps than if you're killing him in five or six. I saw a blood DK WWS doing 7k dps on a 1:30 kill because of self hysteria and dancing rune blade during hero, which was a third of the fight. Specs with cds to blow should always out dps consistent damage specs on short fights.
Nick W. Mar 24th 2009 3:24AM
I'm glad you're enjoying Blood Pact, and I'm sorry I'm not doing everything precisely right.
Fact of the matter is, I can't learn all the ins and out of a spec in a week. Maybe I'm a bit slow on the uptake, or maybe I need to start spending more time on the planning stage of these experiments. I'm really happy that some of the more informed and well spoken readers take the time to point out places where they feel I've made errors. It forces me to examine my methods and, hopefully, do better next time.
As I've mentioned before, that's why I'm writing these initial reviews before 3.1 -- so that when I test them after 3.1, I'll have more experience. I'll also have some critiques under my arm to help me make better choices.
That said, Meta / Ruin got significantly less testing time than the other specs I've done, as I mentioned in the post, and I've since speced back to M / R for my own personal scientific satisfaction. =P
vazhkatsi Mar 24th 2009 11:21AM
one thing you can do with it, (I was meta ruin for th first month of wrath) is when you pop meta, pop immo aura and demonic charge, the aura ticks for 800-1000 damage every second, and just continue to throw shadow bolts when you're right next to the boss, then if you have to, just use demonic circle to port back to range when the timer is up.
i think meta/ruin will be making a big comeback in 3.1
obarthelemy Mar 23rd 2009 10:11PM
a side advantage deep Demo used to have, is that threat is split between the pet and the player, which is more comfortable, especially in pickup groups.
ThunderZtorm Mar 23rd 2009 10:16PM
2.2k? How odd, that's what I did in heroics as a freshly dinged 80 as meta/ruin..
There's a lot of tricks to using meta, imo, and with 3.1 coming up, it definetly looks like meta/ruin is going to be a very, very interesting build for even the best of the best.
Nick W. Mar 24th 2009 3:36AM
If you wanted to expound on what sort of tricks, I'd be very interested in listening.
Rowan Mar 23rd 2009 10:18PM
Thanks for the article, Nick. I've been looking for a little insight into Meta/Ruin than other sites have been offering. That said, the article gave some great information that'll help me decide what my second spec will be come 3.1; 53/0/18 being top spot of course.
It would be great if you compile this series of articles (build information) into a single post with only the most important information out of all of them. I'm all for reading through them but, a quick glance over one post as opposed to several will help some people out. Thanks again.