I've said it before -- Crusader Strike is the most boring key talent out there right now. It's vanilla 110% weapon damage strike, a 41-point talent that all Retribution Paladins pick up. It's simply not optional. Despite its lackluster nature (its original seal-refreshing feature was utilitarian but ultimately boring), it has held a firm place in every Retadin's arsenal since its inception. Imagine the elation of Paladins everywhere when the latest PTR patch notes revealed a shocking change that made me run for new boxers: "Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec."
The bad news is that this change isn't going to happen. Ghostcrawler was quick to prevent mass hysteria by saying that this change will not make it into Patch 3.1. This thankfully saves the world from an epidemic of Retribution Paladin players dancing naked on the streets in ecstatic celebration. He says that they are merely experimenting and that they wish to make Crusader Strike "more exciting," but ultimately feel that some sort of reverse Mortal Strike wasn't the way to go about it. Crushed Retribution hopes and dreams aside, the good news is that Crusader Strike is going to be improved. Blizzard is working on it, and the change sneaking unintentionally into the PTR gives players a sneak peek into the developers' thought process. Even if we don't see the change happen in Patch 3.1, I think it's safe to say that Retribution Paladins have something to be excited about. The rest of you who play another class, you can put down your pitchforks now.